Dear players,
A final update before the end of the year, this one aims to fix some issues in preparation for what lies ahead! The last 12 months have been chock-full of innovating and fixing according to player feedback. We truly appreciate the dedication and support you have given us, and we hope you feel that it was reciprocal. Make sure to stay with us over the holidays for some added fun and excitement, should you grow weary of all the love and peace...
Updated Victory Conditions
Updated ALL Victory Conditions for all maps and all running games - to reflect the balancing changes of last week
EUROPE 1990 (20 Players) NEW
WORLD 2020 (64 Players) NEW
Fixes and Improvements
Happy Holidays and a Prosperous New Year to all of you!
//The Dorado Tea
A final update before the end of the year, this one aims to fix some issues in preparation for what lies ahead! The last 12 months have been chock-full of innovating and fixing according to player feedback. We truly appreciate the dedication and support you have given us, and we hope you feel that it was reciprocal. Make sure to stay with us over the holidays for some added fun and excitement, should you grow weary of all the love and peace...
Updated Victory Conditions
Updated ALL Victory Conditions for all maps and all running games - to reflect the balancing changes of last week
EUROPE 1990 (20 Players) NEW
- 1 Player Victory: 1250 VP
- 2 Player Coalition: 1750 VP
- 3 Player Coalition: 2000 VP
WORLD 2020 (64 Players) NEW
- 1 Player Victory: 1600 VP
- 2 Player Coalition: 2750 VP
- 3 Player Coalition: 4000 VP
- 4 Player Coalition: 5250 VP
- 5 Player Coalition: 6500 VP
Fixes and Improvements
- An issue where patrolling aircraft would refuse to attack uncovered stealth units, unless an attack order was issued.
- We have released a higher refresh rate specifically for speed games to give better visual feedback for players.
- All unidentified units are now automatically identified once they enter friendly provinces to give players a better chance for defence.
- Added a popup when leaving a coalition, warning you that you may finish the game if VP are reached.
- Included the Victory Condition for each respective coalition in the coalition overview table.
- Splitting air units now fall into formation, instead of overlaying each other (previously manual in-flight splitting or splitting due to damaged airbases/carrier would cause air units to overlay each other, leading to disappearing aircraft syndrome).
- Increased Hitpoints for Transport Planes from 5 to 15
Happy Holidays and a Prosperous New Year to all of you!
//The Dorado Tea
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 2 times, last by Yak ().