Currently, I've payed and won a good portion of games and in doing so, I have noticed some problems with unrealistic events.
Problem 1) Hiding in allied territory makes you immune to some attacks.
WMD's: Nukes, Chemical Warheads, Conventional Ballistic Missiles.
There's a problem that if you're at war with player A and they hide in player B's territory and I send a missile at them (not a cruise missile), I target the land they are in. This may make me go to war with player B if I am not already. No issue with that. But if I hit the city or province, player A's units are IMMUNE to damage. Planes at an airport? All good. Although if the airport is destroyed they may be boxed if they are grounded. If they are flying over the targeted area, they are still immune.
This is just unrealistic and dumb and needs to be fixed.
Proposed fix: Any WMD sent to a city or province targets ALL units in it friend, neutral, foe, or even yours. They ARE WEAPONS OF MASS DESTRUCTION and they should be reflected as such.
Additionally, if your troops are hit, allied troops are hit, or neutrals are hit...you take an even worse modifier to your morale.
An additional adjustment I would add is that nukes are not available until later in the game except in specialty games. Thus, for their increased devastating power and use, they have more down sides.
Part 2) WMD's (nukes, gas, BM's and Strategic weapons should be able to be used defensively too. Meaning you can target your own (or coalition members) lands with them. But, as above, if you do, you take an even huger morale hit.
Problem 2) Another issue I see a problem with is that units never change on what infrastructure is needed to build them even if you upgrade their tech. A lvl 1 towed arty unit needs a lvl 1 base and a lvl 1 arms industry. I think that at higher levels in tech, the requirements to build them should raise too. Maybe at lvl 4 tech, an additional level of building is needed, and at max tech, an additional level of buildings is needed.
Basically, add 'steps' on needed infrastructure for higher levels of tech.
This may mean you are incapable of building your units now but if you're moving around with high tech units, you should have the technology AND infrastructure to support it.
This change could be used to later justify increases in stats for high tech level units.
PS: The recent AA changes are really a bad move and are unrealistic. They are too devastating to planes and make it almost impossible for missiles to hit anything with even a basic level of defense IMO.
Thanks.
Problem 1) Hiding in allied territory makes you immune to some attacks.
WMD's: Nukes, Chemical Warheads, Conventional Ballistic Missiles.
There's a problem that if you're at war with player A and they hide in player B's territory and I send a missile at them (not a cruise missile), I target the land they are in. This may make me go to war with player B if I am not already. No issue with that. But if I hit the city or province, player A's units are IMMUNE to damage. Planes at an airport? All good. Although if the airport is destroyed they may be boxed if they are grounded. If they are flying over the targeted area, they are still immune.
This is just unrealistic and dumb and needs to be fixed.
Proposed fix: Any WMD sent to a city or province targets ALL units in it friend, neutral, foe, or even yours. They ARE WEAPONS OF MASS DESTRUCTION and they should be reflected as such.
Additionally, if your troops are hit, allied troops are hit, or neutrals are hit...you take an even worse modifier to your morale.
An additional adjustment I would add is that nukes are not available until later in the game except in specialty games. Thus, for their increased devastating power and use, they have more down sides.
Part 2) WMD's (nukes, gas, BM's and Strategic weapons should be able to be used defensively too. Meaning you can target your own (or coalition members) lands with them. But, as above, if you do, you take an even huger morale hit.
Problem 2) Another issue I see a problem with is that units never change on what infrastructure is needed to build them even if you upgrade their tech. A lvl 1 towed arty unit needs a lvl 1 base and a lvl 1 arms industry. I think that at higher levels in tech, the requirements to build them should raise too. Maybe at lvl 4 tech, an additional level of building is needed, and at max tech, an additional level of buildings is needed.
Basically, add 'steps' on needed infrastructure for higher levels of tech.
This may mean you are incapable of building your units now but if you're moving around with high tech units, you should have the technology AND infrastructure to support it.
This change could be used to later justify increases in stats for high tech level units.
PS: The recent AA changes are really a bad move and are unrealistic. They are too devastating to planes and make it almost impossible for missiles to hit anything with even a basic level of defense IMO.
Thanks.