This game is based on the idea if you win in a battle you are not penalized and you can continue fighting without having to reload or go back to your base? Is that true. It seems it would be easier if everything in the game was based off that general idea. E.G. When you patrol with an Strike Fighter and you kill your opponent you do not have to go back to base but if you do not defeat the opponent you have to go back and try again even if he only took 1 or 2 points. So the same thing also happens during any other battle. E.G. When a Frigate kills a missile it does not have to wait an hour for another Anti Air attack but if a Frigate even attacks a ground unit it will have to wait another hour if it doesnt kill that unit for another Anti Air attack.
General game question
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Changing the 1 hour turnaround time would completely flip the game mechanics. It would reward players that have the time to play indefinitely and would drive away part time guys like myself. Having forward air bases, layered defenses and 4x speed games should be enough in my opinion.
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Actually we will eventually have flight times for air units, forcing them to RTB even on patrol.
This perma-patrol is a legacy and not fair or realistic."Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf -
Germanico wrote:
Actually we will eventually have flight times for air units, forcing them to RTB even on patrol.
This perma-patrol is a legacy and not fair or realistic.
With air to air refueling that all us fighters and ground strike plane have , flight time should be very long without the need to RTB unless they enter combat. -
Liqter wrote:
Germanico wrote:
Actually we will eventually have flight times for air units, forcing them to RTB even on patrol.
This perma-patrol is a legacy and not fair or realistic.
So i am ok with air units returning on say an hour patrol window.----------------------
Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?
Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country. -
War-spite wrote:
So i am ok with air units returning on say an hour patrol window.
You need to have some measure of protection during offline time , as it is the AI can buy you a little time but it will not save you if you are attacked shortly after you log off. Patrol time needs to be 8 hours minimum so the defender can plan ahead a little for off line defense . -
In CoN, if we take as a reference the technological tree for time evolution, we can say that one IG day roughly means one year IRL.
With that in mind, a 36 hour "real time" mission would mean in game an estimated fuel capacity of five minutes. i think that... for the sake of gameplay and mental sanity of players, "realism" will be put behind "gameplay". If planes have a "Fuel time" of, let's say, 6-7 hours in real time, it will already be good enough to forbid "constant repositioning".
To Implement Flight Time will be a good nerf of aircraft over agility, and i hope it will be followed by small re-buffs of cruiseRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans. -
Opulon wrote:
In CoN, if we take as a reference the technological tree for time evolution, we can say that one IG day roughly means one year IRL.
With that in mind, a 36 hour "real time" mission would mean in game an estimated fuel capacity of five minutes. i think that... for the sake of gameplay and mental sanity of players, "realism" will be put behind "gameplay". If planes have a "Fuel time" of, let's say, 6-7 hours in real time, it will already be good enough to forbid "constant repositioning".
To Implement Flight Time will be a good nerf of aircraft over agility, and i hope it will be followed by small re-buffs of cruise
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I am sure no one ever thought of countering that by running relays of fighter groups so they are not all refueling at the same time
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DavidFrommer wrote:
I am sure no one ever thought of countering that by running relays of fighter groups so they are not all refueling at the same time
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Liqter wrote:
Opulon wrote:
In CoN, if we take as a reference the technological tree for time evolution, we can say that one IG day roughly means one year IRL.
With that in mind, a 36 hour "real time" mission would mean in game an estimated fuel capacity of five minutes. i think that... for the sake of gameplay and mental sanity of players, "realism" will be put behind "gameplay". If planes have a "Fuel time" of, let's say, 6-7 hours in real time, it will already be good enough to forbid "constant repositioning".
To Implement Flight Time will be a good nerf of aircraft over agility, and i hope it will be followed by small re-buffs of cruise
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Jacopo: Why not just kill them? I'll do it! I'll run up to Paris - bam, bam, bam, bam. I'm back before week's end. We spend the treasure. How is this a bad plan?
Remember that no one ever won a war by dying for his country. He won it by making the other poor dumb idiot die for his country. -
Those Tanks and Trucks don't run on air , i think they should have to stop and refuel once in a while , say twice a day for a 2hr refuel .
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Good idea to stop hit&run 24/24 tacticsRunning an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
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