I joined out of curiosity and map was mostly full so got nicaragua. In 1 day I took out costa rica and even doubling cities in a day the unbalanced resources seems prohibitive to mount a fight. Started out with producing 0 Rare'; neg Electronics; as no homeland cities for those. I am limited to those resources that can buy n mkt. I swiped up all the rare that was available by selling other resources but even taking CR capitol which produced Rare (I now get a whopping 5 RM per hr. At his rate will take weeks per research and would have to capture 10 cities that produce rare.
Only alternative would be to annex a missing resource city (electand rare) but at this coast early on will set you back a week against other countries with 5 - 7 cities. I suppose if get lucky o have coal partner with opposite missing cities can trade but even then that's a penalty as lose flexibility on builds if they are offline.
I just don't see a plausible strategy for having playable countries with ls than 5 cities (1 of each resource). And I am used to starting with smaller countries with 5 cities versus 6 or 7.
Only alternative would be to annex a missing resource city (electand rare) but at this coast early on will set you back a week against other countries with 5 - 7 cities. I suppose if get lucky o have coal partner with opposite missing cities can trade but even then that's a penalty as lose flexibility on builds if they are offline.
I just don't see a plausible strategy for having playable countries with ls than 5 cities (1 of each resource). And I am used to starting with smaller countries with 5 cities versus 6 or 7.
"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp
aka ...The killer formerly known as BuckeyeChamp
The post was edited 1 time, last by The Pale Rider ().