+ + + + UPDATE + + + +
After much anticipation, we are very excited to see these special, unique characters in your conquest for world domination. Without further ado, let's dig into the features and changes this update introduces. Grab a tea or coffee because this change log is bountiful in content. Please keep in mind that all balancing changes & Officers are versioned and will only appear for you in new games that you join.
Officers:
- Officers will be graphically visible in your stack as they will always precede the units contained within said stack. This will make it easier to identify them on the field
- These characters will have a slight dependency on your rank with regards to Research
- There is an officer for each Unit Type: Infantry, Airborne, Tank, Helicopter, Naval, Fighter & Submarine
- Only 1 Officer at a time (per unit type) can be used on the field. If your officer dies, you can mobilise him again.
- You can see the bonuses provided by Officers in the description section
- Officers can be renamed to whatever you would like for all players in the match to see
- Graphical portraits for each doctrine giving a personal flavour to your army
- New Sound effects for each officer and each order that they may be tasked
- Able Archer
- This legendary scenario is back and better than ever! This Scenario is exclusively available for Alliances who meet the requirements to partake in Elite Challenges. This is only available on-demand, giving you an alternative to the world map provided for other Elite Challenges. The EAC Forms will be updated accordingly with the available maps. Able Archer has been updated to cater to the needs and pacing that are expected in these special game types.
- This legendary scenario is back and better than ever! This Scenario is exclusively available for Alliances who meet the requirements to partake in Elite Challenges. This is only available on-demand, giving you an alternative to the world map provided for other Elite Challenges. The EAC Forms will be updated accordingly with the available maps. Able Archer has been updated to cater to the needs and pacing that are expected in these special game types.
- 64 Player World Map
- City Changes in Germany: Moved Hamburg, Removes Bremen, Added Kiel.64 Player World Map
- Added harbor to a province on Madagascar
- Refreshed starting units:
- Capital: 2 Motorised Infantry, 1 UAV in the Capital
- 2 Cities: 2 Motorised Infantry, 1 CRV, 1 Towed Artillery
- Rest of cities: 1 Motorised Infantry
- Capital: 2 Motorised Infantry, 1 UAV in the Capital
- City Changes in Germany: Moved Hamburg, Removes Bremen, Added Kiel.64 Player World Map
- 32 Player World Redux map:
- Refreshed starting units:
- Capital: 2 Motorised Infantry, 1 Gunship, 1 CRV
- 2 Cities: 2 Motorised Infantry, 1 CRV or 1 Towed Artillery
- Rest of cities: 1 Motorised Infantry
- Capital: 2 Motorised Infantry, 1 Gunship, 1 CRV
- Refreshed starting units:
- Mediterranean Theatre Map:
- Replaced UAV's in player capitals with Gunship Helicopter
- Replaced UAV's in player capitals with Gunship Helicopter
- 32 & 64 Player Redux: Gave Hamburg a harbor
- Added ports to the biggest islands for World maps (including but not limited to Madagaskar & Sri Lanka)
- Road added from Buenos Aires - Argentina
- UAV's:
- The available days for research tiers and upgrades have been updated from Day: 4/9/15/20/25/28 to 1/6/12/17/22/28. All component requirements have been swapped for Supplies.
- The available days for research tiers and upgrades have been updated from Day: 4/9/15/20/25/28 to 1/6/12/17/22/28. All component requirements have been swapped for Supplies.
