Type: unit/group behavior
Description: unit will attack every military unit, and declare war to every country that will enter range of fire.
Restrictions:
1) Unit must stand at some point, and don't move to perform successful interception.
2) Unit must not attack allied/right of passage countries
3) Player looses 5%( more or less ?) popularity per action,
What else is needed:
4) There must be some article on the news, that player is blocking for example North Pacific (it's massive so it can be a challenge) - it is an information to other players.
5) Some warning message to player, about consequences, before he decide to activate that stance. For example : "This actions will lower your popularity, and can bring you to war with other countries. Are you sure?"
Arguments:
6) This mechanism could prevent action like skipping player's naval patrols (friendly at the moment) early in the morning/late at night.
7) It's one of those situation, when 'vampire' players get advantage because someone go sleep in normal hours.
8 ) I know that invasion can be potentially prevented by proper recon actions (awacs, spies), but I feel this is wrong when fleet patrols sees other's players invasion heading to a capital and just do nothing.
Note:
9) I was focused on naval units, but maybe air patrol could also perform air blockade.
Description: unit will attack every military unit, and declare war to every country that will enter range of fire.
Restrictions:
1) Unit must stand at some point, and don't move to perform successful interception.
2) Unit must not attack allied/right of passage countries
3) Player looses 5%( more or less ?) popularity per action,
What else is needed:
4) There must be some article on the news, that player is blocking for example North Pacific (it's massive so it can be a challenge) - it is an information to other players.
5) Some warning message to player, about consequences, before he decide to activate that stance. For example : "This actions will lower your popularity, and can bring you to war with other countries. Are you sure?"
Arguments:
6) This mechanism could prevent action like skipping player's naval patrols (friendly at the moment) early in the morning/late at night.
7) It's one of those situation, when 'vampire' players get advantage because someone go sleep in normal hours.
8 ) I know that invasion can be potentially prevented by proper recon actions (awacs, spies), but I feel this is wrong when fleet patrols sees other's players invasion heading to a capital and just do nothing.
Note:
9) I was focused on naval units, but maybe air patrol could also perform air blockade.
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"We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
- Marvin Lee Minsky
"We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
- Marvin Lee Minsky
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The post was edited 5 times, last by Efreet: Better readability, misprints, more precision. ().