DRONE WARS UPDATE (180503)

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    • DRONE WARS UPDATE (180503)



      This update addresses speed map related issues and general balancing. UAVs have received a major overhaul that should better resemble their role in modern conflict zones. Additionally, the coalition leave/kick timers have been adjusted to scale correctly with 4X and 10X maps.

      Finally, we are also preparing for tomorrows release of the updated Europe map called Flashpoint Europe (will be featured in a separate event this weekend).

      BALANCING

      UAVs (Drones)
      • Decreased Airbase level 3 requirement to Airbase level 2
      • Removed Secret Weapons Lab as a requirement
      • Decreased Components cost from 500 to 450 for Tier 1
      • Added ability to launch Cruise Missile to Tier 2
      • Increased Sight Range from 35 to 60 for all levels
      • Decreased mobilization times from 16/17/19/20/21/23 to 13/13/14/15/16/20 hours
      • Decreased speed values when in flight from 7/7/7/8/8/8/8 to 5/5/5/6/6/6/6
      • Decreased damage against buildings from 0.5 to 0
      Building Damage

      Adjusted ATK Rating against Buildings for the following units
      • Helicopter Gunship
        • From 0.1/0.1/0.1/0.1/0.1/0.1/0.1 to 0/0/0/0/0/0/0
      • Air Superiority Fighter
        • From 0.2/0.2/0.2/0.3/0.3/0.4/0.4 to 0/0/0/0/0/0/0
      • Naval Air Superiority Fighter
        • From 0.2/0.3/0.4 to 0/0/0
      • Stealth Air Superiority Fighter
        • From 0.3 to 0
      • Chemical Cruise Missile
        • From 2/2/2/4/4/5 to 0/0/0/0/0/0
      • Chemical Ballistic Missile
        • From 5/5/5/10/10/15 to 0/0/0/0/0/0
      FIXES
      • Ferrying planes across parts of the Pacific is now possible
      • Finished games are now closing as they should
      • Missiles can now be launched even if the firing unit is set to “Aggressive”
      • Unit images now correctly displaying for each tier/level
      • Coalition timers now working as expected even in speed games
      • Landing Page scrolling now works again as intended on Chrome
      • Removed admin label from player profile due to confusion caused (it has no rights anyway)
      • Fixed an issue where, while researching a unit, it was incorrectly flagged in mobilization panel as unavailable to research
      … and lots of refactoring, server/client fixing, database optimizing and code preparing.

      // Your CON Team