Dear players,
In our first update of the New Year we are improving several key aspects of the game, repeatedly requested by our player over the past weeks.
First and foremost, we noticeably darkened the fog of war throughout the game. Besides aesthetical reasons, this was primarily done to distinguish units view ranges from their radar ranges.
Tying into the new fog, we simplified all units view distances, unified terrain view ranges and generalised the way enemy units are treated by the fog of war: In friendly territory they show up fully, on foreign soil they are unidentified unless scouted out accordingly.
Balancing-wise we buffed and nerfed several units according to feedback and observation, specifically mentioning insurgents who now are no longer stealthy and move less often than before, stealth planes which now have more days before becoming countered, and artillery with some reduced ranges to reflect the overall rock-paper-scissor of air/ground/arty gameplay. Additionally we have revamped cruise missiles, increasing their mid to late game potential, as well as limiting players from rushing them. This means that the Strike fighter research tree, Destroyer research tree, Missile research tree, Damage stats and more have been updated - see below list for details.
Furthermore, airlifting via transport planes has been overhauled to now reflect the type of unit being transported, as well as the technology level and range involved. Airlifting light units remains unchanged, but larger units now will be only able to airlift later in the game - simulating advances in airlifting capability and focus of armed forces deploying said units globally. This will make naval transporting a necessity while removing the threat of instantly shifting armed forces. To assist ground units in movement we significantly increased the transport speed of Military Logistics.
Finally, the holidays showed that our AFK-timer of 48h was just not enough to stop the AI from taking over player nations, so we upped the inactivity timer to the abandon setting of 72h. Please note that players who do not act in a given match for 72h straight are considered "abandoning" game and will be accordingly removed from coalitions etc.
We hope that the above changes (and all the others listed below) meet your expectations and are looking forward to an extremely exciting and productive CON 2018.
IMPORTANT: Please note that most balancing and map changes require a fresh start to experience them. Exception to this rule are the Updated Insurgents, which will be rolled out across all maps and versions. Happy Rogue State hunting!
Transport Plane Overhaul
//Your CoN Team
In our first update of the New Year we are improving several key aspects of the game, repeatedly requested by our player over the past weeks.
First and foremost, we noticeably darkened the fog of war throughout the game. Besides aesthetical reasons, this was primarily done to distinguish units view ranges from their radar ranges.
Tying into the new fog, we simplified all units view distances, unified terrain view ranges and generalised the way enemy units are treated by the fog of war: In friendly territory they show up fully, on foreign soil they are unidentified unless scouted out accordingly.
Balancing-wise we buffed and nerfed several units according to feedback and observation, specifically mentioning insurgents who now are no longer stealthy and move less often than before, stealth planes which now have more days before becoming countered, and artillery with some reduced ranges to reflect the overall rock-paper-scissor of air/ground/arty gameplay. Additionally we have revamped cruise missiles, increasing their mid to late game potential, as well as limiting players from rushing them. This means that the Strike fighter research tree, Destroyer research tree, Missile research tree, Damage stats and more have been updated - see below list for details.
Furthermore, airlifting via transport planes has been overhauled to now reflect the type of unit being transported, as well as the technology level and range involved. Airlifting light units remains unchanged, but larger units now will be only able to airlift later in the game - simulating advances in airlifting capability and focus of armed forces deploying said units globally. This will make naval transporting a necessity while removing the threat of instantly shifting armed forces. To assist ground units in movement we significantly increased the transport speed of Military Logistics.
Finally, the holidays showed that our AFK-timer of 48h was just not enough to stop the AI from taking over player nations, so we upped the inactivity timer to the abandon setting of 72h. Please note that players who do not act in a given match for 72h straight are considered "abandoning" game and will be accordingly removed from coalitions etc.
We hope that the above changes (and all the others listed below) meet your expectations and are looking forward to an extremely exciting and productive CON 2018.
IMPORTANT: Please note that most balancing and map changes require a fresh start to experience them. Exception to this rule are the Updated Insurgents, which will be rolled out across all maps and versions. Happy Rogue State hunting!
