Hi, I've just start a 4x game with Australia. I've parked my air sup fighters at Sydney(initially) but then I realized that New Zealand is still to far for me to attack with air units! Does that mean that Australia as an air power basically has to rely on aircraft carriers?
Australia
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Australia is naval forces country. Build huge navy and it will make you happy
Carrier can be build in mostly scenarios on day 30-35 earliest , till this date all real competitions will be finished already.
In current game's reality carrier is just big, expensive, late game toy. Here are very, very few scenarios, where carriers building may really bring some practice benefit.
Frigates in early game, 3-4 fleets x 5 pcs of them. Then you may mix frigates with destroyers in middle game and have 5-6 multipurpose fleets. Both technology need develop as fast as possible to have 100 km firing vessels earliest. Trust me, such forces may crush lot of opponents, especially in current time, after nerf of ASW choppers.The post was edited 2 times, last by Raf ().
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Raf wrote:
Australia is naval forces country. Build huge navy and it will make you happy
Carrier can be build in mostly scenarios on day 30-35 earliest , till this date all real competitions will be finished already.
In current game's reality carrier is just big, expensive, late game toy. Here are very, very few scenarios, where carriers building may really bring some practice benefit.
Frigates in early game, 3-4 fleets x 5 pcs of them. Then you may mix frigates with destroyers in middle game and have 5-6 multipurpose fleets. Both technology need develop as fast as possible to have 100 km firing vessels earliest. Trust me, such forces may crush lot of opponents, especially in current time, after nerf of ASW choppers.
Also are destroyers or corvettes better, or should I stack both together?The post was edited 1 time, last by Stanley_C ().
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@Stanley_C wouldnt bother with corvetts at all unless is some niche situations.
For navy destroyers and frigs are a nice combo, but early on (until like day 15) i‘d focus only on teching up frigs since theyre cheaper to produce and having the range advantage is pretty significant in navy battles
i wouldnt bother with aircraft early on when youre running an island nation since your biggest weakness and strenght are shipsI am The Baseline for opinions -
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Stanley_C wrote:
@Teburu
Thanks for all your help
How do have a naval unit guard a infantry transport unit when assaulting a harbor?
Second, which (relatively weak)countries should I attack first as Australia for a tactical advantage?
2. Imo the countries surrounding you are all pretty decent tho you have to keep in mind that they will probably go for navy too
and keep in mind that New Zealand exists, its easily overlookedI am The Baseline for opinions -
Sorry for the large amount of questions. This is the last one. Should I research aircraft carriers, or are they useless units for niche purposes?
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Stanley_C wrote:
Sorry for the large amount of questions. This is the last one. Should I research aircraft carriers, or are they useless units for niche purposes?
notice that while they have a pretty low capacity of their own you can stack them to stack their capacity
I'd use them mainly with choppersI am The Baseline for opinions -
Stanley_C wrote:
Sorry for the large amount of questions. This is the last one. Should I research aircraft carriers, or are they useless units for niche purposes?
2) You no need carriers. Actually you no need air units very very long time at all. -
Stanley_C wrote:
Raf wrote:
Australia is naval forces country. Build huge navy and it will make you happy
Carrier can be build in mostly scenarios on day 30-35 earliest , till this date all real competitions will be finished already.
In current game's reality carrier is just big, expensive, late game toy. Here are very, very few scenarios, where carriers building may really bring some practice benefit.
Frigates in early game, 3-4 fleets x 5 pcs of them. Then you may mix frigates with destroyers in middle game and have 5-6 multipurpose fleets. Both technology need develop as fast as possible to have 100 km firing vessels earliest. Trust me, such forces may crush lot of opponents, especially in current time, after nerf of ASW choppers.
Corvettes are pretty useless except for sinking transports. cant really go into deep water plus they take up a lot of supplies versus components."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Buckeyechamp wrote:
can hold own against detroyers and cruiser with better anti air
Buckeyechamp wrote:
Corvettes are pretty useless except for sinking transports. cant really go into deep water plus they take up a lot of supplies versus components.
and considering the rest of your navy consumes tons of components they're pretty cheap alternative to for intercepting transports without taking away resources for frigs/destroyersI am The Baseline for opinions
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