1. Are there positive diplomatic effects from conquering, attacking, embargo(ing) villain countries?
2. Is that little view zone near a shoreline detects naval units (non-stealth) when they come very close? Also, are non-radar land units can see them? In other words - is it possible to hide or freeze naval offensive action, if my enemy isn't making reconnaissance at the sea?
3. Ships cannot enter cities. So, are they healing over sea only by 1HP/24h, when performing no action? Is it true that they heal faster when near to a shoreline (if yes - what value)? Or maybe when they are close to a city with hospital?
4. Airplanes on the ground become a different unit type. Hypothetical situation - I'm attacking city by a helicopter which has no damage to airplanes. Will helicopter damage the airplane on the ground? And if true - what type of damage will it be?
5. Hypothetical situation: There are two special forces units - enemy and player. Both of them are two times more effective in offensive actions. Now both units are moving to attack each other. When they start combat, will they use attack values?
(With some help of Google Translator)
2. Is that little view zone near a shoreline detects naval units (non-stealth) when they come very close? Also, are non-radar land units can see them? In other words - is it possible to hide or freeze naval offensive action, if my enemy isn't making reconnaissance at the sea?
3. Ships cannot enter cities. So, are they healing over sea only by 1HP/24h, when performing no action? Is it true that they heal faster when near to a shoreline (if yes - what value)? Or maybe when they are close to a city with hospital?
4. Airplanes on the ground become a different unit type. Hypothetical situation - I'm attacking city by a helicopter which has no damage to airplanes. Will helicopter damage the airplane on the ground? And if true - what type of damage will it be?
5. Hypothetical situation: There are two special forces units - enemy and player. Both of them are two times more effective in offensive actions. Now both units are moving to attack each other. When they start combat, will they use attack values?
(With some help of Google Translator)