- Armored Fighting Vehicle
- Hitpoints:
- EU: From 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
- US: 35/36/39/41/41/44/45 to 30/31/33/36/36/38/40
- RU: 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
- EU: From 30/31/34/36/36/39/40 to 27/28/30/33/33/35/37
- Damage Values on Hard targets:
- From 5/6/6/7/7/8/8 to 5/5/5/6/6/7/7
- From 5/6/6/7/7/8/8 to 5/5/5/6/6/7/7
- Damage Values on Soft targets (US doctrine only):
- From 7/8/8/9/10/11/11 to 8/8/8/10/10/11/11
- From 7/8/8/9/10/11/11 to 8/8/8/10/10/11/11
- Hitpoints:
- Amphibious Combat Vehicle
- Hitpoints: From 32/38/42 to 28/33/38
- Damage:
- Soft targets: 7/9/11 to 9/11/12
- Hard targets: 6/7/9 to 5/6/7
- Soft targets: 7/9/11 to 9/11/12
- Hitpoints: From 32/38/42 to 28/33/38
- Artillery:
- Multiple Rocket Launcher System:
- Soft targets: 4/4/5/6/7.5 to 4/5/5/6/7.5
- Hard targets: 5/5/5/6.5/7.5 to 5/5/5/6.5/7.5
- Soft targets: 4/4/5/6/7.5 to 4/5/5/6/7.5
- Mobile Artillery:
- Soft targets: 3/3/4/4/4/5 to 4/4/4/4/4/5
- Hard targets: 4/4.5/5/6.5/7/3 to 4/5/5/6.5/7/9
- Eastern doctrine: Day 1 research has been moved to Day 2
- Soft targets: 3/3/4/4/4/5 to 4/4/4/4/4/5
- Multiple Rocket Launcher System:
- Helicopter Gunship:
- Replaced Components with Supplies
- Electronics:
- From 500/500/50//600/600/700 to 700/700/700/900/900/1000/1000
- From 500/500/50//600/600/700 to 700/700/700/900/900/1000/1000
- Damage Hard: 3/3/3/3/4/4/4 to 2/2/3/3/4/4/4
- Replaced Components with Supplies
- Corvettes:
- Components have been switched with Supplies for mobilisation and upkeep
- Soft targets: 5/5.5/6/6/6/8/8 to 5/5.5/6/6.5/7/8/8.5
- Hard targets: 4/4.5/4.5/5/5/6/6.5 to 4/4.5/4.5/5/5.5/6/6.5
- Components have been switched with Supplies for mobilisation and upkeep
- Frigate:
- Hitpoints: From 25/25/25/30/30/35 to 25/26/28/30/32/33/35
- Damage:
- Against Navy: From 6/6/6/7/7/7/8 to 6/6/6.5/7/7.5/7.5/8
- Against Submarines: From 3/3/3/4/4/4/5 to 3/3.5/3.5/4/4/4.5/5
- Against Helicopters: From 4/4.5/6/6/6.5/8/9 to 4/4.5/5/6/7/8/9
- Against Navy: From 6/6/6/7/7/7/8 to 6/6/6.5/7/7.5/7.5/8
- Hitpoints: From 25/25/25/30/30/35 to 25/26/28/30/32/33/35
- Destroyer:
- Hitpoints: From 40/40/42/45/48/50 to 40/41/42/44/48/50
- Damage:
- Against Infantry: From 2/2/2/3/3/4 to 2/2/2.5/3/5/4
- Against Aircraft: From 2/2/3/3.5/3.5/4 to 2/2/3.5/3.5/3.5/4
- Against Navy: From 8/9/910/11/12 to 8/9/9/10/11/12
- Against Submarine: From 5/5/5/10/10/15 to 5/6/7.5/10/12/15
- Against Helicopters: From 2/2/2.5/3/3.5/4 to 2.5/2.5/3/3/3/4
- Against Infantry: From 2/2/2/3/3/4 to 2/2/2.5/3/5/4
- Hitpoints: From 40/40/42/45/48/50 to 40/41/42/44/48/50
- Cruiser:
- Hitpoints: From 50/60/65/65/75 to 50/60/65/70/75
- Damage:
- Against Infantry: From 3/3/4/4/5 to 3/3.5/4/4.5/5
- Against Armor: From 2/2/3/3/4 to 2/2.5/3/3.5/4
- Against Aircraft: From 2/2/3/3/4 to 2/2.5/3/3.5/4
- Against Navy: From 10/12.5/15/17.5/20 to 10/12.5/15/17.5/20
- Against Submarine: From 2/2/3/3/5 to 2/2.5/3/3.5/5
- Against Helicopter: From 3/3/4/4/5 to 3/3.5/4/4.5/5
- Against Infantry: From 3/3/4/4/5 to 3/3.5/4/4.5/5
- Hitpoints: From 50/60/65/65/75 to 50/60/65/70/75
- Leader names updated
- Amazon river river path has been fixed for WW3 and World Redux map
- Fixed issue where Ships needed to embark in Mexicali and Ottawa
- 64 Player WW3 map fixed missing connections in France
- In the case of Security Council, coalition inactivity will result in leadership being transferred to another member
- UI changes - Research panel : White background has been removed in the portrait area
- Inactive players will no longer show as inactive
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 2 times, last by Yak ().