As tank destroyers are right now they are worse than tanks in almost every of their stats, making them not that suitable to counter main battle tanks. While both are not really part of the current meta in any regard, if find it a bit ridiculous that a unit meant to counter armored unit is inferior to tanks in almost every regard.
- they have less hp than tanks with about the same anti armor dmg, considering they are supposed to kill armored units that's a bit disappointing
- the only bonus they receive is in urban terrain where they gain a +25/+50 modifier, on every other terrain they don't gain any bonus, not even in forests
- tanks will win a fight with TD's most of the time (if you don't drive into cities that is, as its the only scenario where tank destroyers really shine)
- their low dmg against infantry makes it necessary to always have some sort of anti infantry unit stacked with them
- with open terrain, forests and deserts covering the biggest part of the map tanks will have an advantage most of the time
The only positive side of tank destroyers is their low cost and unlocking air transport for them is earlier then for tanks (tho almost every unit unlocks it earlier than tanks), allowing you to eventually win the war of attrition against mbts. But then you will have to spend the resources you saved by building tank destroyers by investing them into something to fight off infantry.
How to improve tank destroyers?
The easiest solution to make tank destroyers more of a threat to tanks would probably be to buff their dmg against hard targets.
Another buff I'd love to see is a bonus for defending in forests and maybe even removing the 25% penalty for defending in mountains and jungles (maybe via an unlock in the tech tree later on) to set the focus on tank destroyers as a anti armor unit best used defensively rather than in offense.
- they have less hp than tanks with about the same anti armor dmg, considering they are supposed to kill armored units that's a bit disappointing
- the only bonus they receive is in urban terrain where they gain a +25/+50 modifier, on every other terrain they don't gain any bonus, not even in forests
- tanks will win a fight with TD's most of the time (if you don't drive into cities that is, as its the only scenario where tank destroyers really shine)
- their low dmg against infantry makes it necessary to always have some sort of anti infantry unit stacked with them
- with open terrain, forests and deserts covering the biggest part of the map tanks will have an advantage most of the time
The only positive side of tank destroyers is their low cost and unlocking air transport for them is earlier then for tanks (tho almost every unit unlocks it earlier than tanks), allowing you to eventually win the war of attrition against mbts. But then you will have to spend the resources you saved by building tank destroyers by investing them into something to fight off infantry.
How to improve tank destroyers?
The easiest solution to make tank destroyers more of a threat to tanks would probably be to buff their dmg against hard targets.
Another buff I'd love to see is a bonus for defending in forests and maybe even removing the 25% penalty for defending in mountains and jungles (maybe via an unlock in the tech tree later on) to set the focus on tank destroyers as a anti armor unit best used defensively rather than in offense.
I am The Baseline for opinions