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    • GENERAL UPDATE (190207)

      + + + + UPDATE + + + +
      Dear players,
      Today we are releasing a new map for our alliance challenges based on the beautiful islands of Malta - the Heart of the Mediterranean (also known as the unsinkable Aircraft Carrier in WW2). We hope you enjoy this slightly tongue in cheek approach to our home country and don't get your troops bogged down with to much Cisk and Pastizz! Disclaimer for all connoisseurs of our nation: we do not claim any historical or political correctness in our depiction, neither historical nor contemporary

      Besides this map we are also releasing a swathe of updates to the general usability of the game, as well as some hotly discussed balancing adjustments to our Artillery Line of Units. Please also note we raised the HP of our Cruise Missiles ever so slightly to somewhat reduce the early game kill ratio of anti missile defenses.


      • BRAND NEW Malta Map: This map has been designed and balanced from the ground up for Alliance Challenges on a small map. This intense 4 v 4 scenario is available for Standard Alliance Challenges
      • Mediterranean Theater Map: Adjusted the initial set-up of units for players. [To help encourage faster game-play, based off player feedback that initial set-up was a bit slow]
      • World War 3: General map polishing. Overhaul of United States of America to better fit real-life state borders and major cities/regions.
      • 32 World Redux Alliance Challenge map (Standard): Increased the maps starting units and resource provinces
      • Fixed translation issues which occurred in new games. Please note: You may now see mistranslated text introduced in particularly old games dating back several months - nothing we can do about this unfortunately

      General Updates
      • The gold button is now disabled for situations where you cant use it (Units in combat, Full health units etc.)
      • Updated wiki texts: Units, Combat, Campaign Types
      • Security Council players will now be removed from new games, if they join but do not perform a single action within 45 minutes (making way for other players)
      • Reduced homeland cities limit from 6 to 5 across all maps
      • Added a warning popup when cancelling research, construction or mobilization

      Balancing Updates

      • Towed Artillery
        • Decreased ATK against Infantry from 4/4.5/5/6/7/8/9 to 3.5/4/4.5/5/5.5/6.5/8.5
        • Decreased ATK against Naval from 1.5/1.5/2/2/2/2.5/3 to 1/1/1.5/1.5/1.5/2/2.5
        • Decreased Lvl 2+ ATK Range from 75 to 65
        • Decreased Lvl 7+ ATK Range from 100 to 75
      • Mobile Artillery
        • Adjusted ATK against Infantry from 4/4/4/4.5/4.5/5 to 3/3.5/4/4.5/5/5.5
        • Adjusted ATK against Armored from 4/5/5/6.5/7/9 to 4/4.5/5/6/7/9
        • Decreased ATK against Naval from 2/2/2/3/3/4 to 1.5/1.5/1.5/2/2.5/3
        • Increased Lvl 1+ ATK Range from 50 to 65
        • Decreased Lvl 4+ ATK Range from 100 to 85
      • Multiple Rocket Launcher
        • Decreased ATK against Infantry from 5/5/6/7/8 to 4/4.5/5/6/7
        • Decreased ATK against Armored from 5/6/6/7/8 to 4/4.5/5/6/7
        • Increased ATK against Naval from 3/3/3/4/5 to 3/3/3/4/5.5
        • Decreased Lvl 2+ ATK Range from 100 to 85
        • Decreased Lvl 4+ ATK Range from 125 to 100
      • Decreased Helicopter Gunship ATK against Ships from 2/2/2/3.5/3.5/5/5 to 1.5/1.5/2/2/3/3
      • Decreased Attack Helicopter ATK against ships from 3/3/4.5/4.5/4.5/5.5/5.5 to 2/2.5/3/3.5/4/5/5
      • Increased ASW ATK against ships from 3.5/4/4.5/5.5/6.5/7 to 3.5/4/4.5/5.5/7.5/8.5
      • Increased Tier 1 Cruise Missile Hitpoints from 2/3/4 to 3/4/5

      • Fixed issue where Construction Panel side-arrows were misaligned with the frame
      • Fixed issue with the text of the 'Join More Games' popup
      • Fixed issue where double notifications would appear for aircraft attacks
      • Fixed issue where aircraft would declare war if province they were patrolling was conquered by a neutral country
      • Fixed issue where defending units would involuntarily reveal their path to other players
      • Fixed issue where planes crashed mid-ferry if the home airbase were destroyed. If an aircraft's home base is destroyed, the aircraft will now look for a suitable airbase in it's ferry range instead of attack range
      • Fixed an issue where the HP was not being rounded up to the first decimal value, sometimes causing units to appear with 0 HP (although they actually still had some very low fraction of 1 HP)
      Dorado Games
      Conflict Of Nations

      "Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost." - Commander Argentius

      The post was edited 7 times, last by Yak ().

    • Seems a great balancing update.

      But indeed, probably post-relase bug :D

      I like the range decrease for ranged units
      Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.
    • Indeed our servers were c**** up - hotfix being applied currently - should be live shortly. The issue had to do with the officer changes and it seems it needs a bit more polishing.
      Sorry for the inconvenience - apologies from our side for any disruption caused.

      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • We are aware of the graphical issues you're having. We're investigating to see the cause.

      Alternatively what you can do is drag and drop via mouse and it should be working fine again.

      Currently we are working on the fix for this issue.
      Dorado Games
      Conflict Of Nations

      "Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost." - Commander Argentius

      The post was edited 1 time, last by Germanico ().