GENERAL UPDATE (180919)

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    • GENERAL UPDATE (180919)


      + + + + GENERAL UPDATE + + + +
      Additions:
      • Standard Alliance challenges are now enabled, allowing Team leaders to challenge other alliances
      • Added 32 World Redux Alliance Challenge Map
      • Added Suburban Color To Terrain Overlay
      Balancing:
      • Increased the view range of land units stationed on Mountain terrain:
        • From 25 to 35 for all infantry units
        • From 25/35 to 50 for Towed Artillery and Mobile Radar
      • Buffed Corvette damage against aircraft
        • Increased ATK/DEF Rating for Corvettes level 1-3 against Aircraft FROM 0.5/0.5/0.5 to 1/1/1
      • Attack Submarine general buff
        • Increased Hitpoints in High Seas From 20/23/23/25/25/30 To 20/25/25/30/30/40
        • Set ATK Modifier in High Seas From 0% To +25% (giving them a nice attack bonus)
        • Increased ATK Rating against Ships From 8/8.5/9/10/10.5/12 To 8/8.5/9/10/10.5/15
      • Ballistic Submarine HP buff
        • Increased Hitpoints From 23/23/23/25/25/25/30 To 30/30/30/40/40/40/50
      Fixes:
      • Added missing flags for local resistance and local insurgency
      • Updated background map for Flashpoint Europe
      • Adjusted game scenario to newest map suggesting new players to join additional scenarios
      • Removed the ability to queue naval base upgrade in multiple cities (it was breaking the affected harbors)
      • Fixed visual issue where Western and European Frigates were growing in size when moving
      • Fixed a rare occurrence where AI nations and Player units would cause an error when a province was captured
      • Fixed a rare cases where Infantry with the wrong Doctrine spawned when player selected an abandoned country during tutorial
      //Dorado
      Dorado Games
      Conflict Of Nations

    • interesting chanes for the sub. Won't change their early balance (they probably won't be used in challenges, or at least non elite), but in late, they are definitely something now !


      Towed artillery with higher view in mountain is very nice, but here, a bit of a warning : this unit is already very strong in early
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Opulon wrote:

      interesting chanes for the sub. Won't change their early balance (they probably won't be used in challenges, or at least non elite), but in late, they are definitely something now !


      Towed artillery with higher view in mountain is very nice, but here, a bit of a warning : this unit is already very strong in early

      Subs were tested by us with the new settings and performed nicely now - based on their "attack" buff. Remember the revamped combat system is also silently working in favor of this now ;)
      Arty: yes, true, but we did feel it made sense and also most combat doesn't really take place in mountains. For some cities this may be very challenging now... creating a "Sarajevo" or "Dien Bien Phu" situation.

      //G
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • Hey Seele,

      Please tell me which alliance it is for and we will make you one. Generally speaking though, Internal Alliance Games are no longer supported for creation.
      They should now be requested from us/CM and we provide them - to alliances who earned them by playing challenges.
      Reason simply being: Literally 90% of all Alliances used their internal games to split themselves from the game's user base and never played a single alliance challenge game.

      Our predicament can be easily verified by any player: just check out the alliances leaderboard and you will come to the same conclusion.
      Loads of "full" alliances with 0 challenges played. Our interest must be to a) offer challenges for alliances b) ensure no segregation of the user base takes place (iron rule of MMOs)

      Hope this explains it a bit better.

      //G
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • Thanks, my alliance is "Bundeswehr"
      In the last months I get some new members and I will check and advice them in a intern map.

      Can I choice the map I will play?

      Then I prefer a 64er river rhine map
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
    • Seele07 wrote:

      Thanks, my alliance is "Bundeswehr"
      In the last months I get some new members and I will check and advice them in a intern map.

      Can I choice the map I will play?

