The Dont's of CON for newbies

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    • The Dont's of CON for newbies

      This is a place where people talk about what NOT to do unless you like getting conquered time and time again. To show your (or someone else's)* mistakes, that caused your downfall, and how they caused it. Made for new players so they can avoid making the same mistakes, helping them progress without setbacks.

      Also admins, is this thread allowed? If not I'll take it down



      *- NEVER show the names of other players who made mistakes without permission
      "Assad has an ally far greater allies than mighty Russia itself-bad luck"

      Me
    • STORY: This individual (we will call him MannerheimWannabe257) sent their entire army into St. Petersburg and down. MannerheimWannabe sent his army down 1 unit by 1 unit. I had 1 unit, consisting of three infantry, and one recon vehicle. My sole division in the area destroyed all of his units that attacked my one division, and 1 infantry unit survived. 13 troops, vs 4. I received air support, from another one of my allies, 14 - 1 =13.

      Why did this happen?

      FIRST OFF- MannerheimWannabe sent his entire army into my territory. BIG MISTAKE. Never send your entire military into enemy territory. Now, Finland has no units, and is surrounded by ambitious neighbors ready to strike. Now You would think he could rearm, but no. This player has built no army bases. This is unacceptable. Always build army bases, or else things end bad for you.

      Now for the answer
      1. He failed because he didn't stack units. You need to stack units, because it builds their power. If MannerheimWannabe I mentioned had stacked their 14 divisions, My one infantry division would have been wiped out. I would have to start a major campaign to protect my capital. It doesn't matter how many units you send to an enemy unit. If you don't stack, It wont matter.
      2. He did not take into mind my defense bonus. MannerheimWannabe257 has only played 6 games, so he is new. He probably doesn't know that if you are in the center of a province you receive a 25% defense bonus, due to entrenchment. Therefore, I was able to buckle down on his huge army without as much damage. This information was in the wiki. Always read the wiki if you are new, to learn about game mechanics.

      So, What did all you kiddies learn?
      Files
      "Assad has an ally far greater allies than mighty Russia itself-bad luck"

      Me
    • What not to do:

      1. Do not join about 25 games and be defeated in all of them when you first join the game. That kinda ruins your stats.

      2. Mobilize everything. Begin with army, but once you have a 40-50 unit army, move on to air and navy.

      3. Don't waste resources on missiles early game. It's a waste.

      4. Don't get province upgrades in early game. It's just a waste.

      5. Don't invade all neighboring AI countries at once. Leave some troops at home in case of an invasion.

      6. Build Army Base 1s and Arms Industries at the start.

      7. Inactive players are not to be underestimated. Inactive players are replaced by the AI, which is active 24/7 and does mobilization and construction one after another.

      8. For New Players: For Islands and Stuff, you need a naval or air infantry to capture it

      9. Air Support is Crucial. If you are not an experienced player, don't do a faraway invasion unless you have an allied airbase or aircraft carrier nearby.

      10. Don't join a coalition on Day 1. Most Coalitions are just new players making a "NATO" or "Warsaw Pact" coalition and being defeated in a few days. Join a coalition after a few days, when you can see which nations are doing well.

      11. Check who is in the game. You may want to use extreme caution if your neighbors are Cyclone46 and Opulon...

      12. Don't be at war with too many nations. Try to only have one war at a time.

      13. Don't research nuclear weapons. Chemical and Conventional Missiles are cheaper and also do the job.
      I can speak like Crang ! I am speaking like Crang right now ! Can anybody else speak like Crang !
    • Yes kiddies! Sarwesh brings up all great points, most of which our friend (enemy to me) MannerheimWannabe didn't follow.

      Anybody else want to share a bad tactical error the suffered from? That's what this thread is for afterall. We don't judge here-except for MannerheimWannabe he did bad XD :D :D :D :D
      "Assad has an ally far greater allies than mighty Russia itself-bad luck"

      Me
    • Sarwesh wrote:

      What not to do:

      2. Mobilize everything. Begin with army, but once you have a 40-50 unit army, move on to air and navy.

      4. Don't get province upgrades in early game. It's just a waste.

      6. Build Army Base 1s and Arms Industries at the start.
      2. & 6. First you should have a plan, what you will want to research. Motorised Infantry is probably always nice to have on level 2, because they get a nice stat boost there, but in general you should build the building as you will need them for your troops. Trying to research everything is probably the worst suggestion, you can give. If you try do research everything, it means all your units will be low level and therefore will not stand a chance against high level enemies. Every unit has its strengths and weakness, therefore you should compose your army to avoid having to many weak spots.

      4. Local industrie 1 is not a waste, it doubles production of those provinces, but Level 2 and 3 should wait until you have grown more. You will need them, to boost those resources that are the most scarce to you.



