I think that there is a big hole on the unbalance in this game, the rockets.
The unbalance is for the defender country, in fact if you want secure your cities is a very big problem (impossible), you can:
search and mobilizing TDS, minimum 1 for cities "homeland" (ex: France, 7 cities, 7 TDS) AND IS A LOT OF TIMES, the attack on this time have already destroy the defender country, AND NOT ONLY THE TROOPS... -.-'
But also you have the times, (the TDS is the only that with his 12HP (+25% bonus city) can destroy a rocket that have 15HP). But if the attack send 2 rocket is all useless -.-'
THIS IS AN INCREDIBLE UNBALANCE and this type of attack don't need a player good on strategy or on diplomacy...
For this in the second part of games, is all useless. The defender haven't possibility!
The rockets should be have only 1 or 2 HP (they make a lot of damage, and is good if is difficult to go on goal).
Note:
I've read the Forum, but I don't find this discuss.
Sorry for my english
The unbalance is for the defender country, in fact if you want secure your cities is a very big problem (impossible), you can:
search and mobilizing TDS, minimum 1 for cities "homeland" (ex: France, 7 cities, 7 TDS) AND IS A LOT OF TIMES, the attack on this time have already destroy the defender country, AND NOT ONLY THE TROOPS... -.-'
But also you have the times, (the TDS is the only that with his 12HP (+25% bonus city) can destroy a rocket that have 15HP). But if the attack send 2 rocket is all useless -.-'
THIS IS AN INCREDIBLE UNBALANCE and this type of attack don't need a player good on strategy or on diplomacy...
For this in the second part of games, is all useless. The defender haven't possibility!
The rockets should be have only 1 or 2 HP (they make a lot of damage, and is good if is difficult to go on goal).
Note:
I've read the Forum, but I don't find this discuss.
Sorry for my english