Cargo transport
Im heard that annex city have a lot of issue to balance
- It cost A LOT
- extra 25% resource could not full fill the cost
so here my idea. why not impliment the cargo transport.
- Cargo ship
- Cargo truck
each can carry 300 maximum any resource
occupied city can build "cargo bay" or "cargo center" give +25% resource which that "25%" could only be send to us by cargo unit.
don't need to annex the city to build
- cargo bay for city that have port
- cargo center for city that don't have port
(you can only build one of this for each city)
the cargo will get out from city every 6 hour take a shortest way to homeland city which must have same resource production.
- you can edit pathway (premuim maybe?)
- the already go out cargo unit could not be control
unit states
- not very fast speed
- very low view range (to not impact main game play.. it not military patrol)
- have enough HP to not sink by one hit
- cargo can be lost relate to HP lost
research
lv1 extra speed -> lv2 extra health -> lv3 extra visibility -> lv4 stealth
Extra
- spy can revive cargo path.
- command: delay delivery- hold the cargo for next transpot.
- command: emergency evacuate- take what ever it have and transpot immediately but will lost 30% of it for penalty
- could lead to new gameplay tactic. like take down cargo ship to cut supplies
Military WareHouse
details
- can only build in homeland province
- can not build in city
- reduce unit up keep for vehicle when it there
ware house lv1
- 3 capacity
- reduce 30% upkeep
- take 20min to get unit in use again
ware house lv2
- 5 capacity
- reduce 50% upkeep
- take 15min to get unit in use again
ware house lv3
- 7 capacity
- reduce 70% upkeep
- take 10min to get unit in use again
Demolish building overhaul
why it need overhaul you may ask
but have all your building got demolish one minute after lost the city?
that is quite unfair for defender
so here my idea
- demolish building in city that not homeland or annex will take (5 + unit strength) HP per hour. with 20HP per hour as limit
- this will give defender a chance to take city back with not much lost
the old one have quite op tactic to take which i don't really like
conquer the city and demolish all building then retreat. come back again when ready but leave defender too much damage beyond recover.
AKA. im not very good at english feel free to ask if not understand any line
Im heard that annex city have a lot of issue to balance
- It cost A LOT
- extra 25% resource could not full fill the cost
so here my idea. why not impliment the cargo transport.
- Cargo ship
- Cargo truck
each can carry 300 maximum any resource
occupied city can build "cargo bay" or "cargo center" give +25% resource which that "25%" could only be send to us by cargo unit.
don't need to annex the city to build
- cargo bay for city that have port
- cargo center for city that don't have port
(you can only build one of this for each city)
the cargo will get out from city every 6 hour take a shortest way to homeland city which must have same resource production.
- you can edit pathway (premuim maybe?)
- the already go out cargo unit could not be control
unit states
- not very fast speed
- very low view range (to not impact main game play.. it not military patrol)
- have enough HP to not sink by one hit
- cargo can be lost relate to HP lost
research
lv1 extra speed -> lv2 extra health -> lv3 extra visibility -> lv4 stealth
Extra
- spy can revive cargo path.
- command: delay delivery- hold the cargo for next transpot.
- command: emergency evacuate- take what ever it have and transpot immediately but will lost 30% of it for penalty
- could lead to new gameplay tactic. like take down cargo ship to cut supplies
Military WareHouse
details
- can only build in homeland province
- can not build in city
- reduce unit up keep for vehicle when it there
ware house lv1
- 3 capacity
- reduce 30% upkeep
- take 20min to get unit in use again
ware house lv2
- 5 capacity
- reduce 50% upkeep
- take 15min to get unit in use again
ware house lv3
- 7 capacity
- reduce 70% upkeep
- take 10min to get unit in use again
Demolish building overhaul
why it need overhaul you may ask
but have all your building got demolish one minute after lost the city?
that is quite unfair for defender
so here my idea
- demolish building in city that not homeland or annex will take (5 + unit strength) HP per hour. with 20HP per hour as limit
- this will give defender a chance to take city back with not much lost
the old one have quite op tactic to take which i don't really like
conquer the city and demolish all building then retreat. come back again when ready but leave defender too much damage beyond recover.
AKA. im not very good at english feel free to ask if not understand any line
This post was made by Leader of the Church of ROAD