Hello I just encountered a situation in a game where I suffered chemical warhead attacks by an opposing player damaging two of my cities. However, in this particular war I was winning with nearly 3:1 casualties and I had shot down numerous bombers, subs, infantry, and warheads. Finally I delivered an ultimatum to him saying he had to make reparations to me in return for the damaged cities or suffer like kind and gave him one hour to respond. The form of reparations I asked for was territory he had captured nearby to my own home country and he was willing to give it to me in return for a ceasefire/peace. However upon trading one province he informed me that the game only allowed him to give me one province per day. I expect the answer to this is "to prevent exploitation through collusion". I suppose a friend could give another friend all their territory from the start allowing one player to control a massive super country. However, this really limits diplomatic options for me at this point in the game since I am ready to bring down the hammer on this player in retaliation for his attacks against me and he knows it, is scared of it, and wants to avoid it. But, I also only have one arrow in my quiver here and other countries and players to worry about. So my question, or request really, is there some way we can allow aggressive diplomacy tactics such as this, demanding reparations in the form of land for peace, while avoiding exploitation from unfair players?
Another example:
This also applies to the trade of game money. I read a thread earlier (can't find it now) in which I believe Germanico indicated the trade of resources was allowed but money wasn't so as not to allow exploitation once again where friends collude and give their holdings to one player so he can win the game. I strongly stand against such tactics but once again this limits me diplomatically in a very complex game with 8 very active players. Recent example, I attacked and seized the capitol of one player but honestly was very worried about overstretching my forces. Due to spies I had in his country I knew he was VERY RICH and I would have liked to have held his capitol and ransomed it back to him. I even took care not to damage it when seizing it so I could make a good trade. However, once done I found I could not trade it to him for any of his currency and he soon left the game.
Another example:
This also applies to the trade of game money. I read a thread earlier (can't find it now) in which I believe Germanico indicated the trade of resources was allowed but money wasn't so as not to allow exploitation once again where friends collude and give their holdings to one player so he can win the game. I strongly stand against such tactics but once again this limits me diplomatically in a very complex game with 8 very active players. Recent example, I attacked and seized the capitol of one player but honestly was very worried about overstretching my forces. Due to spies I had in his country I knew he was VERY RICH and I would have liked to have held his capitol and ransomed it back to him. I even took care not to damage it when seizing it so I could make a good trade. However, once done I found I could not trade it to him for any of his currency and he soon left the game.
The post was edited 1 time, last by Agony ().