Tactics and stratagies

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    • I haven't really played Australia, but i do believe that they are a western doctrine, (doesn't that get slightly better marines?) But i would recommend when attacking another piece of land from australia using your airforce and navy to clear out the sea around you target, and send in marines and Amphibious combat vehicles in decent sized stacks (not larger than 10) you can optionally mix in some spec ops in if you want. Have a main ground force (tanks, infantry, aa, artillery, crv, afv, td, and stuff like that) on ships nearby. Arrange the troops how you like (I try to make roughly groups of 10 with a mix of each unit) keep the troops somewhat close to the landing sites but not to close that they are in danger of land based artillery or enemy naval/air forces. (i recommend setting aside a small fleet for protection) As for your landing zone, if possible try to land in a city, but if the enemy cities are to fortified try to land on a coastal province that is easy to cover by your navy and air force. Once you land try to quickly establish defensive buildings and get a naval wharf up. (I would say airfield but with the new airlift update and not knowing what period of game your in im doing the naval wharf.) while that is building, try sending in a second group of marines if you want, or use them to make a second beach head. keep your navy and airforce covering any troops on the ground from enemy counter attacks. Once the naval wharf finishes you can either build airfield or combat outpost (your choice). Then tell the main ground force troops to start offloading in the newly captured land. Use the new main ground force to try to secure a city or two, and leave a small force to garrison each city after you move on to avoid rogue state. Now that you have a sizeable beach head, several cities, likely a couple airbases, you can play as you would for a normal land nation, just keep in mind to protect you sea routes and airbases as those are the only way to bring in more troops. Repeat this for each new naval landing you do. I recommend also doing a heavy naval bombardment of the coastal cities, and provinces, especially on small islands.
      If you make a man a fire he will be warm for a couple hours, now light a man on fire and he will be warm for the rest of his life.
    • Personally, as someone who often plays as countries who require a strong emphasis on naval assault (US on 1990 Europe, or Great Britain on either map, for example), I am a HUGE fan of mechanized infantry and MBTs or CRVs (although now that AFVs are out, I really love them). That being said, I definitely use marines and ACVs, or at least research them and mobilize a few if I'm preparing for a naval assault. Now, into tactics.

      Cities are heavily fortified. They are often well defended by countries, especially those who fear invasion. So if your enemy has any reason to fear invasion, they will likely fortify their cities. Additionally, cities can have bunkers created, which allow for smaller garrisons to receive incredible defense bonuses. This means that capturing cities is dangerous and costly. That being said, it IS, obviously, really important. I have a game I'm in right now where a player I was at war with stopped invading me for some reason when I had like 3-4 cities left, and I have since crushed that player completely (they have a few provinces and 1 city left, which is separated from their mainland by another country, and has no airbase, and a damaged army base). Goes to show: Enemy cities are important. They are the key to mobilizing troops, and they produce the most resources. So if you can take any of the opponent's cities right away, go for it. Even if you just take it briefly, and they mount a counterattack and get it back, that delays them. While it appears that you don't have to annex a homeland city of yours once you reconquer it, every hour that you have their city is an hour during which they aren't getting resources or mobilizing troops. Another thing you can do is conquer a city and then proceed to self-destruct every building in it. This has two benefits: 1) it gives you resources (for scrapping the buildings), and 2) it means that once your opponent conquers the city back, they will have to spend time re-making all of their buildings before they can do anything. How effective this strategy is depends on your opponent's preferences. If they prefer motorized infantry and CRVs, they will merely create a lvl 1 army base the moment they recapture the city, and start mobilizing. HOWEVER, if they prefer MBTs, artillery or AA of any sort, AFVs, or mechanized infantry, strike fighters, helicopters or anything else that requires multiple levels of building, they will have to spend at least two days (more likely three or more) before they can mobilize troops again. So if your opponent has any cities on the coastline, definitely take the time to send a few strike fighters that way, bomb any radar contacts you see, and then once they're gone land your troops and seize the city. It's incredibly beneficial.

