Production calculation question

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    • Production calculation question

      Resource production can be increased by multiple units, i.e. factory, airport, naval base.
      How is their combined effect combined?
      For example, what does a maxed-out setup with ArmInd5(50%), AirB5(+25%), NavB5(+20%) yield?
      This is not a trivial issue: simplistic (but wrong) arithmetic would suggest 95% increment;
      correct cumulative percentage calculation should give +125% - quite substantial difference.
      Commander Zozo001 :thumbsup:
      humble player
    • this i dont know almost i know that on start is morale down than is posible reach so first day is about wait before morale grow on max capital 100 other homeland about 70-80 % by how many war and prepare armory factory after by what is need one town not capital i make hospital level 5 ( morale go 100% for wery quick boost is good bunker if not problem invest many component but not need elektronic and after is left two posibility quick by hospital 5% for level or recruitment ofice and wery expensive higher level bunker over level II ( becose build time is like evry another almost ) and depent what you need hospital giv just morale ... bunker just defend status but recrutment office decrease recruit time of unit and yep naval port 9 hours level II is wery quick boost on economy

      after morale 100% armory factrory about level III IV if realy see long time game level 5 is just posible increase by airport and navy port and reach income like 5000 suplies just from one city