Let me run down a scenario - invest about 14 to 21 days in a game, there's a few active players left. Then get involved in a war, and all of a sudden 5 different abandoned countries come to life by players with ZERO game experience, this is these new player's first game ever...And there's five of them all in a one hour time frame, and they all declare war on you.
Now I'm in another game and we're about 14 days in. All of a sudden Algeria decides to give Canada all of his cities, and Australia decides to be nice to India and gives them their cities. Now, C'mon.
How do you expect players to actually spend money on the game when this type of activity is happening on a regular basis?
Now I'm in another game and we're about 14 days in. All of a sudden Algeria decides to give Canada all of his cities, and Australia decides to be nice to India and gives them their cities. Now, C'mon.
How do you expect players to actually spend money on the game when this type of activity is happening on a regular basis?