Everyone in chat tells me to shutup and take it to the forums or discord (no way), so here goes:
No more pay to play. Only a buffed subscription account. I'd subscribe if it was a fair price (i.e. $5/month, $50/year). I realize this will be outright disregarded by the company but, insist it would be more profitable. The deletion of microtransactions is necessary for a properly balanced game system and would guarantee steady lasting income. Relying upon credits of those who splurge upon in game microtransactions literally creates an environment of priveledge. In so many words it is the bane of good internet gaming commerce.
Game requires much more balancing. Less units and buildings patterned somewhat realistically in opposition to each other's abilities would be more simple and orderly than the dozens currently. If balance is achieved at a smaller scale of design than it can be expanded but, only from solid foundation. This game should feature economic technology and more economic strategy. A nations economy and logistics are the backbone of it's military. Maps should probably have more equalised province distances. A equidistant hexagon or staggered square map would literally be perfect and balanced with generally far fewer routes. Another specific game imbalance is the similarity of effect for provincial buildings while city buildings cost more. This is an example of design incongruency due to the superior nature of cities over provinces.
I may come back to this thread and type out more suggestions/criticism. Feel free to ignore, badger, or elect me as corporate chief executive. ;]
No more pay to play. Only a buffed subscription account. I'd subscribe if it was a fair price (i.e. $5/month, $50/year). I realize this will be outright disregarded by the company but, insist it would be more profitable. The deletion of microtransactions is necessary for a properly balanced game system and would guarantee steady lasting income. Relying upon credits of those who splurge upon in game microtransactions literally creates an environment of priveledge. In so many words it is the bane of good internet gaming commerce.
Game requires much more balancing. Less units and buildings patterned somewhat realistically in opposition to each other's abilities would be more simple and orderly than the dozens currently. If balance is achieved at a smaller scale of design than it can be expanded but, only from solid foundation. This game should feature economic technology and more economic strategy. A nations economy and logistics are the backbone of it's military. Maps should probably have more equalised province distances. A equidistant hexagon or staggered square map would literally be perfect and balanced with generally far fewer routes. Another specific game imbalance is the similarity of effect for provincial buildings while city buildings cost more. This is an example of design incongruency due to the superior nature of cities over provinces.
I may come back to this thread and type out more suggestions/criticism. Feel free to ignore, badger, or elect me as corporate chief executive. ;]
The post was edited 1 time, last by mccarty.geoff ().