--Map balance--
- people the came late to picking the started country are very limit to few country which would be "not advantage"
like very small country or country that have too much country surround it. I would like to see these "99% dead and lose" country more balance.
but of course this is very hard thing to manage becuz more power mean he can attack other country easier that would cause unbalance...
since the game power mostly come from unit
- late join. join the match late sometime you would found your country alrady gone half and you have no way to fight back becuz enemy have more "time"
time to build unit, time to upgrade but you get nothing but just little more resouce. If it was me I would try to balance this by have "in round" gold which
you can spend to complete queue which the amouth depend on how late you join.
--Mid game come back--
sometime waring resulting heavy lose of homeland structure. but I saw most people will just leave the game at that state becuz they likly thing
"there is no way to keep up to that big coalition next to me with these damaged homeland" we need some way to encourage people to keep going
secretly sell resource to half of player that can't keep up? (check by using VP)
what do you guys think about my idea and plz share your idea. thx!
next post would be --how would I rework spy--
- people the came late to picking the started country are very limit to few country which would be "not advantage"
like very small country or country that have too much country surround it. I would like to see these "99% dead and lose" country more balance.
but of course this is very hard thing to manage becuz more power mean he can attack other country easier that would cause unbalance...
since the game power mostly come from unit
- late join. join the match late sometime you would found your country alrady gone half and you have no way to fight back becuz enemy have more "time"
time to build unit, time to upgrade but you get nothing but just little more resouce. If it was me I would try to balance this by have "in round" gold which
you can spend to complete queue which the amouth depend on how late you join.
--Mid game come back--
sometime waring resulting heavy lose of homeland structure. but I saw most people will just leave the game at that state becuz they likly thing
"there is no way to keep up to that big coalition next to me with these damaged homeland" we need some way to encourage people to keep going
secretly sell resource to half of player that can't keep up? (check by using VP)
what do you guys think about my idea and plz share your idea. thx!
next post would be --how would I rework spy--
This post was made by Leader of the Church of ROAD