      That being said, if you're looking for a landing with a little less resistance, try amphibious troops on a province. Definitely worth creating a naval wharf. Seize two or three provinces around each beachhead, minimum, so you have advance warning of any enemy troop movements underway to repel your troops, since once they enter your territories they will automatically be revealed and spotted. I never really used them until recently, but mobile ground radar are incredibly useful for invasions, because if you place one on your beachead, you will instantly be made aware of any enemy troop movement in the area, allowing you to plan ahead, and bomb any radar contacts you see in neighboring provinces/cities once you land (thus denying your enemy the ability to quickly respond once they see your invasion). I would also recommend using destroyers or cruisers and placing them right next to the beachhead, so that if the enemy mounts a counterattack the ships can bring their firepower to bear on the enemy radar contacts (the ships will automatically fire on any enemies within their radar range, unless they are currently being ordered to move somewhere and the unit is not directly in their path, or unless you are a Security Council member and can change the fire control settings).

      Definitely guard your sea routes and airbases, as @static yoshi said.
    • To add to all of the above; I would land in 3-4 spots and start air bases in all three, expensive but I will have at least 1 way to fly stuff in (and with the new airlift limits, I have to test that out) and after clearing the sea around the provinces I like to have 1 or 2 task forces consisting of 1 cruiser, 2 destroyers, and 2 frigates hugging the beach of your newly landed provinces. It gives air and artillery support from the sea. Once you start breaking through and surrounding cities, you start to blind them. In most games, all I have seen is Philippines and Indonesia invade Australia. So if I played Australia, I would ally with Myanmar / Vietnam / Japan to conquer those nations and pathway up to Asia. South America and Africa would be too far.
      "For what shall it profit a man, if he gain the whole world, and suffer the loss of his soul?" -
    • What i gave was how to make a landing, once you expand out a have a chunk a land you can play like a normal nation as for stareggy on who to invade/where. I would first try to get surrounding islands. (new zealand, fiji, indonesia, philippines, malaysia. Then move to south east asia. (this is provided you are not allied with any of them. and that india or china doesn't get to large) you can try to keep expanding in this area, but still watch the sea lanes. After that, I would focus on building for a bit, getting a good naval projection force, (carriers, missile subs) and stuff like that, from there, I would say you could possibly sneak into south America, especially if its engulfed in chaos. Its a bit away, but you could likely get surprise. If that doesn't suit you, you could always try the US, and start with Hawaii and guam. just don't forget about diego in the Indian ocean, its a good bomber base. If you want to expand to Africa, try landing in a place like Somalia, and establish a foot hold on that peninsula. You could also go for the arabian peninsula if possible. When invading a new continent, I would recommend going with a smaller nation, as making a landing, especially one far away isn't always easy. from there you can expand from a land border. Once again, I have not played australia, this is just what I would do in a tactical sense. Some of this takes some change based off of the situation. Obviously if one of these ideas has you attack a large coalition, or a massively strong country, I would not recommend it.
      If you make a man a fire he will be warm for a couple hours, now light a man on fire and he will be warm for the rest of his life.
    • Bohemianation wrote:

      South America, North America, Africa, The islands north of Australia???
      I suggest going for Indonesia and the other islands North of Australia.

      Look, you could go for Africa or India or South America, but either way, you're going to have a gigantic hole in your flank because you in all likelihood cannot control that much open ocean while developing enough amphibious and armored/mechanized formations to take serious enemy territory. That opens your homeland cities (except for Alice Springs unless they've got SSBNs) up to attack and capture without warning. You can't remove that threat, but you can mitigate the impact it'll have on you.

      Picket ships/subs will give you warning, and might hold up the fleet for a couple hours, but they're unlikely to be able to seriously dent or stop outright the initial invasion if there's any escort (if you react quickly, though, you might be able to interdict a second wave).

      The best way to mitigate the impact of an invasion onto Australia, I think, is to capture and annex cities on different landmasses. That way, you can still produce forces even if some enemy launches an amphibious attack you were not expecting from a totally bizarre threat vector. Maybe then you'll lose a city, but you'll still have more cities than you started with that are able to produce units.

      There's something else you can do to mitigate the impact this has on you- develop the daylights out of your transportation infrastructure. Australia is HUGE! If you put an airport in every city (expensive, yes, but so is building up a force large enough to conceivably take the continent), you can move around the enemy and really pick where and when you want decisive engagements to occur. Top-tier forces are useless if they miss the biggest battle of the war. Furthermore, lots of units have terrain bonuses/penalties. Think about the terrain multipliers of your forces, learn your enemy's force composition, and play to your strengths/their weaknesses.