Transport Plane Overhaul
- Revamped availability of Strategic Airlift, made units increase transport levels and added ranges to each tier
- Tier I (max 2000 range)
- Motorized Infantry, Naval Infantry, Airborne Infantry, Special Forces, National Guard, Combat Recon Vehicle, Towed Artillery
- Motorized Infantry, Naval Infantry, Airborne Infantry, Special Forces, National Guard, Combat Recon Vehicle, Towed Artillery
- Tier II (max 5000 range)
- Mechanized Infantry, Armored Fighting Vehicle, Amphibious Combat Vehicle, Tank Destroyer, Mobile Anti-Air, Mobile SAM, Mobile Radar
- Mechanized Infantry, Armored Fighting Vehicle, Amphibious Combat Vehicle, Tank Destroyer, Mobile Anti-Air, Mobile SAM, Mobile Radar
- Tier III (max 10000 range)
- Main Battle Tank, Mobile Artillery, Multiple Rocket Launcher, Theater Defense System
- Main Battle Tank, Mobile Artillery, Multiple Rocket Launcher, Theater Defense System
- Tier I (max 2000 range)
- Improved Fog of War visuals
- General
- Removed terrain dependent Visual Range penalties
- All enemy ground units appear as unidentified when not on friendly territory
- Removed terrain dependent Visual Range penalties
- Changed Visual range for units
- Ground Units
- Combat Recon Vehicle and Special Forces to 35
- Towed Artillery to 25/35
- All other to 25
- Combat Recon Vehicle and Special Forces to 35
- Air and Naval Units to 35
- Submarines to 25
- Ground Units
- Naval Infantry
- Swapped Level 3 and Level 5 Researches (NBC Protection and Portable Air Defense)
- Swapped Level 3 and Level 5 Researches (NBC Protection and Portable Air Defense)
- Armored Fighting Vehicle
- Swapped Level 3 and Level 5 Researches (NBC Protection and Reinforced A)
- Swapped Level 3 and Level 5 Researches (NBC Protection and Reinforced A)
- Towed Artillery
- Decreased level 1 attack range from 60 to 50
- Decreased level 1 attack range from 60 to 50
- Mobile Artillery
- Decreased level 1 attack range from 60 to 50
- Decreased level 1 attack range from 60 to 50
- Multiple Rocket Launcher System
- Decreased attack range from 100/100/125/125/150 to 75/75/100/100/125
- Decreased attack range from 100/100/125/125/150 to 75/75/100/100/125
- Transport Plane
- Introduced Level 2 and Level 3 Transport Planes with progressive range and Hit points increase
- Adjusted Hit points from 10 to 5/10/15
- Adjusted range from 2000 to 2000/5000/10000
- Adjusted Hit points from 10 to 5/10/15
- Introduced Level 2 and Level 3 Transport Planes with progressive range and Hit points increase
- Insurgents
- No longer have Stealth
- Reduced amount of activity
- No longer have Stealth
- Air Superiority Fighter
- Increased Infantry damage from 2/2/2/2.5/2.5/3/3 to 2/2/2/3/3/4/4
- Increased Armored damage from 0.5/0.5/0.5/1/1/1/1.5/1.5/1.5 to 1.5/1.5/1.5/2.5/2.5/3.5/3.5
- Increased Infantry damage from 2/2/2/2.5/2.5/3/3 to 2/2/2/3/3/4/4
- Naval Air Superiority Fighter
- Increased Infantry damage from 2/2.5/3 to 2/3/4
- Increased Armored damage from 0.5/1/1.5 to 1.5/2.5/3.5
- Increased Infantry damage from 2/2.5/3 to 2/3/4
- Stealth Air Superiority Fighter
- Increased Infantry damage from 3.5 to 4
- Increased Armored damage from 2 to 3.5
- Increased Infantry damage from 3.5 to 4
- Strike Fighter
- Removed Cruise Missile Capabilities from Tier 1
- Increased European Doctrine building requirements from Air Base Level 1 to Level 2
- Decreased Aircraft Damage from 3/3/4/5/5/8/8 to 2/2/3.5/4.5/4.5/7/7
