Clarification on Helicopter Scout ability versus missile launcher stealth requested.

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    • Clarification on Helicopter Scout ability versus missile launcher stealth requested.

      I had an instance where my helicopters couldn't find a missile launcher, which I reported. This is the reply I received:

      Support wrote:

      Thank you for your report.

      This bug/issue is a known one and our developers are currently working to fix the issue.

      Well, there's more going on here. Its technically not a bug. Helicopters actually only have a scout ability, whereas missile launchers have actual stealth. They are 2 different things, and thus is why launchers are invisible unless attacking. I can understand how the label can be misleading of "reveals stealth units" doesn't exactly fit here and feedback has be sent into the developers. Please feel free to open a discussion in the forums.
      If possible, I would like clarification on the scout ability and which stealth units it does and does not reveal.

      In addition, I'd like to know if there is a difference between a missile launcher's "actual stealth" and the stealth of other units, such as Spec Ops.

      Finally, I'd like to know how I can actually catch missile launchers if helicopters don't work.
    • Interesting. If so, there should be two icons - reveal stealth, and scout.

      Drones will reveal them, coz I did it few days ago. :)

      I think that this game has a problem with presentation of their concepts to gamers, even if they are very interesting. It simply needs to study and keep asking or have a master. Who knows about visibility matrix, or full doctrine features, or randomness if he didn't ask or read forum?
      But...
      This matter can be considered both as advantage or disadvantage. Disadvantage - if a player has no time to dive into this, he won't know simple mechanics. Advantage - if a player has more time and is interested in this game deeply, he will be rewarded.
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      The post was edited 1 time, last by Efreet ().

    • I agree here. Helicopters are working as designed, they are to scout and reveal nearby forces... but that being said, the trait "reveal stealth units" isn't exactly appropriate to the unit's function as it will not reveal actual actively stealthy units.

      Now you can detect the location of a missile launcher while the missile is actively launching, however it returns to stealth as soon as th emissile lands, similar to how you can only see stealthy units when actively fighting.
    • The entire point of the Scout trait is to identify which units can reveal stealth units and reveal stack composition (and if these are two different abilities, then there should be two different traits). Are there other units besides helicopters that have the Scout trait but can't actually reveal stealth units?

      The post was edited 1 time, last by Akumage ().

    • To work on some body:
      awacs.jpg
      tech.jpg
      wiki.jpg

      And a question: what AWACS really sees? :)

      My intuition tells me that AWACS reveals stealth aircraft only, and won't reveal Special Forces, has only Scout ability to ground units.

      So AWACS's (in-game) description should look like this:
      (icon) Reveals stealth units - Air,
      (icon) Scout.

      I guess.
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      - Marvin Lee Minsky

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    • Yeah, I've read that one. But confusing unit description ( also in wiki, where we can read that helis detects stealth ) is the topic of this subject i guess.

      AWACS's radar spots both air and ground units, that's correct, but i'm not sure that it also detects ground stealth. I was showing (in last post) the differences between descriptions in different places of the game and what is the source of this confusion (maybe someone will read that and describe it more precisely).

      (Hard to find at the moment someone who uses special forces to test that.)
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      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***



    • Too bad if it's correct, I like AWACS, but aircraft flying high in the sky is probably designed for different purpose than to search for Spetznaz hiding somewhere in a forest. :)
      But gunships? Yeah... i guess helicopters are used for rescuing and tracking people (infrared sensors etc.)

      Free thought about that. I'm not a military specialist. :)
      Display Spoiler

      ***

      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***



      The post was edited 1 time, last by Efreet ().

    • I do agree fully with you, and what you request is planned.

      Players need to get as much as possible information/data about those mechanisms, or they can't be expected to make reasonable choices or to progress in perception.
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • We are already working on differentiating both Stealth/Anti-Stealth, uncovering of units within view range and radar detection.

      Helicopters right now can uncover unknown units within view range - but not unstealth stealthy units such as special forces.

      Sorry for any confusion - we will make it more clear in one of the coming updates.
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf