How do the attack points count?

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • How do the attack points count?

      Hi there. Here is something general:
      I saw that the attack rating is not the same number, which the enemy unit loses on hit points. So how do I find out, how many hits or units I need to take out another unit? How can I calculate that?

      By the way, I attacked a curvette with 5 strike fighters and it just lost half of its hit points, even if it has almost no defence against planes. How does that come? (My att points, which I see on my “estimated strength” are more than the hit points of the ship.)
    • "estimated strength" only represents the highest ATK/DEF value for specific type of target (infantry/armor for ATK value of strike fighters, but not naval units), you have to look up the ATK value against naval targets in your unit's stats. DEF value corvette has does not affect the damage that will be dealt to said corvette, it only represents the damage corvette will deal in response to being attacked
    • The damage indicator shows whats the HIGHEST amount of damage that your unit can deal. It doesnt mean that it will necessarily deal that amount. The damage that will be dealt is a combination of randomization and the enemies defence. For example if your strike fighter shows a 10 damage indicator it can deal UP TO 10 damage, might also deal less though.
      ''The war with Greece proved that nothing is firm in the military and that surprises always await us.'' -Benito Mussolini
      "You fought unarmed and won, small against big. We owe you gratitude, because you gave us time to defend ourselves. As Russians and as people we thank you." -Moscow Radio To Greeks
    • Also the counting for the estaminated atk / def for units as you mentioned looks like this. At full health, the unit will perform at its 100% of the strength, at 0 health the unit will perform at 25% of its strength. The less health points the unit has the less it can perform, naturally. But of course an unit at the lowest health is not useless, this is why the units perform around 26% of their strength whenever they have 1 health point left. The rest you calculate out yourself :) .

      Then units can have a good strong attack for example against ships, but that does not mean that they will always perform their best, as units can do a bit more or less damage.

      And if your planes together had an attack of 24 against the ship, it does not mean that it will take 20 health of the ship, as it has its own defense that is also counted in.

      You mentioned 5 strike fighters did their job first, later 3 did their job. If used together they would do 24, but separably the ship has a bigger percentage of defense the less planes you use.

      As for example 5 planes vs 1 ship. 15 attack vs 3 defense. Later 3 planes vs 1 ship, which means 9 attack vs 3 defense, the planes that attacked later will do less damage to the ship as it has better percentage of defense.. (The ship would be hurt and probably perform at lower the 3 in defense).

      I hope it was not too complicated and you understand what i mean :) , many things count in whenever combat happens in this game.

      You can never really calculate how many hit points you will deal towards an unit exactly, with time and experience you will find out how many troops ish you need to destroy a ship or stack of troops :) .
      Have a nice following day
      - Luoniev

      Conflict of nations - PL Team Leader, EN Senior Moderator

      The post was edited 2 times, last by Luoniev ().

    • There is an algorithm behind this, just got to figure it out

      Strike fighter vs ship

      4 (assuming that max attack) times x%(health) times terrain effect (in percentages) times (amount of planes)

      whats the factor for deciding damage based on health, for example, assuming both are same base attack, would thing A at 2 out of 60 hitpoints do less damage than craft b which is at 2 out of 20 hit points? or vice versa?

      potentially if someone could make a an algorithm we could have a browser extension that reads data about a troop and compare it to data about another and possibly simulate a fight, if you add in speed calculations, I'm actually getting really exited!
      I dream of cold lemonade and a day out on the beach, but my school dreams of cramming more math homework down my throat.
    • By the way, in most scenarios/maps Corvette-Classed ships have anti-air-defence!

      And there a Perks like "if unit is directly attacked by Air-Divisions, the attacker getts dobble damage"

      ...now it comes to the Level of attacker/defender -> and also friendly units arround or escorting units you can´t see from your sight -> Radio/SonarRadar-technology - Long Range/Area defending units.
      Greetings? 8o Grüße!
      best regards :love: MfG

      GorianRay
      Céleste, TriXenonS, CyberSouls
    • GorianRay wrote:

      Perks like "if unit is directly attacked by Air-Divisions, the attacker getts dobble damage"
      when I asked about this "perk", I got a following answer:
      No. No double damage on point defense. The description is misleading. The text only wants to mean that if the mobile anti-air is directly attack
      it can use an offensive anti-air round
      and then, still deal damage on impact
      hence the "double damage"
      (off + def)
    • Yes sorry, I also have no real discription of "perks" (I am german and I always have to know "what is behind these shortened Words_` is a kind of mental FUBAR", --- perks I know from Ego-Shooters where you can expand/upgrade your Weapons, Amour and so on... like a silencer or something like that.

      I mean there are sometimes some bugs inside, no one has detected and maybe this was an serious ingame error!?... Yes and you are right, also the kind of Territory is important.

      On the next hand we have the diversity of views: how can you see an hostile Division? Who can see it. what is its view. _/ stealth, disguised,
      Greetings? 8o Grüße!
      best regards :love: MfG

      GorianRay
      Céleste, TriXenonS, CyberSouls
    • Thank you, guys. Okay, good to know that the health is counted as well.
      Now I’m unsure, if I should take the risk and attack 2 ships (it was fregates, not corvettes), which have anti-air defence (each around 12 attack points), with 2 wings, each 5 striker fighters ... Is seems much cheaper than building ships against ships. The question is, will they survive? And will they survive with enough hit points that they can fight the next day, if necessary?
    • Submarine and upgraded cruise-missles and pershings all togehter- divide the wings and confuse the frigattes (let them attack in this order, first the wings, then the cruise missles and paralelly a pershing. when they hit, a nuclear warhead will bring them to the ground. If nothing arround than the 2wings, better take'm home for repairing. ... and a distroyer will also do a good job vers. Frigattes.
      Greetings? 8o Grüße!
      best regards :love: MfG

      GorianRay
      Céleste, TriXenonS, CyberSouls