+ + + + GENERAL UPDATE + + + +
With today’s update we are shifting the role that seasonal elite units take up on the battlefield. Rather than acting as complimentary units, seasonal elite units have been re-balanced to completely replace their standard counterparts. Damages, mobilization costs, and research costs, as well as the research pre-requisites for the Elite MBT have been adjusted accordingly.
Main Battle Tanks and Artillery units have also been revisited in an effort to boost the MBT’s viability in a world of predominantly ranged warfare. Finally, we have also made some small tweaks to Special Forces in regards to mobility.
Be sure to check out the latest developer diary to get a peek and what is coming over the following weeks.
Changes
- Optimized graphical assets ingame to reduce memory footprint (Sprites, Units, Background maps and Portrait images)
- Added Population Growth rate to Building info
Unit Balancing
Mechanized Infantry
- Adjusted Damage vs Armored from 4/5/6/7/7/8 to 5/6/7/8/8/9
- Unit now uses full movement speed in enemy territory
- Increased movement speed in tough terrain
- Mountain
- Jungle
- Mountain
- Reduce HP from 20/22/22/25/27/30 to 19/20/21/24/25/28
- Adjusted Damage vs Armored from 2/2/3/3/3/3.5/4 to 3/3/3.5/3.5/3.5/4/4
- Adjusted Damage vs Infantry from 3/3.5/4/4.5/5/5.5 to 3.5/3.5/4/4.5/5/5.5
- Adjusted Damage vs Armored from 4/4.5/5/6/7/9 to 4/4.5/5/6/7/8
- Adjusted Mobilization Costs
- Supplies from 1,100/1,100/1,100/1,250/1,250/1,500 to 1400/1500/1600/1700/1800/1900
- Components from 1,400/1,400/1,400/1,550/1,550/1,700/350 to 1400/1475/1550/1625/1700/1800
- Manpower from 400/400/400/575/575/725 to 400/475/550/625/700/725
- Money from 1,250/1,250/1,250/1,500/1,500/1,750 to 1400/1550/1700/1850/2000/2200
- Supplies from 1,100/1,100/1,100/1,250/1,250/1,500 to 1400/1500/1600/1700/1800/1900
- Adjusted Damage vs Infantry from 4/4.5/5/6/7 to 4.5/5/5/6/7
- Increased European Doctrine base speed from 1/1/1.3/1.3/1.3/1.3/1.3 to 1.3/1.3/1.5/1.5/1.5/1.5/1.5
- Reduced Research Costs
- Supplies from 2000/2200/2400/2600/2800/3000/3200 to 1800/2000/2200/2400/2600/2800/3000
- Rare Materials from 2525/2780/3030/3285/3535/3790/4040 to 2000/2250/2500/2750/3000/3250/3500
- Money from 3250/3575/3900/4225/4550/4875/5200 to 2900/3220/3540/3860/4180/4500/4750
- Supplies from 2000/2200/2400/2600/2800/3000/3200 to 1800/2000/2200/2400/2600/2800/3000
- Adjusted Mobilization Costs
- Components from 1,950/1,950/1,950/2,250/2,250/2,750/2,750 to 1800/1925/2050/2175/2300/2425/2500
- Electronics from 800/800/900/1,050/1,050/1,250/1,250 to 800/875/950/1025/1100/1175/1250
- Manpower from 600/600/600/800/800/1,000/1,000 to 700/775/850/925/1000/1075/1200
- Money from 2,000/2,000/2,000/2,500/2,500/3,000/3,000 to 1700/1875/2050/2225/2400/2575/2700
- Components from 1,950/1,950/1,950/2,250/2,250/2,750/2,750 to 1800/1925/2050/2175/2300/2425/2500
- Reduced Research Costs
- Rare Materials from 2000/2200/2400/2600/2800/3000/3000 to 1900/2075/2250/2425/2600/2775/2900
- Money from 2650/2915/3180/3445/3710/3975/3975 to 2500/2700/2900/3100/3300/3500/3750
- Rare Materials from 2000/2200/2400/2600/2800/3000/3000 to 1900/2075/2250/2425/2600/2775/2900
