Dear Players,
First of all, thank you once again for your continued efforts in identifying bugs and glitches as you come across them, your insights are invaluable to the team and crucial to the development of Conflict of Nations.
Today we present you with the overhauled Strike Fighter Tree. You will notice that, as the final tier of the Russian Strike Fighter tree, we have swapped out the Russian SU-34 for the semi-stealthy SU-35 Multi-Role, and completing the trio of the high-end, semi-stealthy U.S. Strike Fighters, we have added the F15-Silent Eagle.
Additionally, we have swapped the Gripen out of the European Stealth Air Sup, replacing it with the German MBB Lampyridae a.k.a. The Firefly (check out the Wikipage on this truly interesting prototype).
In the coming weeks, Semi-Stealth technology will be improved; but essentially, and similar to true stealth, certain radars will not pick them up. They will however, be targetable by Anti-Air, so don’t get too overconfident.
The Dorado Team
NEW MODELS
• Added the F15 Silent Eagle to the U.S. Strike Fighter branch
• Added the SU-35 Super Flanker to the R.U. Strike Fighter branch
• Added the MBB Lampyridae/Firefly Stealth Air Sup to the E.U. tech tree
BUG FIXES
• Added a warning message about possible foreign content for foreign language games
• Fixed unit naming issues in the Events and Notification sections
• Fixed bug with tutorial text not positioned properly
• Fixed bug with joining games on beta
• Fixed game counter inconsistency, showing the wrong number of players required for game to be ranked
• Fixed missing Russian stealth bomber pictures
BALANCING CHANGES
• Special Forces - Reduced View Range from 75 to 50
• Combat Recon Vehicle - Reduced View Range from 75 to 50
• Main Battle Tank - Increased hitpoints by 5 for all levels
• Tank Destroyer - Reduced infantry damage slightly by 1
• Mobile SAM Launcher - Unified radar range and AA envelopes to 50/75 - Removed all attack/offensive anti-heli damage, retaining only a very low defense (they can't track them when NOE)
• Theater Defense System - Unified radar range and AA envelopes to 125/150 - Removed all attack/offensive anti-heli damage, retaining only a very low defense (not their target class)
• Helicopters - Reduced View Range from 75 to 50 - Improved below radar capability - Introduced first strike
• Attack Helicopter - Added Radar with range 75
• Fighters - Doubled all view ranges from 25 to 50
• Air Superiority Fighter - Increased tier 2 and 3 speed from 13.5 to 15
• Naval Air Superiority Fighter - Reduced naval damage to match regular Air Superiority Fighter
• Strike Fighter - Reduced Speed from 12 to 10 - Introduced first strike levels 6 and 7 - Adjusted infantry and armored damages up very slightly in low levels
• Naval Strike Fighter - Reduced naval damage to match regular Strike Fighter
• Heavy Bombers - Removed Radar (they need guidance now)
• Transport Ship - Removed or lowered damages to bare minimum - Reduced View Range from 75 to 25
• Corvette - Unified view, radar, sonar and firing ranges to 75
• Destroyer - Unified radar, sonar and firing ranges to 100
• Frigate - Unified radar, sonar and firing ranges to 100
• Submarines - Unified sonar and firing ranges to 100
• General - Associated and reworked the Radar Visibility sizes for Units
First of all, thank you once again for your continued efforts in identifying bugs and glitches as you come across them, your insights are invaluable to the team and crucial to the development of Conflict of Nations.
Today we present you with the overhauled Strike Fighter Tree. You will notice that, as the final tier of the Russian Strike Fighter tree, we have swapped out the Russian SU-34 for the semi-stealthy SU-35 Multi-Role, and completing the trio of the high-end, semi-stealthy U.S. Strike Fighters, we have added the F15-Silent Eagle.
Additionally, we have swapped the Gripen out of the European Stealth Air Sup, replacing it with the German MBB Lampyridae a.k.a. The Firefly (check out the Wikipage on this truly interesting prototype).
In the coming weeks, Semi-Stealth technology will be improved; but essentially, and similar to true stealth, certain radars will not pick them up. They will however, be targetable by Anti-Air, so don’t get too overconfident.
The Dorado Team
NEW MODELS
• Added the F15 Silent Eagle to the U.S. Strike Fighter branch
• Added the SU-35 Super Flanker to the R.U. Strike Fighter branch
• Added the MBB Lampyridae/Firefly Stealth Air Sup to the E.U. tech tree
BUG FIXES
• Added a warning message about possible foreign content for foreign language games
• Fixed unit naming issues in the Events and Notification sections
• Fixed bug with tutorial text not positioned properly
• Fixed bug with joining games on beta
• Fixed game counter inconsistency, showing the wrong number of players required for game to be ranked
• Fixed missing Russian stealth bomber pictures
BALANCING CHANGES
• Special Forces - Reduced View Range from 75 to 50
• Combat Recon Vehicle - Reduced View Range from 75 to 50
• Main Battle Tank - Increased hitpoints by 5 for all levels
• Tank Destroyer - Reduced infantry damage slightly by 1
• Mobile SAM Launcher - Unified radar range and AA envelopes to 50/75 - Removed all attack/offensive anti-heli damage, retaining only a very low defense (they can't track them when NOE)
• Theater Defense System - Unified radar range and AA envelopes to 125/150 - Removed all attack/offensive anti-heli damage, retaining only a very low defense (not their target class)
• Helicopters - Reduced View Range from 75 to 50 - Improved below radar capability - Introduced first strike
• Attack Helicopter - Added Radar with range 75
• Fighters - Doubled all view ranges from 25 to 50
• Air Superiority Fighter - Increased tier 2 and 3 speed from 13.5 to 15
• Naval Air Superiority Fighter - Reduced naval damage to match regular Air Superiority Fighter
• Strike Fighter - Reduced Speed from 12 to 10 - Introduced first strike levels 6 and 7 - Adjusted infantry and armored damages up very slightly in low levels
• Naval Strike Fighter - Reduced naval damage to match regular Strike Fighter
• Heavy Bombers - Removed Radar (they need guidance now)
• Transport Ship - Removed or lowered damages to bare minimum - Reduced View Range from 75 to 25
• Corvette - Unified view, radar, sonar and firing ranges to 75
• Destroyer - Unified radar, sonar and firing ranges to 100
• Frigate - Unified radar, sonar and firing ranges to 100
• Submarines - Unified sonar and firing ranges to 100
• General - Associated and reworked the Radar Visibility sizes for Units
The post was edited 1 time, last by Germanico ().