- Decreased Helicopter Damage from 4/4/5/6/6/8/8 to 3/3/4/5/5/7/7
- Removed Cruise Missile Capabilities from Tier 1
- Naval Strike Fighter
- Removed Cruise Missile Capabilities from Tier 1
- Decreased Infantry damage from 5/7/10 to 5/7/9
- Decreased Armored damage from 5/7/10 to 5/7/9
- Decreased Aircraft damage from 3/5/8 to 3/5/7
- Decreased Helicopter damage from 4/6/8 to 4/6/7
- Removed Cruise Missile Capabilities from Tier 1
- Stealth Strike Fighter
- Decreased Aircraft damage from 10 to 8.5
- Decreased Aircraft damage from 10 to 8.5
- Helicopters
- Helicopters can now be ferried with Transport Ship
- Decreased Patrol Radius from 75 to 50
- Decreased Ferry range from 2000 to 1000
- Helicopters can now be ferried with Transport Ship
- Naval Patrol Aircraft
- Decreased Patrol Radius from 75 to 50
- Decreased Patrol Radius from 75 to 50
- Frigate
- Decreased Aircraft damage from 8/8.5/9/10/10.5/11/12 to 7/7.5/8/9/9.5/10/11
- Decreased Aircraft damage from 8/8.5/9/10/10.5/11/12 to 7/7.5/8/9/9.5/10/11
- Destroyer
- Increased Aircraft damage from 1/1/1/1.5/1.5/2 to 2/2/3/3.5/3.5/4
- Removed Cruise Missile Capabilities from Tier 1
- Swapped Increased Missile Magazine Research for Increased Anti Air
- Increased Aircraft damage from 1/1/1/1.5/1.5/2 to 2/2/3/3.5/3.5/4
- Cruiser
- Increased Aircraft damage from 1.5/1.5/2.5/2.5/3.5 to 2/2/3/3/4
- Increased Aircraft damage from 1.5/1.5/2.5/2.5/3.5 to 2/2/3/3/4
- Ballistic Missile Submarine
- Decreased Naval Base requirement from level 5 to level 4
- Decreased Naval Base requirement from level 5 to level 4
- Cruise Missile, Conventional
- Adjusted Armored damage from 30/35/40/50/55/70 to 30/35/40/55/60/70
- Adjusted Building damage from 2/2/2/3.5/3.5/5 to 2/2/2/4/4/5
- Adjusted Armored damage from 30/35/40/50/55/70 to 30/35/40/55/60/70
- Cruise Missile, Chemical
- Decreased Infantry damage from 50/55/60/75/80/100 to 40/45/50/65/70/80
- Decreased Armored damage from 25/25/25/35/35/50 to 10/10/10/15/15/20
- Increased Building damage from 1.5/1.5/1.5/2.5/2.5/3.5 to 2/2/2/4/4/5
- Increased Population damage from 15/15/15/20/20/25 to 30/35/35/40/45/50
- Increased Morale damage from 10/10/10/15/15/20 to 15/15/15/20/20/25
- Decreased Infantry damage from 50/55/60/75/80/100 to 40/45/50/65/70/80
- Cruise Missile, Nuclear
- Decreased Infantry damage from 100/105/110/125/135/150 to 50/55/60/75/80/100
- Decreased Armored damage from 125/130/135/150/160/200 to 50/55/60/75/80/100
- Decreased Naval damage from 60/60/60/80/80/100/100 to 50/55/60/75/80/100
- Increased Building damage from 10/10/10/15/15/20 to 15/15/15/20/25/30
- Increased Population damage from 35/35/35/40/40/50 to 50/60/65/75/80/90
- Increased Morale damage from 15/15/15/20/20/25 to 20/20/20/25/25/30
- Decreased Infantry damage from 100/105/110/125/135/150 to 50/55/60/75/80/100
- Cruise Missile Launcher
- Increased Secret Weapons Lab requirement from level 1 to level 3
- Increased Secret Weapons Lab requirement from level 1 to level 3
- Ballistic Missile Launcher
- Decreased Secret Weapons Lab requirement from level 3 to level 1
- Renamed Tier 2 Easter Doctrine Ballistic Missile to SS-20 Saber
- Decreased Secret Weapons Lab requirement from level 3 to level 1
- Theater Defense System
- Adjusted Research Day Available from 5/8/12/15/22/27 to 5/8/12/15/22/28
- Adjusted Research Day Available from 5/8/12/15/22/27 to 5/8/12/15/22/28
- Mobile Radar
