BRIDGEHEAD UPDATE (181219)

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    • BRIDGEHEAD UPDATE (181219)


      + + + + Bridgehead Update + + + +

      Shortly before the holiday season is upon us, we wanted to make your life a little easier by introducing new ways of establishing early game river bridgeheads. We thus renamed the navy wharf to pontoon. Obviously this in itself doesn't really help yet, so we also made it cheaper and faster to construct. To round it off, we pulled forward the airborne infantry to day one and made it quickly accessible, adding an airborne unit to all capitals in the updated WW3 World Map. Players can now use them to establish early bridgeheads in enemy territory while constructing the pontoons needed to ferry the heavy, non-amphibious units across and into battle.
      Additionally, we would like to point out two important unit and building changes, again inspired by feedback from our community: Main Battle Tanks just got their Urban Combat Negative Modifier halved - meaning they are now a much more viable option to use in urban environments (or rather, not a total catastrophe like they used to be). Also we decided to follow an idea of one of our dedicated alliance leaders, proposing to put more morale emphasis on the Hospitals. You can now up a cities target morale (max morale) by 25% simply by building hospitals. Together with the morale benefits bestowed by Recruiting Offices and Bunkers you can now up a town's target morale by a whopping 50%.
      IMPORTANT: PLEASE JOIN NEW GAMES GENERATED POST UPDATE TO BENEFIT FROM ALL THESE CHANGES!

      Updates:
      • Navy Wharf:
        • Renamed to Pontoon
        • Construction time reduced from 9 hours to 3 hours
        • Construction costs reduced:
          • Supplies from 500 to 250
          • Components from 750 to 500
          • Fuel from 750 to 500
          • Money from 2,000 to 1,250
          • Totally removed Electronics cost
        • No longer destroyed on conquest
        • Remains operational until 40% Hitpoints

      • Airborne Infantry:
        • Changed availability of research for level 1 to day 1 for all doctrines
        • Army base requirement reduced to level 1

      • Mechanized Infantry:
        • Cost of Supplies reduced by 250 for all levels
        • Cost of Components increased by 250 across all levels

      • Hospitals
        • Added Morale bonus to Military Hospital 5/10/15/20/25
        • Removed Morale bonus from Army Bases
        • Removed Manpower Generation bonus from Military Hospitals

      • Main Battle Tank
        • Reduced offensive penalty on Urban/Suburban terrain by 25%
        • Increased offensive penalty on Jungle terrain by 25%

      • NBC protection for Infantry
        • Removed NBC protection from Motorized Infantry and National Guard
        • Replaced lvl 5 researches with another speed upgrade
          • Base speed increase from 1.3 to 1.5

      • Rotary Wing Officer
        • Ferry range changed from 1000 to 2500

      • Naval Units
        • Frigate:
          • Reduced Radar Range and ATK Range against Aircraft from 100/125/125/125/125/125/125 to 75/100/100/100/100/100/100
          • Reduced Radar Range against Non-Aircraft by 25
        • Destroyer:
          • Reduced Tier 1 and Tier 2 Radar Ranges by 25
        • Cruiser:
          • Reduced Tier 1 Radar Range by 50
          • Reduced Tier 2 Radar Range by 25
          • Reduced Tier 3 Radar Range by 25
          • Reduced Tier 3 ATK Range against Non-Aircraft by 25

          • Capped Naval Officer's Radar Range and ATK Range vs Non-Aircraft at 100
          • Capped Submarine Commander's Sonar Range and ATK Range at 100
          • Reduced Submarine Tier 1 Sonar Range to 75
        • Naval Infantry
          • Airlift feature moved to Level 2
        • Naval Officer
          • Removed speed upgrade
          • Cut ATK Bonus by 5% across the board
          • Set ATK against submarines to 9 at Level 2 with a linear scale

      Maps:
      • Mediterranean Theater
        • Doctrines changed:
          • Portugal to EU
          • Morocco to Western
          • Egypt to Western
        • Starting units:
          • Syria - Swapped out CRV to Mobile Radar, and added Gunship
          • France - Swapped out CRV to Mobile Radar, and added Gunship
          • Tunisia - Swapped out CRV to Mobile Radar, and added Gunship
          • Removed 2 Motorised in Novi Sad province
        • Reshaped cities to be more organic (ongoing map adjustment)
        • Provinces reshaped to fit the background topography

      • World War III
        • Capital cities now have the following starting units:
          • 1 Airborne Infantry
          • 1 Air Superiority Fighter
          • 1 CRV
        • Other cities:
          • 2 Motorized infantry
          • 1 CRV (one per nation)

      Fixes:
      • Disembarking/Embarking units were not visible during this state
      • Instances where wrong army name was displayed in event notification
      • Fixed quite a few localization errors reported by our community (while still investigating further loca issues as we speak)
      UI/UX:
      • Added a description for Chemical and Nuclear Missiles listing Friendly Fire and Damage Radius
      • Updated the Event Log description of Nuclear Bombs to Nuclear Weapons



      //Wishing you a wonderful end of year; Dorado
      Dorado Games
      Conflict Of Nations

    • "Main Battle Tanks just got their Urban Combat Negative Modifier halved - meaning they are now a much more viable option to use in urban environments (or rather, not a total catastrophe like they used to be)"

      Does this mean that soon we'll have another try to balance the TD, with a whooping +75% in suburbs ? :D (this isn't an actual suggestion)
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Naval Infantry
      Airlift feature moved to Level 2

      Why? Now Indonesia can't get Papua New Guinea faster. You have to build an air field in Jayapura, then your Motorized Infantry advance to Port Moresby, meanwhile your newly minted Marines are flying to Jayapura as a stepping stone to land in New Britain. Diplomatically it removes my choice of coalitions and forces me into the one with Australia (if they let you in) to avoid having the transport sunk.

      Why was that such a big thing that it had to be fiddled with?

      All the other updates will be interesting! Outstanding!
      "For what shall it profit a man, if he gain the whole world, and suffer the loss of his soul?" -