Having played Supremacy 1914 for several years and Thirty kingdoms for quite a while some time a long while ago, I must say CoN finally gives me, what I always had hope to get from Supremacy. Fights feel more like the effective use of your troops matter instead of just getting a 'lucky shot' or simply having a more massive army. This game also does not suffer from the issue, of having to wait nearly 2 weeks until you can use the really important units.
Leveling system
Leveling units is nice methode to give people progress and developement and letting the battle field be less static. Though many of the upgrades are kind of misleading in their discription. They say for example, that the upgrade will improve the speed of your unit, which it does, but often the upgrade also influences additional stats like damage, sometimes even massively. The first upgrade for Motorised Infantry increases movement speed by 0.3 and also increase offense and defence vs other infantry by 1, resp. 1.5. They also lose 0.1 vs helicopter, not sure if that is intentional or an oversight. Not every player is so numbers affine as I am, so I think many people it would help, if all those changes would be highlighted with having a different color like yellow. It would also help new players for sure to get a better understanding of the upgrade system.
Also it seems, that the statistic overview has issue with these different levels of units. When I check my profile, I have destroyed 164 units from other players so far. But the statistic itself only summarizes 27, which is not even a quarter of the real. So my guess is, as soon as a unit has reached level 2 or higher, it does not get displayed correctly anymore.
Rogue states
I must say, uprisings are really harsh in this game, but they kind of add some nice additional tactical options. Though at current state they make far to much of a mess in the daily papers. When there are up to 40 messages of invasion in a news paper, that does feel like a heavy flooding. They take far to much space and should get compressed, for example summarized for every nation. One article and therefore three sentences for every invasion just feels to much.
Also if there is a uprising in a rogue state, the rogue state should grow stronger and not fight itself.
Daily news
I like how accurate the daily news are and how they show, which units got destroyed. But there seems to be an issue, if units from different types get destroyed at the same time. My troop once killed 2-3 Motorized Infantry and 1 armored scout in one turn, but the daily news only listed the loss of the armored scout. Not sure if that is a bug or intentional.
The Map
My biggest issue with this game so far is, how messy the battlefield can turn. The harshly limited stack sizes are a nice way to avoid doom stacking, though the visuals don't support this fact well enough. This game needs the ability to zoom in even more, because very often the battlefield turns in such a mess, that you can hardly see where exactly now every unit is positioned. Also movement order are pretty often quite a issue, because you are not able to move them where you want them to move, because the pathfinding automatically clips the movement to a different crossing or even a different lane.
Also this game needs the option to disable animations like the smoke from freshly conquered cities.
A few examples of the mess:
gyazo.com/a702a8ffeb82aa8e0ca4f709bdb78b62
prnt.sc/in91tl
Or how smoke sometimes make it hard to see, the estimated shooting range:
gyazo.com/5d60cdabce66dfb41154267f8496486a
Non-city provinces
I also think, we need an overview for all the province, who are not cities. The overview should summarize all provinces, which offer resources or which have buildings in them like Outposts or logistics.
Leveling system
Leveling units is nice methode to give people progress and developement and letting the battle field be less static. Though many of the upgrades are kind of misleading in their discription. They say for example, that the upgrade will improve the speed of your unit, which it does, but often the upgrade also influences additional stats like damage, sometimes even massively. The first upgrade for Motorised Infantry increases movement speed by 0.3 and also increase offense and defence vs other infantry by 1, resp. 1.5. They also lose 0.1 vs helicopter, not sure if that is intentional or an oversight. Not every player is so numbers affine as I am, so I think many people it would help, if all those changes would be highlighted with having a different color like yellow. It would also help new players for sure to get a better understanding of the upgrade system.
Also it seems, that the statistic overview has issue with these different levels of units. When I check my profile, I have destroyed 164 units from other players so far. But the statistic itself only summarizes 27, which is not even a quarter of the real. So my guess is, as soon as a unit has reached level 2 or higher, it does not get displayed correctly anymore.
Rogue states
I must say, uprisings are really harsh in this game, but they kind of add some nice additional tactical options. Though at current state they make far to much of a mess in the daily papers. When there are up to 40 messages of invasion in a news paper, that does feel like a heavy flooding. They take far to much space and should get compressed, for example summarized for every nation. One article and therefore three sentences for every invasion just feels to much.
Also if there is a uprising in a rogue state, the rogue state should grow stronger and not fight itself.
Daily news
I like how accurate the daily news are and how they show, which units got destroyed. But there seems to be an issue, if units from different types get destroyed at the same time. My troop once killed 2-3 Motorized Infantry and 1 armored scout in one turn, but the daily news only listed the loss of the armored scout. Not sure if that is a bug or intentional.
The Map
My biggest issue with this game so far is, how messy the battlefield can turn. The harshly limited stack sizes are a nice way to avoid doom stacking, though the visuals don't support this fact well enough. This game needs the ability to zoom in even more, because very often the battlefield turns in such a mess, that you can hardly see where exactly now every unit is positioned. Also movement order are pretty often quite a issue, because you are not able to move them where you want them to move, because the pathfinding automatically clips the movement to a different crossing or even a different lane.
Also this game needs the option to disable animations like the smoke from freshly conquered cities.
A few examples of the mess:
gyazo.com/a702a8ffeb82aa8e0ca4f709bdb78b62
prnt.sc/in91tl
Or how smoke sometimes make it hard to see, the estimated shooting range:
gyazo.com/5d60cdabce66dfb41154267f8496486a
Non-city provinces
I also think, we need an overview for all the province, who are not cities. The overview should summarize all provinces, which offer resources or which have buildings in them like Outposts or logistics.
The post was edited 1 time, last by Kalrakh ().