Now, instead of imitating your past behavior, I am actually going to attempt to help even though I would imagine you would easily know the answer if you actually played the game...
They dump their full attack strength onto each stack; ie its not divided upon each. One thing tho with this statement/guess...
....................Currently (as of the date of this post), damage to units isnt matching up AT ALL to stated potential attack damage which I personally think is a bug that has been introduced in the past 2-3 weeks or so. I believe the devs intend the "full attack strength" value of aircraft to be cut down some based on the attacked units defense strength value or Hit Points(HP) or whatever but stated unit attack strength for units in game is still coming up short from what I am seeing.
Units defensive strength minus some arbitrary value that again, as noted above, seems to be based on some calculated value based on either the attacking unit stack's attack strength, or Hit Points, or whatever. Im not really sure. As I think about it, I believe at one time attack strength and defensive strength were simply dealt out as stated in the in game UI. So, unless they are doing code changes to how they are dealt out, I would guess there is a bug currently for units attack strengths and defensive strengths not being fully dealt out.
I believe the attacking aircraft on patrol simultaneously attacks any and all stacks within the patrol zone once it reaches the point where it is set to patrol.
Any/all simultaneously. Attacks by the aircraft go out first, then the defensive strength of the defending units get dealt to the aircraft stack, again, simultaneously.
You forgot to ask what you owe us for answering your questions.
Anyway, thats just my educated guesses from playing the game so take them with a grain of salt.
KFGauss wrote:
Folks,
I want to be able to better predict what happens when I send ground-attack aircraft to patrol over more than one enemy ground stack.
My research turned up this thread. It tells me that the patrol attack implementation has evolved in the past; but the discussion sort of leaves a reader hanging; unsure of whether the implementation changed a little more in 2019 or afterward.
Do any of you teachers or beta-testers, or someone else who can speak with authority, have a good grasp of how a multi-target patrol attack gets resolved, including
- the damage the attacking planes (initially and later) deliver,
....................Currently (as of the date of this post), damage to units isnt matching up AT ALL to stated potential attack damage which I personally think is a bug that has been introduced in the past 2-3 weeks or so. I believe the devs intend the "full attack strength" value of aircraft to be cut down some based on the attacked units defense strength value or Hit Points(HP) or whatever but stated unit attack strength for units in game is still coming up short from what I am seeing.
KFGauss wrote:
- the damage the defending units (initially and later) deliver to the planes,
KFGauss wrote:
- the target that gets hit first (if it's not all of them),
I believe the attacking aircraft on patrol simultaneously attacks any and all stacks within the patrol zone once it reaches the point where it is set to patrol.
KFGauss wrote:
- the rules that determine which target(s) get(s) hit after the first target (and with what atk/def stats for both stacks), and
Any/all simultaneously. Attacks by the aircraft go out first, then the defensive strength of the defending units get dealt to the aircraft stack, again, simultaneously.
KFGauss wrote:
- anything else I forgot to ask.
Anyway, thats just my educated guesses from playing the game so take them with a grain of salt.