+ + + + UPDATE + + + +
Moving well into 2019 and already we are changing some of the established Rock/Paper/Scissor of our missile-play. This update revamps the behavior of Theater Defense Systems vs Missiles, with the TDS receiving some early game bonuses and later game mobility. In turn, the anti-aircraft capabilities of TDS have been somewhat reduced to further highlight the system's role as a dedicated anti-missile unit. With TDS now airlifting in Tier 2 and ground movement speeding up Tier by Tier there could even be a place for it in the front lines - protecting those valuable stacks against NBC attacks later in the game.
PLEASE JOIN NEW GAMES GENERATED POST-UPDATE TO BENEFIT FROM ALL LATEST CHANGES!
GAME AND BALANCING CHANGES
- Theater Defense System
- Increased ATK versus Missiles to 12/12.5/13/14/15/16
- Decreased ATK versus Aircraft to 2/2.5/2.5/3/3.5/4
- Increased base speed by Tier to 0.5/0.75/1
- The Airlift ability has been pulled forward to Tier 2
- Reduced ATK and Radar Range by 25 across the board
- Increased ATK versus Missiles to 12/12.5/13/14/15/16
- Ballistic Missile
- Adjusted Hitpoints to 15/16/17/19/21/23
- Adjusted Hitpoints to 15/16/17/19/21/23
- ICBM
- Adjusted Hitpoints to 22/26/33/40
- Swapped out level 2 and 3 researches
- Range Upgrade is now level 2 research
- Missile Shield Upgrade is now level 3 research
- Range Upgrade is now level 2 research
- Adjusted Hitpoints to 22/26/33/40
- Hospital description now contains the appropriate percentages of population growth bonuses
- Nationalization
- Homeland City will no longer be displayed in city bar - only in the city list (allowing sorting)
- Homeland City will no longer be displayed in city bar - only in the city list (allowing sorting)
MAP CHANGES
- 64 Player World War 3
- Starting units have been updated (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
- Adak and Makushin provinces added in Alaska
- Starting units have been updated (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
- 150 Player Overkill
- New Starting Unit setup (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
- Added Islands, Updated Provinces, Polished Connections
- New Starting Unit setup (made the minor AI nations easier to conquer, reverting to a more conservative player starting setup)
FIXES
- Due to a current issue which frequently appears in speed games, we have updated the transfer of Coalition Leadership (this is a temporary workaround to patch technical issues, and will be revised in a future update.):
• It now only takes place if the coalition leader is NOT a Security Council member, and has abandoned the game.
• If the coalition leader is a Security Council member, and has abandoned the game, the only way to change leadership right now is to leave the coalition and form a new one. - Defeated players will be removed from the coalition, and another will be assigned Leader. If there are no players left, the coalition is disbanded.
- Added Wiki entry for nationalization feature
- Fixed randomized combat log notifications upon entering a game - they will now appear in their correct order
- Fixed issue where Anti-Air Timers and Combat Timers were not displaying correctly or missing.
- After finishing the nationalization of a homeland city it will no longer be marked as abandoned, and Annexation and Homeland City progress will now be properly displayed in city list
EDIT: A bug has presented itself in that if you are constructing a building, the buildings in that cities HP will look as if it is the same as all your other buildings. You can rest easy that THIS IS ONLY VISUAL, and your buildings are still at full HP. We're working on a fix, but you don't need to worry, the buildings aren't necessarily damaged unless someone actually damaged them. ETA for a fix tomorrow.
//Your Dorado Team
Dorado Games
Conflict Of Nations
Conflict Of Nations
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