      Find some friends to join maps, like people out of your alliances. There are so many units, that playing all on your own it pretty difficult. If you team up, everyone can specialise more effectively.


      Don't rush to hard or Insurgents will screw you. Also give your units time to heal between wars if possible, losing them also means losing resources.


      Research time is precious, try to safe up resource to be ready to research.


      Just to underline: This is a grand strategy game, so having a strategy is the most crucial part of the game. Also a decend amount of activity is pretty important, otherwise your troops get annihilated, while you are not online.



      P. S.: This Mannerheim was probably a suicide multiaccount.
    • Win wars without having many casualties



      1. Creating towed artillery units is essential in this process

      2.mobilize motorized infantry units and reconnaissance vehicles

      3. Attack enemy units with your artillery. While your infantry and your vehicles wait for you waiting until you weaken or destroy the enemy units.



      It is a basic composition of the army and it is not very expensive. Essential in the first days.
      OoOmegavx

      The post was edited 3 times, last by Max ().

    • Great points commanders! Now, as promised, my biggest goof in this game, ever

      Once, back when I was new to this game (I made my account late December 2017), January 2018 I was playing a 4x round as Syria. A little while after the third day, the USA demanded a consession. The city of Lakatia from me. I set up a trap, and I backstabbed him, destroying 2 of his destroyers, and his "peacekeeping force" before the american troops got to my city. While I was stomping on the USA, Mali asked for right of way. This is what new players usually do to show alliance. I, foolishly, accepted. Mali proceeded to load my cities with Its troops. Then, hours later...

      Mali declared war

      I think you all know what went down after that.

      Many new players to this game trade other nations "right of way" as a way of saying "Okay, we're allies." This would sound like a friendly gesture, but as a corporal in game, I have seen the end result. New players, refrain from trading right of way with other countries, ESPECIALLY if said player is of a high rank. Chances are, the know their stuff, and when you give them the right to pass through your territory for no reason they will set camp and slaughter you. I have also done this before with other players. They give me right of way. I load my troops onto their open cities, and click "declare war" as my troops instantly take over territory. Always a private who usually does this.
      "Assad has an ally far greater allies than mighty Russia itself-bad luck"

      Me

      The post was edited 2 times, last by Tactician MK.: added some more advice and commentary ().

    • @Sarwesh on your rule that don't try to build nuclear weapons on the first day i played as Iraq once and Built missile Iran and Turkey decided not to invade me sometime's I like to play with new players and claim i have missiles :D :D and they Don't Invade me

      I am playing as Norway in the 20 player map and i mobilized against Finland (I HAD NOT INVADED HIM YET) when sweden decided to make a all out push towards Oslo seeing if he takes Oslo it will lower my morale so he sent everything he had towards Oslo my Coalition Allies sent in men and due to Mountains they landed in time allowing our Joint-force to successfully defend Oslo we both made mistake's he abandoned his cities and one city Stockholm was defended by Soviets
      من المبالغة أن ندعو إعلان حماس والجهاد الإسلامي عن تحالف عسكري. إنها رسالة بأن شعبنا متحد في وجه العدوان الإسرائيلي - أحمد ياسين



      twitter.com/i/status/1107767831981105153
    • When you are being invaded, don't always be too eager to retake lost territory and face the oncoming enemy head-on.

      Usually, when an enemy invades you, it's because they are fairly confident in victory, whether it's superiority in numbers, technological superiority, etc. Facing an enemy head on to retake lost land is not always the best solution. There is a very likely chance that, while you think you have the advantage in the counterattack, the enemy is bringing up more forces.

      Instead, think of how you can inflict more damage while taking less yourself. For example, if an enemy is invading you by sea, you can try to cut off their reinforcements by taking the ports or wharfs, or by hitting transport ships.


      Max wrote:

      Win wars without having many casualties



      1. Creating towed artillery units is essential in this process

      2.mobilize motorized infantry units and reconnaissance vehicles

      3. Attack enemy units with your artillery. While your infantry and your vehicles wait for you waiting until you weaken or destroy the enemy units.



      It is a basic composition of the army and it is not very expensive. Essential in the first days.
      I think Max says it very well here.

      If you have land you are willing to give up (this is especially true if you are fighting abroad and the enemy is forcing you back over land) you can build combat outposts to form a defensive line while your forces are retreating to said defensive line.

      I was once playing as Ukraine, invading Poland. Germany decided to join the war against me while simultaneously taking over Poland. I retreated my forces to a defensive line in Central Ukraine, ceding western Ukraine to him. Using this defensive line, I was able to weaken Germany enough that I was able to counterattack and retake most of Ukraine.