- from 3/7/13/17/23/25 to 3/7/13/17/25/28
- from 3/7/13/17/23/25 to 3/7/13/17/25/28
- Stealth Air Superiority Fighter, Stealth Strike Fighter, Stealth Bomber
- Research Day Available changed from 18 to 16
- Research Day Available changed from 18 to 16
- Naval Air Superiority Fighter, Naval Strike Fighter
- Research Day Available changed from 4/15/26 to 4/14/26
- Research Day Available changed from 4/15/26 to 4/14/26
- Frigate
- 2/4/7/13/17/22/24 to 2/4/7/13/17/24/26
- 2/4/7/13/17/22/24 to 2/4/7/13/17/24/26
- Cruise Missiles
- Adjusted Research Day Available from 2/5/9/13/16/23 to 3/6/11/15/18/24
- Adjusted Research Day Available from 2/5/9/13/16/23 to 3/6/11/15/18/24
- Ballistic Missiles
- Adjusted Research Day Available from 3/6/11/15/18/24 to 2/5/9/13/16/23[b][/b]
- Adjusted Research Day Available from 3/6/11/15/18/24 to 2/5/9/13/16/23[b][/b]
- Air Base
- Increased Hit points from 5/10/15/20/25 to 10/15/20/25/30
- Increased Hit points from 5/10/15/20/25 to 10/15/20/25/30
- Airfield
- Increased Hit points from 5 to 10
- Increased Hit points from 5 to 10
- Local Industries
- Increased Hit points from 5/10/15 to 10/15/20
- Increased Hit points from 5/10/15 to 10/15/20
- Combat Outpost
- Introduced level 2 and level 3
- Adjusted Costs
- Basic Supplies from 500 to 500/750/1000
- Fuel from 750 to 750/1000/1250
- Industrial Components from 750 to 750/875/1000
- Money from 2000 to 2000/2750/3500
- Basic Supplies from 500 to 500/750/1000
- Adjusted Upkeep from 100 to 100/110/120 Money
- Adjusted Construction time from 9 to 9/14/18
- Adjusted Damage reduction from 33% to 33%/43%/56%
- Adjusted Morale Bonus from 10 to 10/12.5/15
- Adjusted Hit points from 40 to 30/40/50
- Introduced level 2 and level 3
- Field Hospital
- Introduced level 2 and level 3
- Adjusted Costs
- Basic Supplies from 500 to 450/650/850
- Industrial Components from 500 to 450/550/650
- Electronics from 350 to 200/300/400
- Money from 1500 to 1250/1750/3500
- Basic Supplies from 500 to 450/650/850
- Adjusted Upkeep from 100 to 100/110/120 Money
- Adjusted Construction time from 9 to 9/14/18
- Introduced Morale Bonus at 10/12.5/15
- Adjusted Hit points from 10 to 10/15/20
- Introduced level 2 and level 3
- Military Logistics
- Increased Movement Speed Bonus from +100% to +150%
- Made Military Logistics conquerable (if not blown up prior to the take-over)
- Logistics still remain "hidden" for enemies as long as a province is not conquered
- Increased Movement Speed Bonus from +100% to +150%
- Increased AI replacement for inactive players from 48 to 72 hours
- Auto-Gen games can now be joined for the first 2 days (previously it was only 1)
- Added sound to message notification
- Introduced walking animation to Airmobile Infantry
- Fixed issue with units not visible on radar if in range of multiple radars
- Fixed mixed up descriptions of level 2 and 3 Motorized Infantry researches
- Fixed outdated or inaccurate building descriptions
- World 2020 Map
- Renamed Xankhendi province to Stepanakert due to font issues
- Fixed connection and map point issue in Bacolod, Philippines
- Renamed Xankhendi province to Stepanakert due to font issues
- Europe 1990 Map
- Renamed duplicated Niksic province of Yugoslavia on Europe 1990 Map
- Fixed issue with Soviet Union not having capital set properly
- Renamed duplicated Niksic province of Yugoslavia on Europe 1990 Map
//Your CoN Team
Dorado Games
Conflict Of Nations
Conflict Of Nations