+ + + + UPDATE + + + +
Dear players,
With the holidays moving closer we are hard at work making our battlefields even more lethal. The biggest changes we would like to point out specifically (cause they may change the way you play the game) are the devastating Area and Friendly Fire Effects of Nukes and Chems. Additionally, you may want to take note of the removal of the Naval Base mobilization requirement for all Naval Aircraft. Finally, we added some nice surprises for some of the more well known units, such as a Cruise Missile for Air Superiority Fighters or ranged fire for high tier Motorized Infantry.
IMPORTANT: Keep in mind that all balancing changes are versioned and will only take affect if you join new games created after the update.
BALANCING
Units
- Air Superiority Fighter
- Added one cruise missile slot for tier 2+
- Reduced radar range from 75 to 50
- Added one cruise missile slot for tier 2+
- Naval Air Superiority Fighter
- Added one cruise missile slot for tier 2+
- Reduced radar range from 75 to 50
- Removed building requirement: Naval Base
- Added one cruise missile slot for tier 2+
- Stealth Air Superiority Fighter
- Added one cruise missile slot
- Reduced radar range from 75 to 50
- Added one cruise missile slot
- Strike Fighter
- Reduced radar range from 75 to 50
- Reduced radar range from 75 to 50
- Naval Strike Fighter
- Reduced radar range from 75 to 50
- Removed building requirement: Naval Base
- Reduced radar range from 75 to 50
- Stealth Strike Fighter
- Reduced radar range from 75 to 50
- Reduced radar range from 75 to 50
- Helicopter Gunship
- Reduced radar range from 75 to 50
- Reduced radar range from 75 to 50
- Attack Helicopter
- Reduced radar range from 75 to 50
- Reduced radar range from 75 to 50
- ASW
- Increased damage vs Naval From 3/3/3/4.5/5.5/6.5 To 3.5/4/4.5/5.5/6.5/7
- Increased damage vs Submarines From 7/8.5/8.5/10/12/15 To 7.5/8/8.5/11/13.5/15
- Added damage vs Infantry: 2/2/2/2.5/2.5/3
- Added damage vs Armored: 1/1/1/1.5/1.5/2
- Added damage vs Helicopters: 1.5/1.5/1.5/2/2/2.5
- Added damage vs Population: 1
- Removed building requirement: Naval Base
- Increased damage vs Naval From 3/3/3/4.5/5.5/6.5 To 3.5/4/4.5/5.5/6.5/7
- Rotary Wing Officer
- Set radar range for level 1 to 50
- Set radar range for level 2+ to 75
- Set radar range for level 1 to 50
- Naval Patrol Aircraft
- Increased Cruise Missile capacity by 1 on tier 3
- Adjusted damage vs Submarines From 5/5.5/6/7.5/10 To 5/5.5/6.5/7/8
- Reduced Viewrange From 32 To 25
- Reduced Radar Range From 100/150/150/150/150 To 75/100/100/100/100
- Reduced patrol radius from 50 to 40
- Removed building requirement: Naval Base
- Increased building requirement: Airbase lvl 2 to lvl 3
- Increased Cruise Missile capacity by 1 on tier 3
- Naval AWACS
- Removed building requirement: Naval Base
- Removed building requirement: Naval Base
- Aircraft View Ranges
- View range for fighters and bombers set to 25
- View range for AWACS and Recon Drones set to 32
- View range for helicopters set to 32
- View range for fighters and bombers set to 25
- Motorized Infantry
- Added ranged combat ability to tier 3 with a range of 20
- Added ranged combat ability to tier 3 with a range of 20
- Special Forces
- Increased view range to 40
- Increased view range in mountain terrain to 50
- Increased view range to 40
- Airborne Officer
- Removed negative terrain modifiers
- Increased view range for level 3+ to 40
- Increased view range in mountain terrain for level 3+ to 50
- Removed negative terrain modifiers
- Combat Recon Vehicle
- Fixed rounding issue with view range in mountain terrain
- Fixed rounding issue with view range in mountain terrain
- Amphibious Combat Vehicle
- Removed building requirement: Naval Base
- Removed building requirement: Naval Base
- Towed Artillery
- Fixed rounding issue with view range in mountain terrain for lvl 5+
- Fixed rounding issue with view range in mountain terrain for lvl 5+
- Cruiser
- Increased base speed to 2.25 across all tiers
- Reduced damage vs Helicopters From 3/3.5/4/4.5/5 To 2/2/2.5/2.5/3.5
- Increased base speed to 2.25 across all tiers
- Destroyer
- Increased base speed to 2/2.25/2.25/2.25/2.25/2.25/2.25
- Reduced damage vs Helicopters From 2.5/2.5/3/3/3/4 To 2/2/2/2.5/2.5/3
- Increased base speed to 2/2.25/2.25/2.25/2.25/2.25/2.25
- Frigate
- Reduced damage vs Helicopters From 4/4.5/5/6/7/8/9 To 3/3/3/4/4.5/5/5.5
- Reduced damage vs Helicopters From 4/4.5/5/6/7/8/9 To 3/3/3/4/4.5/5/5.5
- All Weapons of Mass Destruction (WMDs aka nukes and chemicals) now have friendly fire turned on. This means that if you drop a nuke or a chem on or near (see AoE) your own or friendly troops (coalition, right of way - you name it) they will suffer full effects. To our knowledge, gas or nukes do not distinguish...
