Dear Players,
A bit before its time we would like to present to you our unit balancing update for the month of April. We’ve listened closely to your comments and feedback, and hope you like the implemented changes.
Our goal in this update was to reduce the massive missile spam we’ve observed while retaining the fun of rocket-play. Also some units (such as the Tank Destroyer) received some well-deserved tender love and care.
UNIT CHANGES
[*] Amphibious Combat Vehicle: Introduced Naval Base Level 1 requirement
[*] Tank Destroyer: Redesigned unit to be a bridge unit between Combat Recon Vehicle and Main Battle Tank, deleted the defensive focus for this unit, decreased Cost from 2175 Industrial Components to 1750, increased infantry damage to 5/6/7/9 and vs armor 6/8/10
[*] Towed Artillery: Increased Basic Supplies cost from 825 to 975
[*] Mobile Artillery: Decreased Industrial Components price from 2050 to 1500
[*] Mobile Anti Air Vehicle: Decreased Cost from 1500 Basic Supplies to 1300, Decreased Cost from 1550 Industrial, Components to 1400, Increased Missile Defense Damage to 2.5/3.5/5, Reduce Helicopter Damage from 6/8/10/11 to 5/6/7/8
[*] Mobile SAM Launcher: Reduced Anti-Air Range from 75/100 to 50/75, decreased Cost from 1750 Industrial Components to 1350, Decreased Cost from 575 Electronics to 450, increased Aircraft damage to 8/10/11
[*] Theater Defense System: Increased Aircraft Damage to 11/12/13, Increased Missile Damage, Increased Price from 1500 to 2500
[*] ASW Helicopter: Reduced Air Base requirement to level 2, Mobile Radar, Reduced Industrial Components price from 800 to 650
[*] Mobile Radar: will now pick up infantry as radar contacts (ONLY UNIT THAT CAN DO THIS)
[*] Strike Fighter: Reduced Aircraft and Helicopter Damage to 2/3/5/8
[*] Naval Strike Fighter: Reduced Aircraft and Helicopter Damage to 2/5/8
[*] Stealth Air Superiority Fighter: Increased Aircraft Damage to 20, Increased Helicopter Damage to 15 , Introduced Radar
[*] Stealth Strike Fighter: Reduced damages against Aircraft and Helicopters, Introduced Radar
[*] AWACS: Fixed Bug that allowed it to see stealth unit radar contacts before Stealth Locating System Upgrade
MISSILE CHANGES
[*] Reduced all Cruise Missile Hitpoints to 4/5/6/7
[*] Decreased Chemical CM damage vs Armored from 50/75/100 to 15/20/25
[*] Decreased Chemical CM damage vs population from 25/35/50 to 15/20/25
[*] Decreased Conventional CM Damage from 20/30/40 to 15/25/30 against Infantry
[*] Decreased Conventional CM damage vs population from 3.5/6.5/10 to 3/5/7
NAVAL CHANGES
[*] Corvette: Decreased Missile Defense from 3/4/5 to 2.5/3.5/5
[*] Frigate: Increased Missile Defense damage to 5/6/7/8
[*] Cruiser: Decreased Missile Defense damage to 3/4/6
Your CON Crew
A bit before its time we would like to present to you our unit balancing update for the month of April. We’ve listened closely to your comments and feedback, and hope you like the implemented changes.
Our goal in this update was to reduce the massive missile spam we’ve observed while retaining the fun of rocket-play. Also some units (such as the Tank Destroyer) received some well-deserved tender love and care.
UNIT CHANGES
[*] Amphibious Combat Vehicle: Introduced Naval Base Level 1 requirement
[*] Tank Destroyer: Redesigned unit to be a bridge unit between Combat Recon Vehicle and Main Battle Tank, deleted the defensive focus for this unit, decreased Cost from 2175 Industrial Components to 1750, increased infantry damage to 5/6/7/9 and vs armor 6/8/10
[*] Towed Artillery: Increased Basic Supplies cost from 825 to 975
[*] Mobile Artillery: Decreased Industrial Components price from 2050 to 1500
[*] Mobile Anti Air Vehicle: Decreased Cost from 1500 Basic Supplies to 1300, Decreased Cost from 1550 Industrial, Components to 1400, Increased Missile Defense Damage to 2.5/3.5/5, Reduce Helicopter Damage from 6/8/10/11 to 5/6/7/8
[*] Mobile SAM Launcher: Reduced Anti-Air Range from 75/100 to 50/75, decreased Cost from 1750 Industrial Components to 1350, Decreased Cost from 575 Electronics to 450, increased Aircraft damage to 8/10/11
[*] Theater Defense System: Increased Aircraft Damage to 11/12/13, Increased Missile Damage, Increased Price from 1500 to 2500
[*] ASW Helicopter: Reduced Air Base requirement to level 2, Mobile Radar, Reduced Industrial Components price from 800 to 650
[*] Mobile Radar: will now pick up infantry as radar contacts (ONLY UNIT THAT CAN DO THIS)
[*] Strike Fighter: Reduced Aircraft and Helicopter Damage to 2/3/5/8
[*] Naval Strike Fighter: Reduced Aircraft and Helicopter Damage to 2/5/8
[*] Stealth Air Superiority Fighter: Increased Aircraft Damage to 20, Increased Helicopter Damage to 15 , Introduced Radar
[*] Stealth Strike Fighter: Reduced damages against Aircraft and Helicopters, Introduced Radar
[*] AWACS: Fixed Bug that allowed it to see stealth unit radar contacts before Stealth Locating System Upgrade
MISSILE CHANGES
[*] Reduced all Cruise Missile Hitpoints to 4/5/6/7
[*] Decreased Chemical CM damage vs Armored from 50/75/100 to 15/20/25
[*] Decreased Chemical CM damage vs population from 25/35/50 to 15/20/25
[*] Decreased Conventional CM Damage from 20/30/40 to 15/25/30 against Infantry
[*] Decreased Conventional CM damage vs population from 3.5/6.5/10 to 3/5/7
NAVAL CHANGES
[*] Corvette: Decreased Missile Defense from 3/4/5 to 2.5/3.5/5
[*] Frigate: Increased Missile Defense damage to 5/6/7/8
[*] Cruiser: Decreased Missile Defense damage to 3/4/6
Your CON Crew
"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf