+ + + + GENERAL UPDATE + + + +
Dear players,
This weeks update has a wealth of changes touching on all areas of the game. You will find some much requested features make a return, such as; Resource trading (Alliance Challenges - ONLY). Some balancing changes were done to bring a units strengths into focus, giving them a better edge at what they do. This holds true for the building changes too, making bunkers more feasible but still costly. In the end the balance changes listed have been adjusted in a way that the units/buildings which are mentioned are better at what they are meant to do and what they need to achieve. This update includes goodies:
ALLIANCE MED MAP (Balanced, 7v7, no AI)
- Real-time stats are back!
- New alliance challenge map - 7v7 Mediterranean Theater
- End Game button - The End game button option in the news article has been duplicated to appear near your settings when it becomes available
- Relation/Resource trading is now enabled for Alliance Challenges and Elite World Challenges
- Flashpoint Europe scenario map background updated to new standard (blue hue removed)
Fixes:
- Air assault command is now cancelable before takeoff again
- Aircraft sent on patrol now attacks immediately after arrival
- Units with range Anti-air capabilities now lock in combat properly
- Units can no longer retreat into another country territory and have to pass at least one owned province center
- Rank icons in Ranking tab are now centered properly
Balancing:
(These changes will come into effect ONLY in games created AFTER the update)
UNITS:- Adjusted movement speeds to keep up with armored units on higher tiers for these units:
- Motorized Infantry
- Naval Infantry
- National Guard
- Special Forces
- Mobile Radar
- Mobile Artillery
- Multiple Rocket Launcher
- Motorized Infantry
- Naval Patrol Aircraft:
- Ground radar range now matches naval radar range
- Ground radar range now matches naval radar range
- UAV:
- Adjusted Air Base requirement to level 1
- Adjusted Air Base requirement to level 1
- MBT:
- Adjusted lvl 7 ATK Rating against Armored from 12.5 to 13
- Adjusted European MBT ATK Rating against Infantry by +1 across all levels
- Swapped ATK/DEF Modifiers in Urban and Suburban areas for all levels
- Adjusted lvl 7 ATK Rating against Armored from 12.5 to 13
- Tank Destroyer:
- Adjusted Components Cost across tiers to 1250/1500/1750
- Adjusted Money Cost across tiers to 1500/1750/2000
- Adjusted ATK Modifiers from -50% to -25% in Mountain/Jungle regions
- Removed debuff on Forest terrain
- Adjusted Components Cost across tiers to 1250/1500/1750
- Armored Fighting Vehicle:
- Removed debuff on Mountain terrain
- Removed debuff on Mountain terrain
- Towed Artillery:
- Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
- Level 1: 1000/500/400/1000
- Level 2: 1000/500/400/1000
- Level 3: 1100/650/500/1250
- Level 4: 1100/650/500/1250
- Level 5: 1100/650/500/1250
- Level 6: 1250/850/650/1500
- Level 7: 1250/850/650/1500
- Adjusted Army Base requirement to level 2
- Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
- Mobile Artillery:
- Adjusted Costs for all levels (Supplies/Components/Manpower/Money)
- Level 1: 1100/1400/400/1250
- Level 2: 1100/1400/400/1250
- Level 3: 1100/1400/400/1250
- Level 4: 1250/1550/575/1500
- Level 5: 1250/1550/575/1500
- Level 6: 1500/1700/725/1750
- Increased Hitpoints to 24/24/27/30/30/35
- Increased ATK Rating against Infantry to 3/3/4/4/5
- Increased ATK Rating against Armored to 4/4.5/5/6.5/7/9
- Adjusted Army Base requirement to level 3
- Adjusted Costs for all levels (Supplies/Components/Manpower/Money)
- Multiple Rocket Launcher:
- Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
- Level 1: 1500/750/500/1500
- Level 2: 1500/750/500/1500
- Level 3: 1500/750/500/1500
- Level 4: 1750/900/675/2000
- Level 5: 2250/1100/800/2500
- Increased ATK Rating against Infantry to 4/5/5/6/7.5
- Increased ATK Rating against Armored to 4/4/5/6/7.5
- Increased ATK Rating against Naval to 3/3/3/4/5
- Adjusted Costs for all levels (Supplies/Electronics/Manpower/Money)
- Mobile Radar:
- Adjusted Army Base requirement to level 2
- Adjusted Army Base requirement to level 2
- Frigate:
- Adjusted Naval Base requirement to level 2
- Adjusted Naval Base requirement to level 2
BUILDINGS:
- Military Hospital:
- Removed rare materials cost across all levels
- Adjusted cost to (Supplies/Fuel/Electronics/Components/Money):
- Level 1: 500/250/500/250/1350
- Level 2: 750/500/650/375/2000
- Level 3: 1000/700/750/500/4000
- Level 4: 1500/850/1000/625/6000
- Level 5: 2000/1000/1500/750/7500
- Removed rare materials cost across all levels
- Field Hospital:
- Adjusted cost to (Fuel/Components/Money):
- Level 1: 750/750/1250
- Level 2: 1000/900/1750
- Level 3: 1250/1100/3500
- Adjusted cost to (Fuel/Components/Money):
- Underground Bunkers:
- Lowered constructions times towards higher levels to 9/12/15/17/20
- Increased hitpoints towards higher levels to 20/40/75/100/125
- Lowered constructions times towards higher levels to 9/12/15/17/20
//Your CoN Team
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 6 times, last by Germanico ().