GENERAL UPDATE (190425)

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    • GENERAL UPDATE (190425)


      + + + + GENERAL UPDATE + + + +
      Commanders!

      This weeks update further refines air combat and general quality of life changes. In case you missed it already, we released a developer diary outlining our current developments and planned content release coming soon! Be sure to check it out in the news page or on our Forums.

      Changes:
      • Extended Event notifications to be listed for 3 days instead of one
      • Updated the player statistics panel (Added experience bar and Overall stats table)
      • Disabled anonymous news articles as they were inadvertently allowing toxic behavior
      Fixes:
      • Fixed the UAV patrol range graphic to match the view range
      • Fixed a text issue with Mobile Radar Tier 1 description
      • Fixed an issue with Anti-Submarine Warfare Helicopters, as they were not identifying an enemy unit stack
      • Fixed an issue where missiles were able to fire at an Aircraft Radar Contact
      • Fixed an issue where friendly and enemy Patrolling Aircraft would not engage each other if both are patrolling (under particular conditions)
      • Fixed an issue in the particular case where airplanes/ground units still get struck by missiles when they lift off



      //Your CoN Team
      Dorado Games
      Conflict Of Nations

      "Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost." - Commander Argentius
    • @Fereyd if the unit is within range of the splash damage when the missile lands, then yes he will get hit. If not though, he won't. What matters is where the unit is placed upon impact. Let us know if you see anything which indicates otherwise :)
      Dorado Games
      Conflict Of Nations

      "Victory does not always rest with the big guns: but, if we rest in front of them we shall be lost." - Commander Argentius