Somehow these units do not give any edge apart from landing armor in non harbor areas. To research amphibious tanks you need to spend a lot of time / resources on light tanks. I tried to use these units but i am not feeling their usefulness.
Example: Its better to fight main battle tank vs main battle tank in offense and defense and have them higher level then to use a tank destroyer.
They are also pretty expensive resource wise compared to the main battle tank. One of the biggest advantages of mobile artillery is that they cost virtually nothing compared to tanks due to the removal of a turret which simplifies design production.
I think they either need rework or the main battle tank needs a nerf and they amphibious tank needs to be decoupled from the light tank.
At least that is my opinion on them. They are nice assets on paper but not in combat.
Example: Its better to fight main battle tank vs main battle tank in offense and defense and have them higher level then to use a tank destroyer.
They are also pretty expensive resource wise compared to the main battle tank. One of the biggest advantages of mobile artillery is that they cost virtually nothing compared to tanks due to the removal of a turret which simplifies design production.
I think they either need rework or the main battle tank needs a nerf and they amphibious tank needs to be decoupled from the light tank.
At least that is my opinion on them. They are nice assets on paper but not in combat.
The post was edited 1 time, last by neuk ().