      Artillery is definitely a very useful thing, you can weaken enemy forces without having much damage done to you.

      Geography is also very important when considering a defense. Usually, enemies will have less incentive to move units through hard ground to trespass, such as mountains. Many units have a debuff when it comes to attacking or defending mountains, jungles, tundra provinces etc.

      Intelligence also comes into play, knowing what force the enemy is invading you with can greatly help you with your defense. If the enemy is attacking with tanks and mechanized infantry, avoid defending open ground with too many forces.

      Another point, don't be afraid to use diplomacy. And make use of the ceasefire status.

      Many of these points can also be used in the offense. Many of you may disagree with what I say, but this is my personal philosophy and has helped me get better at defensive operations since I first started playing Conflict of Nations.
    • 4 tips:

      1) Choose its development according to the chosen country, the mode of conquest that one wishes to put in place, the units of its potential adversaries, and possibly the units of its allies

      2) If you are a new player: learn how to choose your allies. Power, activity, and strategic cooperation

      3) Do not join a coalition too soon. Evaluate the possibilities, the development of the map and the alliances in place.

      4) Understand the development of buildings. This is what makes it possible to develop quickly and efficiently
    • As tips for new players, I would say

      1) Defend your homeland cities well, especially your capital! Homeland cities produce a lot more resources than occupied cities.

      2) Don't join lots and lots of games at once! Instead only join 1 to a few at a time and play them well. If you are brand new it's okay to join a few at a time go gain experience more quickly.

      3) Remember, it's a marathon, not a sprint! One poor decision won't affect the game much in the long run (well, unless it's something major like losing your capital!), so don't get bogged down or quit because of one poor decision. Don't log in a ton, only to abandon the game a few days later. It's better to log in consistently, and play until you are conquered or the game ends.

      4) Try to be in as few wars as possible, or it will hurt your morale and resource production. If you invade somebody, be sure to wipe them out (take ALL provinces and cities) before moving on to your next target. You must use naval and/or airmobile infantry to take the last few islands.
    • 5) Only annex cities if you need to produce troops more quickly and you have a surplus of resources to do it. If after a city has produced a unit, and you have to wait for a while to get the resources to produce another unit, chances are you don't need to annex any cities. To do so requires a lot of resources!

      Okay there are some exceptions to this rule. If you are a landlocked country who has expanded and wants to produce naval units, of course you need to annex a coastal city. Or like when I was South Korea and I was always low on fuel. I would have to annex fuel cities (after building level 5 arms industries of course) in order to sustain a reasonable fuel flow.
    • Sarwesh wrote:

      What not to do:

      1. Do not join about 25 games and be defeated in all of them when you first join the game. That kinda ruins your stats.

      2. Mobilize everything. Begin with army, but once you have a 40-50 unit army, move on to air and navy.

      3. Don't waste resources on missiles early game. It's a waste.

      4. Don't get province upgrades in early game. It's just a waste.

      5. Don't invade all neighboring AI countries at once. Leave some troops at home in case of an invasion.

      6. Build Army Base 1s and Arms Industries at the start.

      7. Inactive players are not to be underestimated. Inactive players are replaced by the AI, which is active 24/7 and does mobilization and construction one after another.

      8. For New Players: For Islands and Stuff, you need a naval or air infantry to capture it

      9. Air Support is Crucial. If you are not an experienced player, don't do a faraway invasion unless you have an allied airbase or aircraft carrier nearby.

      10. Don't join a coalition on Day 1. Most Coalitions are just new players making a "NATO" or "Warsaw Pact" coalition and being defeated in a few days. Join a coalition after a few days, when you can see which nations are doing well.

      11. Check who is in the game. You may want to use extreme caution if your neighbors are Cyclone46 and Opulon...

      12. Don't be at war with too many nations. Try to only have one war at a time.

      13. Don't research nuclear weapons. Chemical and Conventional Missiles are cheaper and also do the job.
      "

      Yeah, I agree with most of what you said above, except:

      2) I would try to be balanced. Produce some air and navy alongside your army. You don't need 40 infantry before you produce a single air unit.

      10) I use this same strategy (of not joining coalitions until later) and more often than not it backfires. I was recently Peru, and in only the first 5 (or so) in-game days, 5 other South American countries formed a coalition and I was on the outs! Basically then it was 1 against 5.

      I think it's okay to join coalitions on day one, but as the game evolves, alliances have to change. If you join a coalition because they are your neighbors and later you realize they are all new/inactive players, you can make demands of them and threaten to leave if those demands aren't met.

      Also I find it very annoying where the 5 strongest players just decide to join forces and pretty much by then they are guaranteed to win the map!