Dear players,
Today we are releasing a vastly overhauled 28 player Europe Map - which for the time being we are putting on a spawner for all existing and new players. The new map is titled FLASHPOINT EUROPE and reflects the shifting realities of our times. 28 players will be able to experience this exciting world region like never before. With new nations, new independent regions and real world events altering the borders on the map, for instance in the Crimea.
This update focuses on a broad range of issues including UI fixes, balancing, server stability, and more. Provincial buildings have received an overhaul which should allow players to respond to advancing hostile forces more quickly. In addition, National Guard has received a boost to their defensive capabilities - especially in urban environment. Please note that the National Guard will now be initially unlocked and available from day one on the new FLASHPOINT map.
Updates
Fixes
Today we are releasing a vastly overhauled 28 player Europe Map - which for the time being we are putting on a spawner for all existing and new players. The new map is titled FLASHPOINT EUROPE and reflects the shifting realities of our times. 28 players will be able to experience this exciting world region like never before. With new nations, new independent regions and real world events altering the borders on the map, for instance in the Crimea.
This update focuses on a broad range of issues including UI fixes, balancing, server stability, and more. Provincial buildings have received an overhaul which should allow players to respond to advancing hostile forces more quickly. In addition, National Guard has received a boost to their defensive capabilities - especially in urban environment. Please note that the National Guard will now be initially unlocked and available from day one on the new FLASHPOINT map.
Updates
- Adjusted stats of provincial buildings
- Field Hospital
- Removed Electronics cost
- Increased Supplies cost from 450/650/850 to 475/700/900
- Increased Components cost from 450/550/650 to 475/600/700
- Combat Outpost
- Removed Fuel cost
- Decreased construction times from 9/14/18 to 1/4.5/9 hours
- Decreased building hit-points from 30/40/50 to 15/25/30
- Airfield
- Removed Electronics cost
- Increased Supplies cost from 500 to 700
- Increased Components cost from 750 to 900
- Field Hospital
- Adjusted stats of National Guard
- Increased Defensive Terrain Modifiers
- Open Terrain from 0% to +25%
- Forest from 0% to +25%
- Urban from +25% to +50%
- Suburbs from +25% to +50%
- Decreased Manpower cost from 600/600/600/725/725/875/875 to 550/550/550/700/700/850/850
- Increased Defensive Terrain Modifiers
- Adjusted required Victory Points for scenarios running on the World War 2020 map from 1600 to 1750
- Added "End of Days" timer to UI for all games with a set deadline
- Added a 180 in-game day timer to all newly spawned 64 player scenarios
- Added a 90 in-game day timer to all newly spawned 28 and 20 player scenarios
- Increased the level of transport helicopter when using Towed Artillery's Air Assault feature
- Provincial building changes (not city): The following will be destroyed upon conquest (simulating military retreat)
- Combat Outpost
- Field Hospital
- Airfield
- Navy Wharf
- Military Logistics
- Updated visuals for Combat Outposts to reflect their changes to defensive positions
- Removed attrition for all units across all maps - no longer will you suffer for hiking across the Himalayas
- Removed damage against Naval units for the following units
- Ballistic Missile
- ICBM
- Adjusted abandon timers
- 64 Player Maps
- Set to 5 real days
- 20 and 28 Player Maps
- Set to 36 real hours
- 64 Player Maps
Fixes
- Fixed issue where units would not be displayed correctly as in combat
- Fixed issue where the wrong radar signatures were displayed for Tier 2 and 3 Transport Planes
- Fixed issue where UAV's ferry range was not set correctly
- Fixed issue where victory popup would not close
- Fixed numerous issues where users playing on specific resolutions were not able to use the UI correctly