I`m experienced in strategy games have been playing this game for a month -more like investigating -
and here is my notes
1- This game is very tactical using the concept of -each unit having certain weakness -
This type of games are fun but requires 24/7 activity
2- What is really weird about this game is gold you can buy literally any thing with it
Most games employ moderate methods like(production increase +25% or faster build)
but buying resources with gold is -Excuse me- exaggeration .
3-Of course land dependent properties is fun but It`s a bit over confusing
4-Mbt strategy is not really strong as mbts have weaknesses in most terrains and of course because of stacking dis advantages
5-Differences between dictoran are minor May be u should make special units for each dictoran.
6-Officers hit points are less than expected
7-Stacking minuses limits many fine strategies I think that penalties should be unit dependent
and here is my notes
1- This game is very tactical using the concept of -each unit having certain weakness -
This type of games are fun but requires 24/7 activity
2- What is really weird about this game is gold you can buy literally any thing with it
Most games employ moderate methods like(production increase +25% or faster build)
but buying resources with gold is -Excuse me- exaggeration .
3-Of course land dependent properties is fun but It`s a bit over confusing
4-Mbt strategy is not really strong as mbts have weaknesses in most terrains and of course because of stacking dis advantages
5-Differences between dictoran are minor May be u should make special units for each dictoran.
6-Officers hit points are less than expected
7-Stacking minuses limits many fine strategies I think that penalties should be unit dependent