+ + + + GENERAL UPDATE + + + +
Today's update brings you numerous fixes, ease-of-life updates and minor balancing changes. AirToAir combat received a major makeover, with special regards to Air Superiority Fighters whom should now live up to their imposing name. The success rate of Counter-Ops spies should also be more in line with expectations now, so prospective spies beware. On the balancing side, we've slightly brought down ASW stats to make them less of a one-stop-shop against ALL things naval, and all ground based missile launchers are now stealth to keep them attractive compared to alternative launch platforms.
Finally, a small but much requested feature has been added: You can now copy & paste intercepted messages and translate them with your external tool of choice!
Balancing
- Airmobile Officer (Western)
- Unified research costs with other doctrines
- Unified research costs with other doctrines
- ASW Helicopter
- Reduced Patrol Range from 50 to 40
- Reduced Radar Range for Levels 1-2 from 100 to 75
- Reduced Radar Range for Levels 3-6 from 150 to 100
- Reduced Patrol Range from 50 to 40
- Frigate
- Added Helicopter detection
- Added Helicopter detection
- Ground-based Missile Launchers
- Added stealth feature to all levels
- Added stealth feature to all levels
- Airfield
- Adjusted the minimum hitpoints required to be operational from 80% to 40% HP (now same as Air Base)
- Adjusted the minimum hitpoints required to be operational from 80% to 40% HP (now same as Air Base)
Changes
- Tweaked Air-To-Air combat to be more pronounced and better match player expectations (especially Air Superiority Fighters)
- Tweaked Counter-Ops spies to better fit player expectations in proportion to the number of spies present in a city
- Updated the Bug report panel to include a timer and FAQ button. We've included this to prevent players from spamming the bug reports section with common questions which are unrelated to bugs. This will allow the support team to tend to your report sooner
- Moved the Server Connection Status button to be near the ingame settings button, and added a flash graphic when connection issues are occurring
- Added ferry range to the relevant unit descriptions
- Added operational health threshold descriptions for Naval Base/Pontoon/Air base and Airfields
- Intercepted messages can now be copied and used to paste within an external translate tool
Fixes
- We fixed a specific case where units which cannot conquer do not engage into combat automatically (when defending against enemy units), unless an attack order on the unit was specifically made
- Fixed issue where progress was not displayed for Armored Doctrine award levels 6 and 7
Map changes
- Adjusted Vietnam starting city resources on 128 Overkill map
- Reduced VP requirements for 128 Overkill map from 2300 to 1950, which translates to 15% less VP required across the board
//Your CoN Team
Dorado Games
Conflict Of Nations
Conflict Of Nations