- Reduced Mobilization Costs
- Components from 1,800/1,800/1,800/2,000/2,000/2,250/2,250 to 1600/1675/1750/1825/1900/1975/2100
- Electronics from 650/650/650/850/850/1,000/1,000 to 650/700/750/800/850/900/1000
- Manpower from 500/500/500/700/700/900/900 to 600/675/750/825/900/975/1100
- Money from 1,625/1,625/1,625/2,000/2,000/2,500/2,500 to 1625/1775/1925/2075/2225/2375/2500
- Components from 1,800/1,800/1,800/2,000/2,000/2,250/2,250 to 1600/1675/1750/1825/1900/1975/2100
- Adjusted Mobilization Costs
- Components from 1,250/1,250/1,250/1,500/1,500/1,750/1,750 to 1250/1325/1400/1475/1550/1625/1700
- Electronics from 500/500/500/625/625/800/800 to 500/550/600/650/700/750/800
- Manpower from 500/500/500/700/700/900/900 to 500/575/650/725/800/875/900
- Money from 1,500/1,500/1,500/1,750/1,750/2,000/2,000 to 1500/1575/1650/1725/1800/1875/2000
- Components from 1,250/1,250/1,250/1,500/1,500/1,750/1,750 to 1250/1325/1400/1475/1550/1625/1700
- Increased building requirement from Airbase lvl 1 to Airbase lvl 2
- Increased Damage vs Armor from 9/13/17 to 10/14/19
- Adjusted Hitpoints from 23/30/40 to 25/30/35
- Increased Research Costs
- Supplies from 875/1050/1325 to 1200/1925/3000
- Rare Materials from 975/1175/1475 to 1325/2125/3325
- Money from 1725/2225/2575 to 2625/4200/5850
- Supplies from 875/1050/1325 to 1200/1925/3000
- Adjusted Mobilization Costs
- Components from 1000/1150/1375 to 1075/1475/2000
- Electronics from 1225/1575/1775 to 1125/1900/2625
- Rare Materials from 0/0/450 to 0/0/750
- Manpower from 475/675/900 to 550/1000/1450
- Money from 4025/4550/4975 to 4200/6125/7100
- Components from 1000/1150/1375 to 1075/1475/2000
- Doubled daily maintenance cost
- Eastern Elite MBT
- Adjust Damage vs Helicopter from 1.5/1.5/1.5/2 to 2/2.5/2.5/3
- Increase HP from 55/57/60/64 to 55/60/65/70
- Adjust Damage vs Helicopter from 1.5/1.5/1.5/2 to 2/2.5/2.5/3
- Western Elite MBT
- Adjust Damage vs Helicopter from 1.5/1.5/1.5/2 to 2/2.5/2.5/3
- Adjust Damage vs Armored from 10/12/12/14 to 10/12/13/16
- Increase HP from 60/62/76/80 to 60/65/75/80
- Adjust Damage vs Helicopter from 1.5/1.5/1.5/2 to 2/2.5/2.5/3
- EU Elite MBT
- Increase HP from 55/57/60/64 to 55/60/65/70
- Increase HP from 55/57/60/64 to 55/60/65/70
- ALL ELITE MBTS
- Research now also accepts Armored Fighting Vehicle or Tank Destroyer as a prerequisite
- Adjusted Research Costs
- Supplies from 1650/1800/1950/2100 to 1350/2150/2725/3350
- Rare Materials from 2150/2250/2450/2600 to 1500/2475/3150/3750
- Money from 2750/3000/3150/3400 to 2175/3475/4400/5850
- Supplies from 1650/1800/1950/2100 to 1350/2150/2725/3350
- Adjusted Mobilization Costs
- Components from 3400/3750/4150/4550 to 2350/3150/3375/4400
- Electronics from 1600/1750/1950/2150 to 1200/2100/2425/3125
- Manpower from 1200/1300/1450/1600 to 850/1325/1475/2000
- Money from 3750/4150/4550/5000 to 2800/4125/4625/6000
- Components from 3400/3750/4150/4550 to 2350/3150/3375/4400
- Research now also accepts Armored Fighting Vehicle or Tank Destroyer as a prerequisite
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Conflict Of Nations
Conflict Of Nations
The post was edited 1 time, last by Yak ().