+ + + + GENERAL UPDATE + + + +
As always, thank you for your continued feedback and support!
Changes
- Added radar detection types in the description and info panels for units with radar/stealth detection capabilities
- Added a notification when you lose your Headquarters
- Added new background for the Market Panel
- Changed red font color to a lighter shade for better readability
- Removed Embargo relation
- Economic buildings are now automatically destroyed upon owner-change
- Elite Challenge games no longer grant individual rank points, but contribute to ELO of the Alliance
- Disabled Building Speedup button if combat is presently occurring in a city
- Important: Gold rewards are now only given out to players who are Active at the end of a game
- Annexation
- Decreased build time from 24 hours to 18 hours
- Decreased build time from 24 hours to 18 hours
- Nationalization
- Increased build time from 9 hours to 36 hours
- Increased build time from 9 hours to 36 hours
- Headquarters
- Increased relocation time from 12 hours to 36 hours
- Increased relocation time from 12 hours to 36 hours
- Airborne Infantry
- Increased Air Base requirement to level 2
- Increased Air Base requirement to level 2
- Special Forces
- Now attack as helicopters in the first combat round if air assaulting
- Now attack as helicopters in the first combat round if air assaulting
- Ballistic Missiles / ICBM
- Added ATK Rating against ships - this will affect ships that are within the splash radius of a missile
- Added ATK Rating against ships - this will affect ships that are within the splash radius of a missile
- Frigates
- Removed ATK Rating against Helicopters
- Removed ATK Rating against Helicopters
- Officers
- Increased Hitpoints across the board
- Infantry Officer
- Increased HP from 30/35/40/45/50/55/60 to 35/40/46/52/58/63/70
- Increased HP from 30/35/40/45/50/55/60 to 35/40/46/52/58/63/70
- Rotary Wing Officer
- Increased HP from 32/35/37/40/45/50/55 to 35/40/43/46/52/58/65
- Increased HP from 32/35/37/40/45/50/55 to 35/40/43/46/52/58/65
- Tank Commander
- Increased HP from 65/68/70/75/78/80/85 to 70/75/77/83/86/88/95
- Increased HP from 65/68/70/75/78/80/85 to 70/75/77/83/86/88/95
- Fighter Ace
- Increased HP from 30/32/35/40/42/45/50 to 35/37/40/45/50/55/60
- Increased HP from 30/32/35/40/42/45/50 to 35/37/40/45/50/55/60
- Naval Officer
- Increased HP from 50/55/60/75/85/90/100 to 55/60/65/75/85/95/110
- Increased HP from 50/55/60/75/85/90/100 to 55/60/65/75/85/95/110
- Submarine Commander
- Increased HP from 35/37/40/45/50/55/60 to 40/45/50/60/65/70/75
- Increased HP from 35/37/40/45/50/55/60 to 40/45/50/60/65/70/75
- Airborne Officer
- Increased HP from 25/28/30/35/38/40/45 to 30/35/40/45/50/55/60
- Increased HP from 25/28/30/35/38/40/45 to 30/35/40/45/50/55/60
- Infantry Officer
- Reduced Officer prices
- Rotary Wing Officer
- Decreased Electronics from 3400/3850/4500/5150/5950/6800/7750 to 2400/2850/3500/4150/4950/5800/6750
- Decreased Money from 8750/10200/12400/13100/14750/16800/18000 to 6750/7700/10400/12100/14750/16800/18000
- Decreased Electronics from 3400/3850/4500/5150/5950/6800/7750 to 2400/2850/3500/4150/4950/5800/6750
- Tank Commander
- Decreased Components from 5950/6800/7950/10400/12075/15200/17375 to 4950/5800/6950/9400/11075/14200/16375
- Decreased Electronics from 2900/3100/3700/5100/5600/7700/8900 to 2500/3000/3500/4150/4950/5800/6750
- Decreased Money from 7900/8500/9700/13400/14800/19000/22000 to 6900/7500/8700/11400/13800/16000/19000
- Decreased Components from 5950/6800/7950/10400/12075/15200/17375 to 4950/5800/6950/9400/11075/14200/16375
- Fighter Ace
- Decreased Electronics from 3550/4600/5550/6400/7300/8250/9000 to 2850/3900/4950/5850/6900/7950/8700
- Decreased Money from 9750/12400/15250/19200/22150/26500/30000 to 7750/9800/12250/15200/19150/24500/30000
