I know you just closed a thread on this just a month ago, but my games are getting really boring just fighting a bunch of nerfed AI. I've been promoted to game admin (aka game master) because the previous one went inactive, but the only option I have is to remove all inactives. I want to be able to be more selective so that players that log in once or twice a week have a chance to get back into the game instead of just booting everyone. How I would make that happen:
Have two thresholds, one when you go inactive (say, 2 days), and one when you are REALLY inactive (say, 1 week). Game masters should only be allowed to boot the really inactives, and then be allowed to select who to boot (maybe they got a message from someone that they were going on vacation for a couple weeks but would be back - no reason to boot that guy). However, leave the inactivity flag in, since players should be allowed to see who is "normal" inactive because there's no reason not to smash the guy. Is that making sense?
Have two thresholds, one when you go inactive (say, 2 days), and one when you are REALLY inactive (say, 1 week). Game masters should only be allowed to boot the really inactives, and then be allowed to select who to boot (maybe they got a message from someone that they were going on vacation for a couple weeks but would be back - no reason to boot that guy). However, leave the inactivity flag in, since players should be allowed to see who is "normal" inactive because there's no reason not to smash the guy. Is that making sense?