OFFICER FEATURE UPDATE (181018)

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  • OFFICER FEATURE UPDATE (181018)


    + + + + UPDATE + + + +
    Officers, reporting for duty!
    After much anticipation, we are very excited to see these special, unique characters in your conquest for world domination. Without further ado, let's dig into the features and changes this update introduces. Grab a tea or coffee because this change log is bountiful in content. Please keep in mind that all balancing changes & Officers are versioned and will only appear for you in new games that you join.
    Officers:
    • Officers will be graphically visible in your stack as they will always precede the units contained within said stack. This will make it easier to identify them on the field
    • These characters will have a slight dependency on your rank with regards to Research
    • There is an officer for each Unit Type: Infantry, Airborne, Tank, Helicopter, Naval, Fighter & Submarine
    • Only 1 Officer at a time (per unit type) can be used on the field. If your officer dies, you can mobilise him again.
    • You can see the bonuses provided by Officers in the description section
    • Officers can be renamed to whatever you would like for all players in the match to see
    • Graphical portraits for each doctrine giving a personal flavour to your army
    • New Sound effects for each officer and each order that they may be tasked
    Maps & Scenarios:
    • Able Archer
      • This legendary scenario is back and better than ever! This Scenario is exclusively available for Alliances who meet the requirements to partake in Elite Challenges. This is only available on-demand, giving you an alternative to the world map provided for other Elite Challenges. The EAC Forms will be updated accordingly with the available maps. Able Archer has been updated to cater to the needs and pacing that are expected in these special game types.
    • 64 Player World Map
      • City Changes in Germany: Moved Hamburg, Removes Bremen, Added Kiel.64 Player World Map
      • Added harbor to a province on Madagascar
      • Refreshed starting units:
        • Capital: 2 Motorised Infantry, 1 UAV in the Capital
        • 2 Cities: 2 Motorised Infantry, 1 CRV, 1 Towed Artillery
        • Rest of cities: 1 Motorised Infantry
    • 32 Player World Redux map:
      • Refreshed starting units:
        • Capital: 2 Motorised Infantry, 1 Gunship, 1 CRV
        • 2 Cities: 2 Motorised Infantry, 1 CRV or 1 Towed Artillery
        • Rest of cities: 1 Motorised Infantry
    • Mediterranean Theatre Map:
      • Replaced UAV's in player capitals with Gunship Helicopter
    • 32 & 64 Player Redux: Gave Hamburg a harbor
    • Added ports to the biggest islands for World maps (including but not limited to Madagaskar & Sri Lanka)
