+ + + + Bridgehead Update + + + +
Shortly before the holiday season is upon us, we wanted to make your life a little easier by introducing new ways of establishing early game river bridgeheads. We thus renamed the navy wharf to pontoon. Obviously this in itself doesn't really help yet, so we also made it cheaper and faster to construct. To round it off, we pulled forward the airborne infantry to day one and made it quickly accessible, adding an airborne unit to all capitals in the updated WW3 World Map. Players can now use them to establish early bridgeheads in enemy territory while constructing the pontoons needed to ferry the heavy, non-amphibious units across and into battle.
Additionally, we would like to point out two important unit and building changes, again inspired by feedback from our community: Main Battle Tanks just got their Urban Combat Negative Modifier halved - meaning they are now a much more viable option to use in urban environments (or rather, not a total catastrophe like they used to be). Also we decided to follow an idea of one of our dedicated alliance leaders, proposing to put more morale emphasis on the Hospitals. You can now up a cities target morale (max morale) by 25% simply by building hospitals. Together with the morale benefits bestowed by Recruiting Offices and Bunkers you can now up a town's target morale by a whopping 50%.
IMPORTANT: PLEASE JOIN NEW GAMES GENERATED POST UPDATE TO BENEFIT FROM ALL THESE CHANGES!
Updates:
- Navy Wharf:
- Renamed to Pontoon
- Construction time reduced from 9 hours to 3 hours
- Construction costs reduced:
- Supplies from 500 to 250
- Components from 750 to 500
- Fuel from 750 to 500
- Money from 2,000 to 1,250
- Totally removed Electronics cost
- Supplies from 500 to 250
- No longer destroyed on conquest
- Remains operational until 40% Hitpoints
- Renamed to Pontoon
- Airborne Infantry:
- Changed availability of research for level 1 to day 1 for all doctrines
- Army base requirement reduced to level 1
- Changed availability of research for level 1 to day 1 for all doctrines
- Mechanized Infantry:
- Cost of Supplies reduced by 250 for all levels
- Cost of Components increased by 250 across all levels
- Cost of Supplies reduced by 250 for all levels
- Hospitals
- Added Morale bonus to Military Hospital 5/10/15/20/25
- Removed Morale bonus from Army Bases
- Removed Manpower Generation bonus from Military Hospitals
- Added Morale bonus to Military Hospital 5/10/15/20/25
- Main Battle Tank
- Reduced offensive penalty on Urban/Suburban terrain by 25%
- Increased offensive penalty on Jungle terrain by 25%
- Reduced offensive penalty on Urban/Suburban terrain by 25%
- NBC protection for Infantry
- Removed NBC protection from Motorized Infantry and National Guard
- Replaced lvl 5 researches with another speed upgrade
- Base speed increase from 1.3 to 1.5
- Base speed increase from 1.3 to 1.5
- Removed NBC protection from Motorized Infantry and National Guard
- Rotary Wing Officer
- Ferry range changed from 1000 to 2500
- Ferry range changed from 1000 to 2500
- Naval Units
- Frigate:
- Reduced Radar Range and ATK Range against Aircraft from 100/125/125/125/125/125/125 to 75/100/100/100/100/100/100
- Reduced Radar Range against Non-Aircraft by 25
- Reduced Radar Range and ATK Range against Aircraft from 100/125/125/125/125/125/125 to 75/100/100/100/100/100/100
- Destroyer:
- Reduced Tier 1 and Tier 2 Radar Ranges by 25
- Reduced Tier 1 and Tier 2 Radar Ranges by 25
- Cruiser:
- Reduced Tier 1 Radar Range by 50
- Reduced Tier 2 Radar Range by 25
- Reduced Tier 3 Radar Range by 25
- Reduced Tier 3 ATK Range against Non-Aircraft by 25
- Capped Naval Officer's Radar Range and ATK Range vs Non-Aircraft at 100
- Capped Submarine Commander's Sonar Range and ATK Range at 100
- Reduced Submarine Tier 1 Sonar Range to 75
- Reduced Tier 1 Radar Range by 50
- Naval Infantry
- Airlift feature moved to Level 2
- Airlift feature moved to Level 2
- Naval Officer
- Removed speed upgrade
- Cut ATK Bonus by 5% across the board
- Set ATK against submarines to 9 at Level 2 with a linear scale
- Removed speed upgrade
- Frigate:
- Mediterranean Theater
- Doctrines changed:
- Portugal to EU
- Morocco to Western
- Egypt to Western
- Portugal to EU
- Starting units:
- Syria - Swapped out CRV to Mobile Radar, and added Gunship
- France - Swapped out CRV to Mobile Radar, and added Gunship
- Tunisia - Swapped out CRV to Mobile Radar, and added Gunship
- Removed 2 Motorised in Novi Sad province
- Syria - Swapped out CRV to Mobile Radar, and added Gunship
- Reshaped cities to be more organic (ongoing map adjustment)
- Provinces reshaped to fit the background topography
- Doctrines changed:
- World War III
- Capital cities now have the following starting units:
- 1 Airborne Infantry
- 1 Air Superiority Fighter
- 1 CRV
- 1 Airborne Infantry
- Other cities:
- 2 Motorized infantry
- 1 CRV (one per nation)
- 2 Motorized infantry
- Capital cities now have the following starting units:
- Disembarking/Embarking units were not visible during this state
- Instances where wrong army name was displayed in event notification
- Fixed quite a few localization errors reported by our community (while still investigating further loca issues as we speak)
- Added a description for Chemical and Nuclear Missiles listing Friendly Fire and Damage Radius
- Updated the Event Log description of Nuclear Bombs to Nuclear Weapons
//Wishing you a wonderful end of year; Dorado
Dorado Games
Conflict Of Nations
Conflict Of Nations