No, i do agree. Missiles are not cheap.
The point of the discussion is mostly that the ballistic missiles "specifically" are a bit too quick (potentially) to launch at an opponent, while the TDS theoretical countermeasure is counter intuitive and sluggish to deploy.
In other terms, the different proposal around here can be summarised by :
1°) A very soft nerf of the ballistic missile deployment speed by increasing the structural requirement for its launcher.
2°) A very soft boost of the TDS deployment speed to increase its desirability
3°) A notification to increase awareness against strategical threat
Subtle changes that influence the behaviour of players are the best
Globally, all the proposal are very smooth and soft : no harsh rebalancing, and no "OMG MISSILE USELESS".
The point of the discussion is mostly that the ballistic missiles "specifically" are a bit too quick (potentially) to launch at an opponent, while the TDS theoretical countermeasure is counter intuitive and sluggish to deploy.
In other terms, the different proposal around here can be summarised by :
1°) A very soft nerf of the ballistic missile deployment speed by increasing the structural requirement for its launcher.
2°) A very soft boost of the TDS deployment speed to increase its desirability
3°) A notification to increase awareness against strategical threat
Subtle changes that influence the behaviour of players are the best
Globally, all the proposal are very smooth and soft : no harsh rebalancing, and no "OMG MISSILE USELESS".
Running an online alliance is pretty much like running a small company, except you need to find other way than money to keep your employees productive. May they play or work, they are humans.