- Decreased Electronics from 3550/4600/5550/6400/7300/8250/9000 to 2850/3900/4950/5850/6900/7950/8700
- Naval Officer
- Decreased Components from 6750/8100/9600/11400/13350/14700/16200 to 5750/7100/8600/10400/12350/13700/15200
- Decreased Components from 6750/8100/9600/11400/13350/14700/16200 to 5750/7100/8600/10400/12350/13700/15200
- Submarine Commander
- Decreased Components from 4100/5250/6300/7500/8550/9600/10750 to 3600/4750/5800/7000/8050/9100/10250
- Decreased Electronics from 3500/3925/4500/5100/5950/6800/7750 to 2750/3175/3750/4350/5200/6050/7000
- Decreased Components from 4100/5250/6300/7500/8550/9600/10750 to 3600/4750/5800/7000/8050/9100/10250
- Rotary Wing Officer
- Increased Hitpoints across the board
- Radar Changes
- General
- Only Mobile Radar can detect Rotary Wing Aircraft now
- Only Mobile Radar can detect Rotary Wing Aircraft now
- Naval Patrol Aircraft
- Added radar detection of Fixed Wing Aircraft
- Added radar detection of Fixed Wing Aircraft
- ASW Helicopter
- Added radar detection of Fixed Wing Aircraft
- Added radar detection of Fixed Wing Aircraft
- Mobile SAM Launcher
- Added radar detection of stealth Fixed Wing Aircraft on Level 6
- Removed radar detection of ground units
- Added radar detection of stealth Fixed Wing Aircraft on Level 6
- Theater Defense System
- Removed radar detection of ground units
- Removed radar detection of ground units
- Destroyer
- Removed radar detection of stealth Ships
- Removed radar detection of stealth Ships
- Cruiser
- Added radar detection of stealth Ships
- Added radar detection of stealth Ships
- General
- Added range circles for grounded Aircraft (when you select attack or patrol order)
- Added missing picture for final level of Eastern Aircraft Carrier
- Fixed issue where an event notification displays the wrong unit name
- Fixed issue which was causing players to go to war against a neutral nation when they are in the same province
- Fixed issue where units would suffer disproportional damage while embarking/disembarking in some cases
- New & Improved: Flashpoint Europe 30 Player Map
- New background that includes Canada and better positions the American continent.
- Modified the provinces borders of USA to fit real-life state borders, and background topography.
- Modified the provinces borders of France to fit real-life region borders, and background topography.
- Modified the provinces borders of Germany to fit real-life region borders, and background topography.
- Added Canada and Iran as playable nations, allowing for tutorial play with these nations
- New starting unit set-up for players and AI nations.
- A few other minor fixes related to researches, connections and province borders.
- New background that includes Canada and better positions the American continent.
- World War 3
- Modified the provinces borders of USA to fit real-life state borders, and background topography.
- Modified the provinces borders of France to fit real-life region borders, and background topography.
- Modified the provinces borders of Germany to fit real-life region borders, and background topography.
- Modified the provinces borders of Spain to fit real-life region borders, and background topography.
- Modified the provinces borders of USA to fit real-life state borders, and background topography.
- Overkill
- Change Iran province Armen Sarkisian to Ardabil.
- "Arkhangelsk" city is mis-spelled.
- Modified the provinces borders of USA to fit real-life state borders, and background topography.
- Updated background to fit the Colorado river correctly.
- Change Iran province Armen Sarkisian to Ardabil.
- Updated map selection for Elite and Standard challenges
- Internal Challenges have been disabled to encourage players to actively play together
//Your CoN Team
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 4 times, last by Yak ().