Let me start by stating how I truly feel about this game:
- It's one of the best strategy games available online
- It's a game with great support
- It's a game that deserves to stay for a long period
I guess most of us playing here came because of the attractive and smart strategy of this game. however, the excess usage of gold by some players - now much more than before - have put the strategy appeal into danger.
We understand that Gold is needed to keep this game running with the support and new updates, but how to limit it in order not to ruin the strategy that we all came for?
Denying this problem does not solve it, and I don't want to lose interest in this game.
I am someone who has spent already a couple of hundred USD during the year, but most of it has been on sabotage in order to limit the excess use of gold by more frequent players who max their buildings and researches in just one or two days.
A suggestion that comes to mind is to limit the amount that could be spend per day, as a daily limit, in order to keep the hope for those who still want to play strategy.
I hope this thread opens the door to suggestions and not trigger an abrupt reaction that I have seen on many other threads by the mediators saying "stop it right there! we don't discuss the monetisation model in here".
I want this game to stay alive, and this is something I have in common with the developers, so if you agree let us think and share ideas on how to keep a viable balance. Let us think long term strategy and not just short term financial tactics.
- It's one of the best strategy games available online
- It's a game with great support
- It's a game that deserves to stay for a long period
I guess most of us playing here came because of the attractive and smart strategy of this game. however, the excess usage of gold by some players - now much more than before - have put the strategy appeal into danger.
We understand that Gold is needed to keep this game running with the support and new updates, but how to limit it in order not to ruin the strategy that we all came for?
Denying this problem does not solve it, and I don't want to lose interest in this game.
I am someone who has spent already a couple of hundred USD during the year, but most of it has been on sabotage in order to limit the excess use of gold by more frequent players who max their buildings and researches in just one or two days.
A suggestion that comes to mind is to limit the amount that could be spend per day, as a daily limit, in order to keep the hope for those who still want to play strategy.
I hope this thread opens the door to suggestions and not trigger an abrupt reaction that I have seen on many other threads by the mediators saying "stop it right there! we don't discuss the monetisation model in here".
I want this game to stay alive, and this is something I have in common with the developers, so if you agree let us think and share ideas on how to keep a viable balance. Let us think long term strategy and not just short term financial tactics.
The post was edited 1 time, last by AbouNova ().