[Concept] Unit Variants

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    • [Concept] Unit Variants

      Simply - customizable units.

      Now the details:

      "A game is a series of meaningful choices." - Sid Meier. Every nation could have different versions of same model like F-16 Variants, by choosing it's own way in the research tree. Tier I > Tier II > Tier III stats flows normally, but every upgrade between them is available to choose from the list (or something like that). It means that you could create your own sub-doctrine.

      Research Line Pattern:

      Tier I > Custom Variant I > Custom Variant II > Tier II > Custom Variant III > Tier III > Custom Variant IV.

      ________________

      Examples:

      Air Superiority Figher:

      Standard variants to choose from:
      Reinforced Airframe (+5HP)
      Engine Replacement (+4Speed)
      Fuel Optimization Measures (+150 range)
      Steamlined Mobilization (-4hours mob. speed)

      And more variants to choose from:
      Missile countermeasures( +5HP )
      Small Cluster Bombs ( +1 structure damage)
      Additional Fuel Tanks ( +100 range - 1 speed )
      Rotary Autocannons ( +1 to infantry damage )
      Improved Aerodynamics ( +2 speed )
      Additional Pilots Training (+2 Anti-air damage)
      ASF Production Patterns ( -4hours mob. speed )
      ASF Replaceable Parts Industry ( -20% maintenance costs )
      New Materials Substitutes ( -20% production costs )


      I've mastered unit to something like this for example:
      Tier I > Reinforced airframe (+5HP) > Missile countermeasures (+5HP) >>
      Tier II > Additional Pilots Training (+2AA dmg) >>
      Tier III > Engine Replacement (+4 Speed)

      My friend in same doctrine chosen differently:
      Tier I > New Materials Substitutes (-20% prod. costs) > ASF Replaceable Parts Industry (-20% maintenance costs)>>
      Tier II > ASF Production Patterns (-4h mob.speed) >>
      Tier III > Steamlined Mobilization (-4h mob. speed)

      So, we are in the same doctrine but we developed different variants of the same unit.

      Strike Fighter:

      Standard variants to choose from:
      Reinforced Airframe (+5HP)
      Air-to-Air Armament Upgrade (+1AA)
      Fuel Optimization Measures (+150 range)
      Steamlined Mobilization (-4hours mob. speed)

      And more variants to choose from:
      Cruise Missile Launch System (as an option)
      Anti-Ship Missiles ( +1 damage to ships )
      Missile countermeasures ( +5HP )
      Improved Aerodynamics ( +2 speed)
      Additional Fuel Tanks ( +100 range - 1 speed )
      Additional Pilots Training (+1 to infantry damage +1 to Armored Damage)
      Strike Fighters Production Patterns ( -4hours mob. speed )
      Strike Fighters Replaceable Parts Industry ( -20% maintenance costs )
      New Materials Substitutes ( -20% production costs )

      Strategic Bomber:

      Standard variants to choose from:
      Reinforced Airframe ( +5HP )
      Fuel Optimization Measures ( +150 range )
      Increased Missile Hardpoints ( +1 missile fired )
      Bunker Busting Ordnance ( ignores bunkers )

      Plus more variants to choose from:
      Laser Guided Bombs (swaps base infantry damage value with armored)
      Stratospheric Flight ( ignores point defense damage of ground AA systems )
      Napalm bombs( +3 infantry dmg )
      Missile countermeasures( +5HP )
      Additional Pilots Training (+2 to infantry damage )
      Strategic Bombers Production Patterns ( -4hours mob. speed )
      Strategic Bombers Replaceable Parts Industry ( -20% maintenance costs )
      New Materials Substitutes ( -20% production costs )

      ...

      And so on :) I could do a full list for every unit, but only If I would be sure that it will be implemented. And It won't be, soon. ;)

      Probably a lot of fantasy here, I'm not an expert. :whistling:
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      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

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      The post was edited 19 times, last by Efreet: readability, grammar, more examples ().

    • I love the idea as it would allow a lot more variety and take away the "cookie-cutter" approach we have now where every nation basically uses the same units, even if the name and graphics are different. The down side is game balance and complexity. It would probably take a lot of trial and error to balance everything in such a way that people don't all gravitate to one set up because it's the best. That just might be biting off more than they can chew right now. Maybe in a future version of the game, after the mobile version is out. Complexity is the other issue. I like complex games like Civilization but not everyone does. Too many options could overwhelm those that prefer a simpler game. Maybe there is a watered down version that would add a little variety though...???
    • Well, I can only add that - battles would be more surprising, strategies more demanding, research tree less linear, recon more important and all my suggestions are 'relaxed'. :)
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      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***



    • It sounds great ,but im wondering how hard it would be to code. Think we need to allow the devs to finish one thing at a time. They have stated many time that their priority now is to go Mobile
      "There are only two types of aircraft — fighters and targets."
      — Doyle 'Wahoo' Nicholson, USMC.
    • @Hancock

      So you must feel confused with the commanders update. I've adapted it quite fast, and more strategic choices personally gives me better user experience. :)

      @Seele07

      It will cause big empty spaces in research tree so it will loose aesthetics, but I agree that something must be adjusted there.
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      ***

      "We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
      - Marvin Lee Minsky

      ***



    • They have also removed some small researches.
      For the airmobile inf. they can remove jungle training and woodland training.
      The most player only research level 1 I also.

      You dont need all the researches, only the 3 tiers you really need.
      „Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)