      Then I prefer a 64er river rhine map

      Hi, do you use discord ? I would like to establish diplomatical relations (to help with organisation of training/challenge, this kind of thing. Ranked or unranked isn't really a concern, but through friendly matches, we get cultural exhanges and friendships)
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Hey Seele,

      wir werden dir selbstverstaendlich immer helfen. Ehrensache. Lade dir mal die deutsche Discord-Version runter und komm in den Chat. Da ist zumeist mehr los als im Forum.

      Discord ist ein externer Game Chat - waehrend das Forum eher dem dauerhaften Informationsaustausch dient.

      Und dein Englisch ist uebrigens sehr gut. Zumindest deine Schreibe ;)

      Gruesse,

      //G

      PS: Ich habe deine Uboot-Vorschlaege dem Team unterbreitet und es gibt grosse Zustimmung. Komme da auf jeden Fall im Herbst nochmal auf dich zurueck.
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • Oh my god, just understood how my sentence was, without the knowledge of what "Discord" tm is.

      Hahahaha.

      Will contact you in private, lol
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Simply I like this update.


      Soo... lets try to propose another balance adjustment - Corvettes, which are easy targets (even before this update). Well, Corvettes are key units early game, so they aren't useless, but the problem starts around day 14 when they become obsolete and mastering them sounds like a waste of resources.

      What they need to be useful later:

      1) I think they should have a sub detection (again) from tier 2 - it is needed for effective patrol (edit: or maybe not, just leave it to ASWH)

      2) HP 20/30, 25/35, 30/40 (HighSea/CoastalWaters) - It's a different approach to a Corvette's durability - its a light ship, which can fight effectively also at high sea. Hp here is not a penalty but bonus for fighting at archipelago/river for example, where it reminds tier1 destroyer by stats. Also I feel those HP values are appropriate to general navy hp trend.

      3) +25% coastal waters damage at Tier 3 - It's an encourage to master this unit. Corvettes gets here a nice damage, closing to Destroyer Tier 2 on specific terrain. Becomes efficient defense in swarms. But remember about research time (mid game) and low fire range, which prevents Corvettes from being overpowered.

      4) 3.75/4.00/4.25 High Sea Speed - This makes it the fastest ship in easiest way (which is realistic btw.). Personally I don't like that Corvettes are almost forced to stick to homeland by stats. I imagine it as a territory control ship, escort ship, flanking ship or something like that, which can run fast if its necessary.
      Display Spoiler

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      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***



      The post was edited 1 time, last by Efreet ().

    • Efreet wrote:

      Simply I like this update.


      Soo... lets try to propose another balance adjustment - Corvettes, which are easy targets (even before this update). Well, Corvettes are key units early game, so they aren't useless, but the problem starts around day 14 when they become obsolete and mastering them sounds like a waste of resources.


      (...)
      When was this happening? -> Saw today in that 4x-WorldRedux Science-Tree, producing a Lv1 Corvette needs no components. in first position
      is that change especialy in this Map/Mod



      ____________anhang B

      Die Lenkraketen-Forschung sollte sich auch auf andere Komponenten auswirken können. So dass z.B. die Forschungs-Abschnitte Luftverteidigungs- und Nahverteidigungs-Upgrade bei allen Einheiten mit diesen erforschten Upgrades geboostet werden.


      Kampfstatistik
      Reihe Einheiten wird das Offiziers-Emblen angezeigt und mit "Gebäude" beschrieben


      Warum kommt die Produkion in eroberten Provinzen nicht über 50% hinaus? (Moral 100% -und LV.3 örliche Industrie, militärlogistik, lv.3 Aussenposten gebaut)


      Ausstieg aus dem Spiel / Spieler hat keine Armeen und Länder mehr: wo sollen da Rohstoffe gelagert werden?)
      Greetings? 8o Grüße!
      best regards :love: MfG

      GorianRay
      Céleste, TriXenonS, CyberSouls
    • @GorianRay

      "Lv1 Corvette needs no components"

      I searched for this in changelogs but not found. I can only confirm that Corvettes needs no components. : )
      ( Personally, I don't like that change, because tons of supplies are needed to research at the beginning. )
      Display Spoiler

      ***

      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***