I solo won 3 of 128maps so far and did it from 24 to 32 game days . So i wish to sugest elite(experimental) units after the end of the tech tree for all units . You pay 10 times the price/resourses and you get twise all the stats speed/attack/HP/range/radar.... Example Eastern last Destroyer research is 2400suppl,2925rare,5250money and build cost is 3000comp,1050man,1150elect,3500money so i wish for 10 times more to have destroyers with 100hp and 200 atk range and 24vs ships and 30vs subs. This may look expencive but once you combine 5 units stack then it should pay the investment . Same with stelth fighters and so on ...Nukes will be interesting too .
Elite Experimental units x10price =x2 quality
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We could put them into a seperate techtree, allowing only one of it per player and give them buffs for their stack, and they shall be called "officers"I am The Baseline for opinions
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TLDR
Why not just pay X gold for instant win? Devs have issues for a long time with delivering us any new units, so be serious. -
I had a choice in one of my games to push for 1950 points or to have funn and join an alliance . I was afraid as other players were catching me in tech so if i do not push they will outgun me . If i had an option with my superior economy to produce even better tech than i could play longer for points and ranks wich i do not respect atall btw . As i play solo, very often it is risky fighting 3-5 players in enemy alliance . So now i do not have choice but do quik kills and finish games .
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In most cases, last 5-10 days are horrible - getting victory points to win, without a living soul on a map. So I can understand a need of some megabot which will "clear the map" nicely. But I hope It won't be solved that way.
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InfantryElite is OP. His speed so fucking GOOD
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Well, this is an online multiplayer strategy game which is inspired by Military conflicts from the cold war until now.
I really don´t see the necessity of a juggernaut unit~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dorado Games
DE - Team Lead
Conflict of Nations
"That was not me, it was already broken!" -
USA and CCCP had projects wich were ,,juggernaut,, in money spending and can be regarded as technological jumps . Late game here i see some ,,turtles,, that fought little and been only building units . My last game i attacked a city with 25 units in it ,and that was doubble my entire invading army =) . I wish in such cases to be able to make extra efforts and put extra heavy mashines. How i am suppose to break such a turtle ? What i did is using my patroling aicrafts till the SAMs were destroyed ,and sent a lot of Cruise missles meanwile .And still when i reached 2200ish points(i could see the victory map) this guy had 20 units and officers alive there . I know sending chemical warheads would clean the deffence ,but i never research dirty weapons .
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Well, this are two different things.
I´m pretty sure the devs won´t code some Uber-Unit,
just to deplete ressource pools and for Instant win battles against overstacks...
(I´m thinkin about somthing like that ) Leviathan.jpg~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dorado Games
DE - Team Lead
Conflict of Nations
"That was not me, it was already broken!" -
For the "problem" you encountered with that overstacked city,
I have different approaches:
1. Ignore that Bastion (yyou don´t need every city to win
2. Hammer it with MRLS
3. Go for it with Choppers (especially if ther are many SAMs stacked~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dorado Games
DE - Team Lead
Conflict of Nations
"That was not me, it was already broken!" -
i like that uber unit
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My idea is not to create new units ,but to have elite version of existing last tech unit. Just put a star or a dollar sign on it to indicate it cost x10 and has x2 stats . Regarding heavy defence city ,it had all tipes of units and could defend . Problem is if i do not clean it and leave behind the user can decide to contraatack me and enter my home area . Elite units can give exitement to the final stage of a game if a quite player manage to outtech a bully .
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Telerik wrote:
My idea is not to create new units ,but to have elite version of existing last tech unit. Just put a star or a dollar sign on it to indicate it cost x10 and has x2 stats . Regarding heavy defence city ,it had all tipes of units and could defend . Problem is if i do not clean it and leave behind the user can decide to contraatack me and enter my home area . Elite units can give exitement to the final stage of a game if a quite player manage to outtech a bully .
I am The Baseline for opinions -
An agressive player who fights hard ,produce and lose many units may be left behind in numbers and tech . How you going to clear with artilery a fortified city with artilery inside and a bunker lv5 ? I was nuked on day 5 with 2 ICBM lv5 and have build 21 TD before day 20 . Been thinking how and what to do in extreme cases . Now will comme this Jermanico and close the topic .
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Telerik wrote:
How you going to clear with artilery a fortified city with artilery inside and a bunker lv5 ?
I am The Baseline for opinions
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