    • Road added from Buenos Aires - Argentina
    Balancing:
    • UAV's:
      • The available days for research tiers and upgrades have been updated from Day: 4/9/15/20/25/28 to 1/6/12/17/22/28. All component requirements have been swapped for Supplies.
    • Armored Fighting Vehicle
      • Hitpoints:
        • EU: From 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
        • US: 35/36/39/41/41/44/45 to 30/31/33/36/36/38/40
        • RU: 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
      • Damage Values on Hard targets:
        • From 5/6/6/7/7/8/8 to 5/5/5/6/6/7/7
      • Damage Values on Soft targets (US doctrine only):
        • From 7/8/8/9/10/11/11 to 8/8/8/10/10/11/11
    • Amphibious Combat Vehicle
      • Hitpoints: From 32/38/42 to 28/33/38
      • Damage:
        • Soft targets: 7/9/11 to 9/11/12
        • Hard targets: 6/7/9 to 5/6/7
    • Artillery:
      • Multiple Rocket Launcher System:
        • Soft targets: 4/4/5/6/7.5 to 4/5/5/6/7.5
        • Hard targets: 5/5/5/6.5/7.5 to 5/5/5/6.5/7.5
      • Mobile Artillery:
        • Soft targets: 3/3/4/4/4/5 to 4/4/4/4/4/5
        • Hard targets: 4/4.5/5/6.5/7/3 to 4/5/5/6.5/7/9
        • Eastern doctrine: Day 1 research has been moved to Day 2
    • Helicopter Gunship:
      • Replaced Components with Supplies
      • Electronics:
        • From 500/500/50//600/600/700 to 700/700/700/900/900/1000/1000
      • Damage Hard: 3/3/3/3/4/4/4 to 2/2/3/3/4/4/4
    • Corvettes:
      • Components have been switched with Supplies for mobilisation and upkeep
      • Soft targets: 5/5.5/6/6/6/8/8 to 5/5.5/6/6.5/7/8/8.5
      • Hard targets: 4/4.5/4.5/5/5/6/6.5 to 4/4.5/4.5/5/5.5/6/6.5
    • Frigate:
      • Hitpoints: From 25/25/25/30/30/35 to 25/26/28/30/32/33/35
      • Damage:
        • Against Navy: From 6/6/6/7/7/7/8 to 6/6/6.5/7/7.5/7.5/8
        • Against Submarines: From 3/3/3/4/4/4/5 to 3/3.5/3.5/4/4/4.5/5
        • Against Helicopters: From 4/4.5/6/6/6.5/8/9 to 4/4.5/5/6/7/8/9
    • Destroyer:
      • Hitpoints: From 40/40/42/45/48/50 to 40/41/42/44/48/50
      • Damage:
        • Against Infantry: From 2/2/2/3/3/4 to 2/2/2.5/3/5/4
        • Against Aircraft: From 2/2/3/3.5/3.5/4 to 2/2/3.5/3.5/3.5/4
        • Against Navy: From 8/9/910/11/12 to 8/9/9/10/11/12
        • Against Submarine: From 5/5/5/10/10/15 to 5/6/7.5/10/12/15
        • Against Helicopters: From 2/2/2.5/3/3.5/4 to 2.5/2.5/3/3/3/4
    • Cruiser:
      • Hitpoints: From 50/60/65/65/75 to 50/60/65/70/75
      • Damage:
        • Against Infantry: From 3/3/4/4/5 to 3/3.5/4/4.5/5
        • Against Armor: From 2/2/3/3/4 to 2/2.5/3/3.5/4
        • Against Aircraft: From 2/2/3/3/4 to 2/2.5/3/3.5/4
        • Against Navy: From 10/12.5/15/17.5/20 to 10/12.5/15/17.5/20
        • Against Submarine: From 2/2/3/3/5 to 2/2.5/3/3.5/5
        • Against Helicopter: From 3/3/4/4/5 to 3/3.5/4/4.5/5



