DEVELOPER DIARY 5: OFFICERS & RIVERS

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    • DEVELOPER DIARY 5: OFFICERS & RIVERS




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      These past weeks we have been working on other soon to be announced features, but part of the work we've been doing touches up on special units who you will be able to mobilise and use to your strategic advantage. Therefore I'd like to officially introduce you to: Officers. These Special units will lead your troops into battle helping you and your units in the process of specialised campaigns.
      For this entry in our developer diary series, I'd like to show you a sneak peek of the graphical work which is being done and what you can expect in this regard. Portraits will allow you to easily identify the unique officers, and any information which is relative to them (doctorine, specialisation). The portraits infuse character into these special units, giving you a better idea of who they are, where they are coming from, and what they are here to do.

      In addition to the portraits, these units will need to be represented ingame, and we have some awesome assets being worked on in this regard. These units can be identified within a stack through the special ingame Model that they provide, so that you can easily identify them at a glance. Be warned though, just as much as they appeal to you, they will strike the attention of your opponent/s, so be sure to give them adequate backup.
      In addition to Officers, we have been working on 64 Player Maps which provide a new challenge to your play style and strategic/tactical planning. Rivers! You will need to consider these aspects to the map design when you are planning an offensive campaign, or deciding for defensive locations.
      Without giving too much away, our team has been working in all areas of the game to deliver a consistent, refreshing, experience. Like you we agree that CoN needed some fresh blood in the arena, especially if they can provide character and flesh out tactical/strategic gameplay further. You can look forward to more information in the coming weeks and later diaries.



      Dorado Games
      Conflict Of Nations

    • Wow... The River concept. Seen on this forum about a year ago and now is considered seriously, I guess.

      You know, I'm not sure Is this realistic (watching on this picture - it is), but it could be great If we could enter deep land territory with Corvettes, which could add completely new life to this unit. (Not to mention what with this thing we could do with naval infantry).
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      The post was edited 1 time, last by Efreet ().

    • (About rivers)

      Very clever way to make marines and amphibious units more useful ! As well as making huge incentifs for "focused infrastructure".

      What can i say ?

      It's neat. I would pretty much encourage you to add more (smaller water flux), to make areas without big rivers to still have this very interesting terrain context.

      Some lakes could be used, too.

      Just a question related to those, to anticipate a stupidity already encountered on Supremacy :

      Can a player build a navy base on a river, if the city is close, and build a ship inside


      Last remark : i see that you made sure that the rivers weren't linked to the sea. Is it a engin limit, or a design choice ? If the latter, maybe it would be more interesting to have rivers linked to the sea, to compartiment better the regions.

      Of course, without a naval node, because you wouldn't want to see an aircraft carrier in the Rhein


      (About officers)

      Could we have premium custom skins for our officers ? :D

      I would like to put french flags on the fighter instead of flame. As said the veteran in war thunder : "The important thing is that they know who shot them down"


      Nice Dev Blog, thanks !
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Real nice to see a new geographical feature :D I'm assuming we will only see rivers on new maps after patch?

      Opulon wrote:

      (About officers)


      Could we have premium custom skins for our officers ? :D

      I would like to put french flags on the fighter instead of flame. As said the veteran in war thunder : "The important thing is that they know who shot them down"


      +1 to custom officer skins
      Also, Naval officers?
    • Expectable for custom skin, but sad :D

      Ok for the estuaries and limitations to navigation and ports. Makes sense
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.