Air superiority fighers.. best practices?

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    • Both tbh - patrol or direct attack. Station them close to the front obviously.

      Info on Air-Sups = we are currently making them stronger vs other aircraft via overkill mechanics.

      The problem with ASF vs other planes often stems from complicated air mechanics preventing most of the damage being dealt to the target. This we are changing...

      //G
      "Going to war without France is like going hunting without an accordion." Gen. Norman Schwarzkopf
    • 1) The main use is to react to danger from very popular strike fighters. I killed tons of them with this unit. ASF simply executes them and is very fast (excluding missiles it's the fastest unit).

      2) Can be used to area control, but only versus single infantry runners. Also as scouts, due to they don't attack ground targets on patrol. Also as cruise missile deliverer, and also as air transport interceptor - across the ocean for example.

      3) Hide them, don't move them on hostile territory to show everyone. Sometimes they don't do anything special for 15 days, but after that they often decide about victory or failure (specially against mass strike fighter build).

      4) Leaving them on patrol in a front line when you go sleep isn't the best idea. It's easy to sneak to them with SAM which will obliterate them quickly. Better to leave them near the front line for fast reaction.

      5) Use both with radar ( Mobile Radar or AWACS ) and search for air targets that are closing to your land/naval offense.

      6) Always secure airfield by one armored unit. Advanced player uses single special forces unit to eliminate lonely air squads.

      7) Only for active players. At least 3 hour interval between enters (excluding sleep time of coz 8) ). '3 times a day' player? Better use land AA.
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