I have read several topics about the TDSs, though I’m still quite not sure how they actually work. Sadly, in several games I played, I never seen one in action. Usually, I’m the only player in coalition that uses TDSs at all, sometimes someone makes a few lvl1 SAMs but nothing more… and from the other hand, the same players use all types of attack missiles pretty often.
Personally, I’m a quite cautious player, so I rather put my resources to cover my territory from WMDs, before I even start thinking of researching my own. Still, I have never been attacked with any nuclear/chemical ICBMs or BMs, so I’m not really sure how efficient my defense is.
As I understand it, TDS/SAMs cover the whole (red) area in their range, not only the place where they are currently in. However, do they automatically intercept any enemy flying object that just flew into their range OR they attack only when an enemy missile/aircraft is about to hit/attack (or starts patrolling) some target in your TDS range?
I think I read in some status update, that TDS/SAMs gain an additional defense turn when they are directly attacked. Thus, planning your territory AA defense, is it better to scatter TDSs to your cities (so they overlap each other) or to rather make less but stronger points of multiple TDS defense in some middle place between several cities?
Also, how do you guys plan your aerial defense? And contrary, what do you do to successfully strike an anti-air protected city?
Personally, I’m a quite cautious player, so I rather put my resources to cover my territory from WMDs, before I even start thinking of researching my own. Still, I have never been attacked with any nuclear/chemical ICBMs or BMs, so I’m not really sure how efficient my defense is.
As I understand it, TDS/SAMs cover the whole (red) area in their range, not only the place where they are currently in. However, do they automatically intercept any enemy flying object that just flew into their range OR they attack only when an enemy missile/aircraft is about to hit/attack (or starts patrolling) some target in your TDS range?
I think I read in some status update, that TDS/SAMs gain an additional defense turn when they are directly attacked. Thus, planning your territory AA defense, is it better to scatter TDSs to your cities (so they overlap each other) or to rather make less but stronger points of multiple TDS defense in some middle place between several cities?
Also, how do you guys plan your aerial defense? And contrary, what do you do to successfully strike an anti-air protected city?