      Did I mention supply lines? Its not nearly as far to Indonesia as it is to any of the other locations you mentioned? On the water, non-maritime units are extremely vulnerable, and long ocean voyages open up amphibious and other land forces to attacks from air and maritime units that they are essentially ineffective at responding to. The longer they're at sea, the more vulnerable they are. Now you might not be worrying about that before the first attack, but what about when you want to reinforce the first wave? If the enemy has any kind of naval unit, and most kinds of air units, they'll be able to do way more damage to you than you can to them before your units even reach the battlefield. That is an absolutely gigantic disadvantage. It is therefore better to invade the closest practical country.

      I think logistics is possibly the most underratedly important factor to success in this game.
      "The enemy cannot push a button, if you disable his hand."
      Sergeant Zim, Terran Federation

      The post was edited 1 time, last by RasczakRough: grammar ().

    • If I was playing Australia (I was playing Japan and captured it), I would have attack subs in a ring around it, 2 sea zones out. I would have 1 frigate and 1 destroyer in a task force sitting by each of my cities. I would have an air base in the middle with a reserve force, and I would have put city guard units in provinces next to the cities, and I would be moving them with way points so that if someone pulled the "gold" view, they would get bad info. I would keep at least 6 corvettes in perpetual orbit around the continent mass. I would also put the bunkers to level 3. Anyone that gets within that patrol zone would have to be considered a threat and I would have to declare war on them. Light blue water cruising is an act of war to me. I love and use Naval units as my floating artillery, and those that don't protect from that do so at their own peril.
      "For what shall it profit a man, if he gain the whole world, and suffer the loss of his soul?" -
    • Pardon me if I am suggesting a tactic that has already been suggested but, a good landing force that I use usually consists of,

      - 2 Aircraft Carriers
      - 10 Cruisers
      - 5 Destroyers
      - 4 Attack/Ballistic Missile Subs
      - 10 Marine Battalions (Seperated into 2 Divisions)
      - 10 ACV Battalions (Seperated into 2 Divisions with the Marines)
      - Mixture of Attack Helicopters, and Naval Strike Fighters.

      Now, you would want to separate everything into two fleets, and have the Marines tag along with them. You should shell the beaches while the Marines are landing, then you can use the destroyers and subs for missile support if you need it. Then you want to be able to take an area that you can easily defend, take, and build an airfield. Once you do that, Secure the area surrounding the Airfields and have the helicopters patrolling as well as the planes. Then you can start flying in MBTs, and your main ground force Army, I usually use this strategy if I am invading large countries or if I am invading small island countries. You should focus on taking on little bits of land at first, then once you get defense units, launch a large offensive to take the country. You want to build support elements in your rear so that you can change units (I.E. Field Hospitals, Airfields, Logistical Roads, etc) quickly and let the units that have been fighting regain health. This seems to be a good strategy to me, as I have used it a couple of times.
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

    • JCS Darragh wrote:

      Then you want to be able to take an area that you can easily defend, take, and build an airfield. Once you do that, Secure the area surrounding the Airfields and have the helicopters patrolling as well as the planes. Then you can start flying in MBTs
      Just remember with the new update you can't fly MBTs until tier 3
      If you make a man a fire he will be warm for a couple hours, now light a man on fire and he will be warm for the rest of his life.
    • Oh, okay then, I didn't know about that, so ooooof!
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

    • Well uh, 141s airlifted tanks into Vietnam soooo
      "The summer soldier and the sunshine patriot will, in this crisis, shrink from the service of their country; but he that stands by it now, deserves the love and thanks of man and woman.Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph." - Thomas Paine

    • I am half assed playing a new game to see what the updates do, more shit on the ground, slow. New players not even putting up good attack forces. I like JCS Darragh's invasion strategy, that is the most expensive, complete, and desirable/un-defeatable invasion force. But you don't have the time to form that sometimes. But at the time Bohemination is trying to build on his force and the strategy to move on, he might need something cheaper. I need to play with you Bohemination, message me so that I can be India while you are Australia and we can take the world.
      "For what shall it profit a man, if he gain the whole world, and suffer the loss of his soul?" -
    • Bohemianation wrote:

      ALL very good, but whatabout a game stratagy from there?

      South America, North America, Africa, The islands north of Australia???
      If you play for fun, develope and use more then 2/3 units. For easy win all you need: heavy bombers, strikers, naval strikers, TDS's, SAM's, CM's, at least tier 2 motoinfantry, some destroyers-fregates-submarines stacks.

      All other units are only for fun in game.