    Changes and Fixes:


    • Leader names updated
    • Amazon river river path has been fixed for WW3 and World Redux map
    • Fixed issue where Ships needed to embark in Mexicali and Ottawa
    • 64 Player WW3 map fixed missing connections in France
    • In the case of Security Council, coalition inactivity will result in leadership being transferred to another member
    • UI changes - Research panel : White background has been removed in the portrait area
    • Inactive players will no longer show as inactive

    //Your CoN Team
    Dorado Games
    Conflict Of Nations

    The post was edited 2 times, last by Yak ().

  • AFV and ACV a downgraded :thumbup: The MBT is now a bit more useful.
    I hope the extrem research costs of MBT are also lower.
    And hamburg has a Habour :thumbsup:

    What means

    Yak wrote:

    Corvettes:


    Components have been switched with Supplies for mobilisation and upkeep

    Soft targets: 5/5.5/6/6/6/8/8 to 5/5.5/6/6.5/7/8/8.5

    Hard targets: 4/4.5/4.5/5/5/6/6.5 to 4/4.5/4.5/5/5.5/6/6.5
    Soft and hard target by the corvettes?
    Against ships? submarines?
    Against infantry and tanks is this more than the Cruiser have.

    Also the unit symbols in stacks are changed.
    If a carrier level 1 in a Navy stack always they show the carrier. That is very nice.
    But if a anti air tank in a stack with the MBT always they show the anti air tank and not the MBT. Thats not nice.
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)

    The post was edited 1 time, last by Seele07 ().

  • What is with the new priority for the units in stacks?
    They show the mot. Inf. if a AFV with him. I have also seen a stack with Inf, MBT and mobile AA and there is the mobile AA the main unit. But why is the tank called Main Battle Tank?

    Sorry but this confuse me ?(
    Only the navy stack with the carrier as main unit is nice, all other new priorities are nonsens.
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
  • Seele07 wrote:

    What is with the new priority for the units in stacks?
    They show the mot. Inf. if a AFV with him. I have also seen a stack with Inf, MBT and mobile AA and there is the mobile AA the main unit. But why is the tank called Main Battle Tank?
    Hey @Seele07,
    This only occurs in older games before the update. The reason it happens is because of the versioning method we are using for units. New games will work as intended but for now, older games will have unusual sort ordering.
    Dorado Games
    Conflict Of Nations

  • ok, shit happens
    The new tank modells from the officers are nice, but I think they have implement the wrong models, by the officers for tier 2.
    The european tank looks like a russian tank and the russian tank looks like a Leopard 2
    Or what models are there for eastern and european doctrin for Officers tier 2?
    european officer for tier 1 has the Leopard 1 thats very nice
    Panzerasse - Kopie.png
    Files
    • Panzerasse.png

      (899.96 kB, downloaded 12 times, last: )
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)

    The post was edited 1 time, last by Seele07 ().

  • A Chinese model? Ok the Chinese copy all good things also a Leopard 2, but the officer dont look very Chinese :D .
    I think the helicopter is also a Chinese copy from a european attack helicopter. May be a WZ-10 or WZ-19.
    I think the Chinese units destroy the flair of eastern doctrin. The Russians have their own style and the Chinese only copy all.

    What is this for a UK MBT? I hope it is a tank build after ww2 ^^ .

    I have in one game my first tank comander level 1 european doctrin. The Leopard 1 looks very cool, but the colour must more like the Leopard 2 or Challanger 2.
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)

    The post was edited 3 times, last by Seele07 ().

  • Or a chieftain? But this model looks not so good, because it looks more circular than any british tank. thats the reson why I cant identify this tank.
    Just now I started a map with western doctrin and the units for the officers a very great. :thumbup: Only that the Merkava is so far away to play makes me ;(
    But what is this for a tank?
    Panzerass westl..png
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)

    The post was edited 1 time, last by Seele07 ().

  • Our pleasure - please report back any findings or misgivings you may (or hopefully may not) have with them.

    I am already planning next balancing steps for them so feedback like Seele's is highly welcome.

    Balancing, skins, looks, voices - we can and will adjust them to the players liking.

    //G
    "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
  • These guys are "soft" units remember? They combine the stats for Mech, Naval and Mot Inf - all rolled into one.

    The Inf Officer is basically a "Super Infantry" will all the stats of these three in one: We derived his values from all of them.

    If you want to go "Jungeling" or "Mountaineering" you would be looking at the Airborne/Special Forces Officer

    Does that make sense?

    //G
    "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
  • Yes I now, but I use elite inf. often defensiv and the airborne special is not so strong in defense. The elite inf. levle 2 has in mountains/jungle more defense than the airborne special level 2.
    Elite inf. level 2: defense against inf. 13,3 -25%= ca. 10 and 38 HP. Airborne inf. level 2: 7 + 25% = 8,75 and only 28 HPs
    Also I must research level 2 to have bonus in this territories

    Yesterday I have a very glorious fight with elite-inf. +mot. inf. aginst a very big army in a city. In jungle and mountains they have a malus why? No bonus there is enough!
    If I want fight in pleines, deserts and tundra I use tanks and mech inf.
    May be the tank ace can give the bonus also the mech inf.?
    „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)