Does anyone use the "wait" function? I attempted to search this forum for an answer but came up empty. I keep trying and it never seems to work for me. I select two unstacked units, tell them to move (also tried "attack") to a certain place, but want them arrive at the same time as a stack, and they never sync up. I click on the wait button, it populates an arrival time and has preset wait in it, but the units don't sync up. I even adjust the slider to give more time and they still don't sync up. I have NEVER gotten it to work despite multiple attempts and experimentation. So, how does this function work? Or does it work? TIA
It works fine - We use it frequently. But it doesn’t sync up units like you are expecting. ."Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
So you can not make separate units arrive at the same place at the same time then? Messing with the slider individually, I can manually get it close but never exact. It's not precise enough for that.
Hmm in my experience it works fine. Sure, the units won't sync up to the very last second, but you can generally plan it within a 5 minute window which I would say is fair enough.Dorado Games
Conflict Of Nations
Yak is right,
timing on the last Second (to merge two Troops to one Army) won´t happen, but the two troops will reach the Destination nearly in the same Time~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dorado Games DE Game Operator
Conflict of Nations
"That was not me, it was already broken!"
Okay, consider me educated on the fact now and I will use it with that understanding. Thank you all.
That actually does raise a question I have been meaning to look for, if someone knows: Is there a difference in how combat is resolved if you have a stack of two attacking a unit vs two stacks of one attacking the same unit, if that makes sense. Will it resolve differently as two units attacking at different times vs both attacking at once?
By all means yes - the results will be different.
Normally I try to avoid "piecemeal" attacks, due to the fact that defending units get to defend against EACH attacker.
This is deliberate to give them an additional defensive benefit. As attacker with dispersed forces you will suffer more casualties.
//G"Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
Interesting. I thought - or maybe assumed(?) that a stack was just resolved as a several one one battles. More of a time saver to have them in a stack. In looking at how damage is taken in a stack... the defender gets one attack and that damage is.... divided evenly??? among all units in the stack? Or is it one defense against each unit type if the stack is a combo?
i Dont see how waiting works...because it isnt. The screen show that the units is supposed to wait 2 h...but its moving anyway.Alle sagten: Das geht nicht. Dann kam einer, der wusste das nicht und hat es einfach gemacht.
Issuing Delayed Orders : How to ensure multiple armies arrive at a location at the same time:
1) Multi-Select your units and issue a Move/Attack order towards the same location.
2) With your units still selected, set the Delay timer for the SLOWEST unit in your selection. The timers for all other units are automatically set so that they arrive at the same time."There are only two types of aircraft — fighters and targets."
— Doyle 'Wahoo' Nicholson, USMC.
ive only had issues when a unit needs to board plane/ship and other has straight shot... only time when i hit delay and its WAY!!!!! even if you move yourself its still goofy... anyways is there an actual way to pick where they delay? since i usually set up waypoints?