- All WMD's now have an increasing Area of Effect (AoE), in which damages (including friendly fire) are dealt
- Chemical/Nuclear Cruise Missile AoE Range (from center of impact): Tier1: 10 / Tier2: 15 / Tier3: 20
- Chemical/Nuclear Ballistic Missile AoE Range (from center of impact):Tier1: 25 / Tier2: 30 / Tier3: 35
- Nuclear Intercontinental Ballistic Missile AoE Range (from center of impact): Tier1: 50 / Tier 2: 75
- Chemical/Nuclear Cruise Missile AoE Range (from center of impact): Tier1: 10 / Tier2: 15 / Tier3: 20
OTHER CHANGES
- Embarking/Disembarking units now no longer get their transport ship HP added to their base HP. Landing operations just got a lot more dangerous.
- Additionally, we updated the naval embarkation/disembarkation timers for all units - making them more effective and generally much faster.
- Updated the AI settings to be less aggressive on certain maps where the AI was going berserk once again (remember Vanilla anyone?).
- Fixed a bug with sharing intelligence to other nations.
- Added and updated the Arrow Buttons to the Army Bar. You will now be able to toggle through ALL your units, and get a camera recenter with it - focusing on the currently selected unit or stack of units. Of course you can still use the right/left arrow keys to shift through units and cities on map as usual.
- Removed the annoying nuclear cut-scene, bugging the hell out of everyone including the devs.
- The damage types in the unit info panel have been reordered for easier understanding.
- "Coup d'etat" CON news posts are now disabled for players who go inactive... in the age of fake-news you can't trust the content anyway!
- Updated the actual Bug Report Button text to help players understand how to report issues.
- Fixed an issue where Aircraft where showing Waypoint and Rush Button without them being active (they actually only work for ground/naval units).
- Added a Question Mark to the "END GAME?" Button making its purpose more obvious.
- Re-sorted the order in which the damages are displayed in the Unit Info Screen.
- Fixed an issue where unidentified targets where classed as infantry although they contained an armored unit.
- Updated the border rendering graphics to increase the visibility of certain map features, such as rivers, and decrease province clutter.
- Fixed a bug on Flashpoint where in the tutorial France had a city slightly over producing resources
- Fixed Bulgaria issues on Flashpoint (thanks go out to our Bulgarian players)
- Fixed several naming issues on Flashpoint (leaders, cities, provinces)
- Fixed several missing harbors in Flashpoint (mystical islands of the coast of Croatia are now easier accessible for our new players)
- Cleaned several connections between provinces on the Middle East map
- Adjusted starting units to match newest set-up used in our recent maps on Middle East map (more CRVs, Arty and Inf on the map)
- Removed Inactive/Abandon timers for all Alliance/Elite Challenges
//Your CoN Team
Alphh
Community Manager
Conflict Of Nations | Dorado Games
Community Manager
Conflict Of Nations | Dorado Games
The post was edited 3 times, last by Germanico ().